Data-driven encounter authoring for Unity. One composable `Encounter` type carrying a polymorphic `IEncounterKind` payload, dialog options with designer-authored events, cross-table quest chaining, and gated quest progression that serialises cleanly.
Updated 2026-05-22 11:53:03 +00:00
A configurable in-game calendar and world clock system for Unity. Supports custom day lengths, hours, minutes, months with variable lengths, named months, week tracking, and a serializable date-time struct. No external dependencies.
Updated 2026-04-12 17:21:22 +00:00