using Nox.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;

namespace Nox.Core {
    [CreateAssetMenu(menuName = "Nox/Database/General/BoostrapReferences", fileName = "BoostrapReferences")]
    public class BootstrapReferences : ScriptableObject {
        public AssetReference startMenuScene;
        public AssetReference splashUIReference;
        public AssetReference playModeSettings;
        public AssetReference menuPrefabsContainer;
    }
}
