using UnityEngine;
using UnityEngine.AddressableAssets;

namespace Nox.UI {
    [CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
    public class MenuPrefabsContainer : ScriptableObject {
        public AssetReference mainMenuReference;
        public AssetReference characterCreationReference;
        public AssetReferenceT<PortraitsHolder> portraitsHolder;
    }
}
