using TMPro; using UnityEngine; using UnityEngine.UI; namespace Jovian.EncounterSystem { /// /// Scene-side view scaffold for presenting an encounter. Provides wired-up references to the /// common UI widgets (name/description/art/options container/submit button) so a game-specific /// view controller can bind an to them without duplicating boilerplate. /// public class EncounterReference : MonoBehaviour { public TextMeshProUGUI encounterName; public TextMeshProUGUI encounterDescription; public Image encounterArt; public Transform encounterOptionsContainer; public Button submitButton; } }