using Nox.Platform;
using UnityEngine;
using UnityEngine.AddressableAssets;

namespace Nox.Core {
    [CreateAssetMenu(menuName = "Nox/Database/General/InitializerSettingsFile", fileName = "InitializerSettingsFile")]
    public class InitializerSettingsFile : ScriptableObject {
        public AssetReferenceT<DesktopPlatformSettings> desktopPlatformSettings;
        public AssetReferenceT<BootstrapReferences> bootstrapSettings;
        public AssetReferenceT<UnityEditorPlatformSettings> unityEditorPlatformSettings;
    }
}
