using TMPro;
using UnityEngine;
using UnityEngine.UI;

namespace Jovian.EncounterSystem {
    /// <summary>Shared view scaffold — game code binds an <see cref="IEncounter"/> to these widgets.</summary>
    public class EncounterReference : MonoBehaviour {
        public TextMeshProUGUI encounterName;
        public TextMeshProUGUI encounterDescription;
        public Image encounterArt;
        public Transform encounterOptionsContainer;
    }
}
