using Nox.UI; using UnityEngine; using UnityEngine.AddressableAssets; namespace Nox.Core { [CreateAssetMenu(menuName = "Nox/Database/General/BoostrapReferences", fileName = "BoostrapReferences")] public class BootstrapReferences : ScriptableObject { public AssetReference startMenuScene; public AssetReference splashUIReference; public AssetReference playModeSettings; public AssetReference menuPrefabsContainer; } }