Files
encounter-system/Runtime/EncounterResolver.cs
Sebastian Bularca e7595bdc89 Optimizations
2026-04-20 09:51:08 +02:00

41 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Jovian.EncounterSystem {
/// <summary>Dispatches <see cref="IEncounterEvent"/> instances to per-type handlers. Unknown types are skipped.</summary>
public class EncounterResolver {
private readonly Dictionary<Type, Action<IEncounterEvent, EncounterContext>> handlers = new();
public void Register<T>(Action<T, EncounterContext> handler) where T : IEncounterEvent {
// Wrap the typed delegate so the dictionary can hold handlers for any event type uniformly.
// Cast is safe because the wrapper is only invoked via lookup under typeof(T).
handlers[typeof(T)] = (evt, ctx) => handler((T)evt, ctx);
}
public void Unregister<T>() where T : IEncounterEvent {
handlers.Remove(typeof(T));
}
/// <summary>Indexed iteration over <paramref name="events"/> — avoids the boxed enumerator
/// that an <c>IEnumerable&lt;T&gt;</c> parameter would force. <see cref="EncounterDialogOption.events"/>
/// is a <c>List</c>, which implements <c>IReadOnlyList</c>, so call sites just pass it directly.</summary>
public void Resolve(IReadOnlyList<IEncounterEvent> events, EncounterContext context) {
if(events == null) {
return;
}
var count = events.Count;
for(int i = 0; i < count; i++) {
var evt = events[i];
if(evt == null) {
continue;
}
if(handlers.TryGetValue(evt.GetType(), out var handler)) {
handler(evt, context);
}
}
}
}
}