using System.Collections.Generic;
using UnityEngine;
namespace Jovian.EncounterSystem {
/// Reusable dialog option list. Asset file auto-renames to match .
[CreateAssetMenu(fileName = "EncounterDialogOptionSet", menuName = "Jovian/Encounter System/Dialog Option Set", order = 2)]
public class EncounterDialogOptionSet : ScriptableObject {
public string id;
/// Shared library for every option's lookup.
public DialogLineLibrary library;
public List options;
#if UNITY_EDITOR
private void OnValidate() {
if(string.IsNullOrEmpty(id)) {
return;
}
// AssetDatabase calls are unsafe from OnValidate — defer.
UnityEditor.EditorApplication.delayCall += RenameToMatchId;
}
private void RenameToMatchId() {
if(!this || string.IsNullOrEmpty(id)) {
return;
}
var path = UnityEditor.AssetDatabase.GetAssetPath(this);
if(string.IsNullOrEmpty(path) || name == id) {
return;
}
var error = UnityEditor.AssetDatabase.RenameAsset(path, id);
if(!string.IsNullOrEmpty(error)) {
Debug.LogWarning($"[EncounterDialogOptionSet] Could not rename '{path}' to '{id}': {error}", this);
}
}
#endif
}
}