using Nox.Game.UI;
using UnityEngine;

namespace Nox.Game {
    [CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
    public class AdventureModePrefabs: ScenePrefabs {
        public GuiReferences guiReferencesPrefab;
        public MapReference mapReferencePrefab;
        public MapLocationsReference mapLocationsReferencePrefab;
        public PartyReference partyReferencePrefab;
    }
}
