using Nox.Platform; using UnityEngine; using UnityEngine.AddressableAssets; namespace Nox.Core { [CreateAssetMenu(menuName = "Nox/Database/General/InitializerSettingsFile", fileName = "InitializerSettingsFile")] public class InitializerSettingsFile : ScriptableObject { public AssetReferenceT desktopPlatformSettings; public AssetReferenceT bootstrapSettings; public AssetReferenceT unityEditorPlatformSettings; } }