43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Jovian.EncounterSystem {
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/// <summary>Reusable dialog option list. Asset file auto-renames to match <see cref="id"/>.</summary>
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[CreateAssetMenu(fileName = "EncounterDialogOptionSet", menuName = "Jovian/Encounter System/Dialog Option Set", order = 2)]
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public class EncounterDialogOptionSet : ScriptableObject {
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public string id;
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/// <summary>Shared library for every option's <see cref="EncounterDialogOption.text"/> lookup.</summary>
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public DialogLineLibrary library;
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public List<EncounterDialogOption> options;
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#if UNITY_EDITOR
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private void OnValidate() {
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if(string.IsNullOrEmpty(id)) {
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return;
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}
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// AssetDatabase calls are unsafe from OnValidate — defer.
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UnityEditor.EditorApplication.delayCall += RenameToMatchId;
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}
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private void RenameToMatchId() {
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if(!this || string.IsNullOrEmpty(id)) {
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return;
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}
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var path = UnityEditor.AssetDatabase.GetAssetPath(this);
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if(string.IsNullOrEmpty(path) || name == id) {
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return;
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}
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var error = UnityEditor.AssetDatabase.RenameAsset(path, id);
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if(!string.IsNullOrEmpty(error)) {
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Debug.LogWarning($"[EncounterDialogOptionSet] Could not rename '{path}' to '{id}': {error}", this);
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}
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}
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#endif
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}
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}
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