using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jovian.EncounterSystem {
public interface IEncounter {
EncounterDefinition EncounterDefinition { get; set; }
EncounterProperties EncounterProperties { get; set; }
EncounterVisuals EncounterVisuals { get; set; }
EncounterDialogOptionSet EncounterDialogOptionSet { get; set; }
}
/// Default concrete encounter. Extend via a new , not by subclassing.
[Serializable]
public class Encounter : IEncounter {
[field: SerializeField] public EncounterDefinition EncounterDefinition { get; set; }
[field: SerializeField] public EncounterProperties EncounterProperties { get; set; }
[field: SerializeField] public EncounterVisuals EncounterVisuals { get; set; }
[field: SerializeField] public EncounterDialogOptionSet EncounterDialogOptionSet { get; set; }
}
[Serializable]
public class EncounterDefinition {
/// Stable GUID assigned at creation. Never edit manually.
[HideInInspector]
public string internalId = Guid.NewGuid().ToString();
public string id;
public string name;
public string description;
[field: SerializeReference, SubclassSelector] public IEncounterKind Kind { get; set; }
}
[Serializable]
public class EncounterDialogOption {
public DialogLineRef text;
[SerializeReference, SubclassSelector]
public List events;
}
[Serializable]
public class EncounterVisuals {
public Sprite icon;
public Color encounterColor;
public Sprite encounterArt;
}
[Serializable]
public class EncounterProperties {
public int difficulty;
}
}