using Nox.Game.UI; using UnityEngine; namespace Nox.Game { [CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")] public class AdventureModePrefabs: ScenePrefabs { public GuiReferences guiReferencesPrefab; public MapReference mapReferencePrefab; public MapLocationsReference mapLocationsReferencePrefab; public PartyReference partyReferencePrefab; } }