using System; using Newtonsoft.Json; namespace Jovian.InGameLogging { [Serializable] public readonly struct LogEntry { [JsonProperty] public readonly string message; [JsonProperty] [JsonConverter(typeof(LogChannelJsonConverter))] public readonly LogChannel channel; [JsonProperty] public readonly float gameTime; public LogEntry(string message, LogChannel channel, float gameTime) { this.message = message; this.channel = channel; this.gameTime = gameTime; } } }