using System;
using UnityEngine;
using UnityEngine.AddressableAssets;

namespace Nox.Core {
    [CreateAssetMenu(fileName = "GameModeSettings", menuName = "Nox/Database/General/GameModeSettings")]
    public class PlayModeSettings : ScriptableObject {
        public PlayModeData[] gameModeData;
    }

    [Serializable]
    public class PlayModeData {
        public PlayMode playMode;
        public AssetReference scene;
    }
}
