using Nox.Input; using Nox.Platform; namespace Nox.Core { /// /// Base class used by the platform factory to select the current platform and the input /// public class PlatformSelector { public readonly DevicePlatform devicePlatform; private InputMode inputMode; public PlatformSelector(DevicePlatform devicePlatform, InputMode inputMode) { this.devicePlatform = devicePlatform; this.inputMode = inputMode; } public void SetInputMode(InputMode newInputMode) { inputMode = newInputMode; } public static InputMode GetPlatformDefaultInputMode() { #if UNITY_EDITOR return InputMode.Editor; #else return InputMode.Desktop; #endif } public static DevicePlatform GetDevicePlatform() { #if UNITY_EDITOR return DevicePlatform.UnityEditor; #else return DevicePlatform.Desktop; #endif } } }