diff --git a/Assets/Code/Core/EntryPoint.cs b/Assets/Code/Core/EntryPoint.cs
index 1dd328b..623eef7 100644
--- a/Assets/Code/Core/EntryPoint.cs
+++ b/Assets/Code/Core/EntryPoint.cs
@@ -5,14 +5,10 @@ using Nox.Game.UI;
using Nox.Platform;
using Jovian.SaveSystem;
using Jovian.InGameLogging;
-using Unity.Profiling;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Nox.Core {
- ///
- /// The main boot class which is initializing the project, loads the platforms settings, initializes the platforms and creates the game states
- ///
public class EntryPoint : MonoBehaviour {
private Dictionary applicationStates;
private ISceneTransition sceneTransition;
@@ -65,11 +61,14 @@ namespace Nox.Core {
gameLogStore = new GameLogStore(500);
var adventureData = new AdventureData();
-
+
applicationStates = new Dictionary();
- applicationStates.TryAdd(GameState.BootState, new SplashGameState(bootstrapReferences, gameDataState));
- applicationStates.TryAdd(GameState.MainMenu, new MainMenuGameState(gameDataState, menuGameStateData, bootstrapReferences, saveSystem, adventureData, gameLogStore));
- applicationStates.TryAdd(GameState.GameMode, new GameModeGameState(gameDataState, bootstrapReferences, selectedPlatform.PlatformSettings, saveSystem, sceneTransition, adventureData, gameLogStore));
+ applicationStates.TryAdd(GameState.BootState,
+ new SplashGameState(bootstrapReferences, gameDataState));
+ applicationStates.TryAdd(GameState.MainMenu,
+ new MainMenuGameState(gameDataState, menuGameStateData, bootstrapReferences, saveSystem, adventureData, gameLogStore));
+ applicationStates.TryAdd(GameState.GameMode,
+ new GameModeGameState(gameDataState, bootstrapReferences, selectedPlatform.PlatformSettings, saveSystem, sceneTransition, adventureData, gameLogStore));
}
}
}
diff --git a/Assets/Code/Platform/DesktopPlatform.cs b/Assets/Code/Platform/DesktopPlatform.cs
index e594b80..393292d 100644
--- a/Assets/Code/Platform/DesktopPlatform.cs
+++ b/Assets/Code/Platform/DesktopPlatform.cs
@@ -1,5 +1,4 @@
using Nox.Input;
-using System.Collections;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;