using System; using System.Linq; namespace Nox.Game { public interface ICharacterStatsFactory { EntityStats Create(IEntityDefinition entityDefinition); } public sealed class CharacterStatsFactory : ICharacterStatsFactory { private readonly StarterCharacterSettings baseSettings; private readonly IModifierResolver modifierResolver; public CharacterStatsFactory(StarterCharacterSettings baseSettings, IModifierResolver modifierResolver) { this.baseSettings = baseSettings; this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver)); } public EntityStats Create(IEntityDefinition entityDefinition) { var attributes = entityDefinition.Attributes; if(attributes.attributes.Any(a => a.value <= 0)) { throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() ); } var healthModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Health); var staminaModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Stamina); var levelModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Level); var experienceModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Experience); return new EntityStats { stats = new[] { new Stat(StatType.Health, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Health), healthModifiers)), new Stat(StatType.Stamina, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Stamina), staminaModifiers)), new Stat(StatType.Level, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Level), levelModifiers)), new Stat(StatType.Experience, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Experience), experienceModifiers)) } }; } } }