using System;
using System.Collections.Generic;
namespace Jovian.EncounterSystem {
public enum QuestLogEventType {
Started,
Advanced,
Completed
}
[Serializable]
public class QuestLogEntry {
public QuestLogEventType type;
public string encounterInternalId;
public string encounterName;
public string fromEncounterName;
}
///
/// Chronological, serialisable record of quest events. Subscribes at construction —
/// build before any encounter fires or early entries will be missed.
///
public class QuestLog {
private readonly List entries = new();
public IReadOnlyList Entries => entries;
public QuestLog(QuestProgress progress) {
progress.QuestStarted += quest => Record(QuestLogEventType.Started, null, quest);
progress.QuestAdvanced += (from, to) => Record(QuestLogEventType.Advanced, from, to);
progress.QuestCompleted += quest => Record(QuestLogEventType.Completed, null, quest);
}
public List CreateSnapshot() {
return new List(entries);
}
public void Restore(IEnumerable saved) {
entries.Clear();
if(saved == null) {
return;
}
entries.AddRange(saved);
}
public IEnumerable ResolvedEncounterIds() {
for(int i = 0; i < entries.Count; i++) {
var id = entries[i].encounterInternalId;
if(!string.IsNullOrEmpty(id)) {
yield return id;
}
}
}
private void Record(QuestLogEventType type, IEncounter from, IEncounter to) {
entries.Add(new QuestLogEntry {
type = type,
encounterInternalId = to?.EncounterDefinition?.internalId,
encounterName = to?.EncounterDefinition?.name,
fromEncounterName = from?.EncounterDefinition?.name
});
}
}
}