using Jovian.EncounterSystem; using System; namespace Nox.Game { [Serializable] public class CombatKind : IEncounterKind { public string enemyGroupId; public string rewardTableId; } [Serializable] public class SocialKind : IEncounterKind { public string npcId; public string factionId; public int reputationDelta; } [Serializable] public class PuzzleKind : IEncounterKind { public string puzzleId; public int difficultyClass; } [Serializable] public class ExplorationKind : IEncounterKind { public int perceptionDC; } [Serializable] public class TutorialKind : IEncounterKind { public string tutorialId; } [Serializable] public class HazardKind : IEncounterKind { public int damageAmount; } [Serializable] public class OtherKind : IEncounterKind { } }