using System; using UnityEngine; using UnityEngine.AddressableAssets; namespace Nox.Core { [CreateAssetMenu(fileName = "GameModeSettings", menuName = "Nox/Database/General/GameModeSettings")] public class PlayModeSettings : ScriptableObject { public PlayModeData[] gameModeData; } [Serializable] public class PlayModeData { public PlayMode playMode; public AssetReference scene; } }