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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
1660 changed files with 240354 additions and 0 deletions

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using Nox.Game;
using UnityEngine;
namespace Nox.Core {
/// <summary>
/// This class is meant to hold application essential gameplay state
/// </summary>
public class GameDataState {
public PlatformSelector platformSelector;
public string activeSessionId;
public Vector3? savedPartyPosition;
public GameState ActiveGameState { get; set; }
public PlayMode ActivePlayMode { get; set; }
public PartyDefinition ActiveParty { get; set; }
public PlayMode PreviousPlayMode { get; private set; }
public void ChangeGameState(GameState gameState) {
ActiveGameState = gameState;
}
public void ChangePlayMode(PlayMode playMode) {
if (ActiveGameState != GameState.GameMode && playMode != PlayMode.None){
Debug.LogError("Cannot change Game Mode state in any other Application State than ApplicationState.GameMode");
return;
}
PreviousPlayMode = ActivePlayMode;
ActivePlayMode = playMode;
}
}
}