using System;
using System.Collections.Generic;
namespace Jovian.EncounterSystem {
///
/// Gated quest progression. Encounter E is gated iff some QuestKind encounter P has
/// P.nextEncounter == E and P hasn't been resolved. Predecessor map is built once at
/// construction; rolling and advancement are O(1).
///
public class QuestProgress {
private readonly HashSet resolvedIds;
private readonly Dictionary predecessorOf;
public event Action QuestStarted;
public event Action QuestAdvanced;
public event Action QuestCompleted;
public IReadOnlyCollection ResolvedIds => resolvedIds;
public QuestProgress(EncountersCollection encountersCollection) {
var capacity = EstimateEncounterCount(encountersCollection);
resolvedIds = new HashSet(capacity);
predecessorOf = new Dictionary(capacity);
IndexQuests(encountersCollection);
}
private static int EstimateEncounterCount(EncountersCollection collection) {
if(collection?.encounterTables == null) {
return 0;
}
var total = 0;
for(int i = 0; i < collection.encounterTables.Length; i++) {
var table = collection.encounterTables[i];
if(table?.encounters != null) {
total += table.encounters.Count;
}
}
return total;
}
public bool IsGated(IEncounter encounter) {
var id = encounter?.EncounterDefinition?.internalId;
if(string.IsNullOrEmpty(id)) {
return false;
}
if(!predecessorOf.TryGetValue(id, out var predecessor)) {
return false;
}
return !resolvedIds.Contains(predecessor.EncounterDefinition.internalId);
}
public void OnEncounterTriggered(IEncounter encounter) {
if(encounter?.EncounterDefinition.Kind is not QuestKind questKind) {
return;
}
var id = encounter.EncounterDefinition?.internalId;
if(string.IsNullOrEmpty(id) || !resolvedIds.Add(id)) {
return;
}
var next = questKind.nextEncounter.Resolve();
var hasPredecessor = predecessorOf.TryGetValue(id, out var predecessor);
if(!hasPredecessor) {
QuestStarted?.Invoke(encounter);
}
else {
QuestAdvanced?.Invoke(predecessor, encounter);
}
if(next == null) {
QuestCompleted?.Invoke(encounter);
}
}
public void LoadResolvedIds(IEnumerable ids) {
resolvedIds.Clear();
if(ids == null) {
return;
}
foreach(var id in ids) {
if(!string.IsNullOrEmpty(id)) {
resolvedIds.Add(id);
}
}
}
private void IndexQuests(EncountersCollection collection) {
if(collection?.encounterTables == null) {
return;
}
for(int t = 0; t < collection.encounterTables.Length; t++) {
var table = collection.encounterTables[t];
if(table?.encounters == null) {
continue;
}
for(int i = 0; i < table.encounters.Count; i++) {
var encounter = table.encounters[i];
if(encounter?.EncounterDefinition?.Kind is not QuestKind questKind) {
continue;
}
var next = questKind.nextEncounter.Resolve();
if(next == null) {
continue;
}
var nextId = next.EncounterDefinition?.internalId;
if(!string.IsNullOrEmpty(nextId)) {
predecessorOf[nextId] = encounter;
}
}
}
}
}
}