using UnityEngine; namespace Nox.Game { [CreateAssetMenu(fileName = "EntitiesBaseSettings", menuName = "Nox/Database/Entities/EntitiesBaseSettings")] public class EntitiesBaseSettings: ScriptableObject { [Header("Character Creation")] public int startAttributesPool = 12; public int startLevel = 1; public RacialBonus [] racialBonuses; } public class RacialBonus { public CharacterRace race; public CharacterClass characterClass; public int bonus; } }