using System; using Newtonsoft.Json; namespace Jovian.InGameLogging { public sealed class LogChannelJsonConverter : JsonConverter { public override void WriteJson(JsonWriter writer, LogChannel value, JsonSerializer serializer) { writer.WriteValue(value.Id); } public override LogChannel ReadJson(JsonReader reader, Type objectType, LogChannel existingValue, bool hasExistingValue, JsonSerializer serializer) { var id = reader.Value as string; return new LogChannel(id); } } }