Added encounter registry

This commit is contained in:
Sebastian Bularca
2026-04-27 00:06:58 +02:00
parent f71e6a145e
commit d14c5cdc2d
5 changed files with 69 additions and 60 deletions

View File

@@ -26,61 +26,6 @@ namespace Jovian.EncounterSystem {
idCache = null;
}
public IEncounter GetRandomEncounter() {
if(encounters == null || encounters.Count == 0) {
return null;
}
return encounters[UnityEngine.Random.Range(0, encounters.Count)];
}
/// <summary>Random pick restricted to encounters whose runtime type matches <paramref name="type"/>.
/// Zero-alloc — uses reservoir sampling instead of building an intermediate filtered list.</summary>
public IEncounter GetRandomEncounter(Type type) {
if(encounters == null || encounters.Count == 0 || type == null) {
return null;
}
IEncounter selected = null;
var seen = 0;
for(var i = 0; i < encounters.Count; i++) {
var encounter = encounters[i];
if(encounter == null || encounter.GetType() != type) {
continue;
}
seen++;
if(UnityEngine.Random.Range(0, seen) == 0) {
selected = encounter;
}
}
return selected;
}
/// <summary>Random pick restricted by <paramref name="filter"/>. Used with
/// <see cref="QuestProgress.IsGated"/> to exclude gated encounters. Zero-alloc via reservoir sampling.</summary>
public IEncounter GetRandomEncounter(Predicate<IEncounter> filter) {
if(encounters == null || encounters.Count == 0) {
return null;
}
if(filter == null) {
return GetRandomEncounter();
}
IEncounter selected = null;
var seen = 0;
for(var i = 0; i < encounters.Count; i++) {
var encounter = encounters[i];
if(encounter == null || !filter(encounter)) {
continue;
}
seen++;
if(UnityEngine.Random.Range(0, seen) == 0) {
selected = encounter;
}
}
return selected;
}
private void EnsureCache() {
if(idCache != null) {
return;