using System;
using UnityEngine;

namespace Nox.Game {
    public enum NoxMapLocations {
        None,
        City1,
        City2,
        Village1,
        Village2,
        Ruin1,
        Ruin2
    }

    [Serializable]
    public class NoxLocationInfo {
        public NoxMapLocations locationId;
        public MapLocation mapLocation;
    }

}
