using UnityEngine; namespace Jovian.Utilities { [RequireComponent(typeof(Canvas))] public class CanvasAutoAssignWorldCamera : MonoBehaviour { public Canvas canvas; public bool autoDisableOnceCameraFound = false; #if UNITY_EDITOR public void Reset() { SerializedObjectUtility.SaveObjectProperties(this, nameof(canvas), GetComponent()); } #endif private void Update() { if(canvas && !canvas.worldCamera) { canvas.worldCamera = CachedMainCamera.MainCamera; if(canvas.worldCamera && autoDisableOnceCameraFound) { enabled = false; } } } } }