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This commit is contained in:
sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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#nullable enable
using Nox.Platform;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
namespace Nox.Game {
public class CameraController : ICameraController {
private readonly PlatformSettings? platformSettings;
private readonly InputSystem_Actions? inputActions;
private readonly MapReference? mapReference;
private CameraSettings? cameraSettings;
private InputAction? zoomAction;
private InputAction? panAction;
private InputAction? holdToDragAction;
private Bounds planeBounds;
private Vector3 dragWorldOrigin;
private bool isDragging;
private readonly Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
private readonly Texture2D cursorPoint;
private readonly Texture2D cursorDrag;
public CameraReference? CameraReference { get; private set; }
public CameraController(PlatformSettings? platformSettings, MapReference? mapReference) {
this.platformSettings = platformSettings;
this.mapReference = mapReference;
inputActions = platformSettings?.inputSettings.inputActions;
cursorPoint = Addressables.LoadAssetAsync<Texture2D>("Assets/Art/UI/Cursor_Pointer").WaitForCompletion();
cursorDrag = Addressables.LoadAssetAsync<Texture2D>("Assets/Art/UI/Cursor_Drag").WaitForCompletion();
Cursor.SetCursor(cursorPoint, new Vector2(12,4), CursorMode.Auto);
}
public void Initialize() {
if(inputActions == null || !mapReference) {
return;
}
zoomAction = inputActions.Player.Zoom;
panAction = inputActions.Player.PanMap;
holdToDragAction = inputActions.Player.HoldToDrag;
planeBounds = mapReference.mapPlane.GetComponent<BoxCollider>().bounds;
SetupCamera();
}
private void SetupCamera() {
CameraReference = Object.FindAnyObjectByType<CameraReference>();
if(!CameraReference) {
if(platformSettings?.cameraPrefab != null) {
GameObject? go = Object.Instantiate(platformSettings.cameraPrefab);
CameraReference = go.GetComponentInChildren<CameraReference>();
if(!CameraReference) {
Debug.LogError("Camera prefab does not contain a CameraReference component");
return;
}
}
else {
Debug.LogError("No camera prefab found and no camera reference found");
}
}
cameraSettings = CameraReference!.cameraSettings;
if(!cameraSettings) {
return;
}
// Set initial zoom to maximum allowed by map boundaries
var camera = CameraReference.mainCamera;
if(camera.orthographic) {
float maxHalfWidth = planeBounds.size.x * 0.5f;
float maxHalfHeight = planeBounds.size.z * 0.5f;
float maxOrthoSize = Mathf.Min(maxHalfHeight, maxHalfWidth / camera.aspect);
camera.orthographicSize = Mathf.Min(cameraSettings.maxZoom, maxOrthoSize);
}
else {
// Perspective camera: set height so the map fits in view
float mapWidth = planeBounds.size.x;
float mapHeight = planeBounds.size.z;
float aspect = camera.aspect;
float fovRad = camera.fieldOfView * Mathf.Deg2Rad;
float tanFov = Mathf.Tan(fovRad / 2f);
float requiredHeightByWidth = mapWidth / (2f * tanFov * aspect);
float requiredHeightByHeight = mapHeight / (2f * tanFov);
float requiredHeight = Mathf.Max(requiredHeightByWidth, requiredHeightByHeight);
// Center camera on map and set height
Vector3 camPos = planeBounds.center;
camPos.y = requiredHeight;
camera.transform.position = camPos;
// Look straight down
camera.transform.rotation = Quaternion.Euler(90f, 0f, 0f);
}
}
public void Tick() {
PanCamera();
ZoomCamera();
}
private void ZoomCamera() {
if(zoomAction == null) {
return;
}
float zoomDelta = zoomAction.ReadValue<Vector2>().y;
if(zoomDelta == 0) {
return;
}
var camera = CameraReference!.mainCamera;
if(camera.orthographic) {
camera.orthographicSize = Mathf.Clamp(camera.orthographicSize - (zoomDelta * cameraSettings!.zoomSpeed * Time.deltaTime), cameraSettings.minZoom, cameraSettings.maxZoom);
}
else {
camera.transform.Translate(Vector3.forward * zoomDelta * cameraSettings!.zoomSpeed * Time.deltaTime, Space.Self);
}
}
private void PanCamera() {
if(holdToDragAction == null || CameraReference == null) {
return;
}
if(holdToDragAction.IsInProgress()) {
Camera camera = CameraReference.mainCamera;
Vector2 screenPos = inputActions!.Player.Point.ReadValue<Vector2>();
if(!isDragging) {
isDragging = true;
Cursor.lockState = CursorLockMode.Confined;
Cursor.SetCursor(cursorDrag, Vector2.zero, CursorMode.Auto);
dragWorldOrigin = ScreenToGroundPoint(camera, screenPos);
return;
}
Vector3 currentWorldPoint = ScreenToGroundPoint(camera, screenPos);
Vector3 offset = dragWorldOrigin - currentWorldPoint;
Vector3 camPos = camera.transform.position;
camPos.x += offset.x;
camPos.z += offset.z;
camPos.x = Mathf.Clamp(camPos.x, planeBounds.min.x, planeBounds.max.x);
camPos.z = Mathf.Clamp(camPos.z, planeBounds.min.z, planeBounds.max.z);
camera.transform.position = camPos;
dragWorldOrigin = ScreenToGroundPoint(camera, screenPos);
}
else {
if(!isDragging) {
return;
}
isDragging = false;
Cursor.lockState = CursorLockMode.None;
Cursor.SetCursor(cursorPoint, new Vector2(12,4), CursorMode.Auto);
}
}
private Vector3 ScreenToGroundPoint(Camera camera, Vector2 screenPos) {
Ray ray = camera.ScreenPointToRay(new Vector3(screenPos.x, screenPos.y, 0f));
if(groundPlane.Raycast(ray, out float distance)) {
return ray.GetPoint(distance);
}
return camera.transform.position;
}
public void Dispose() {
inputActions?.Disable();
}
}
}

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fileFormatVersion: 2
guid: 517c20f5b3ec4700afd07917ea316092
timeCreated: 1771075174

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using System;
using UnityEngine;
namespace Nox.Game {
public class CameraReference : MonoBehaviour {
public Camera mainCamera;
public CameraSettings cameraSettings;
}
}

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fileFormatVersion: 2
guid: c55bcf874b547124a861f2b9494f991e

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using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CameraSettings", menuName = "Nox/Camera Settings")]
public class CameraSettings : ScriptableObject {
public float zoomSpeed = 2f;
public float minZoom = 5f;
public float maxZoom = 20f;
}
}

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fileFormatVersion: 2
guid: b508138d992c4f7280afcc0e1d6c4e8f
timeCreated: 1771153846

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using UnityEngine;
namespace Nox.Game {
public interface ICameraController {
CameraReference CameraReference {get;}
void Initialize();
void Tick();
void Dispose();
}
}

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fileFormatVersion: 2
guid: e0a1d5f367bb4b3fb740541f9a0ba163
timeCreated: 1771152354

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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterAttributesFactory {
EntityAttributes Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
private readonly IModifierResolver modifierResolver;
public CharacterAttributesFactory(IModifierResolver modifierResolver) {
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityAttributes Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
return new EntityAttributes {
attributes = attributes.attributes.AsValueEnumerable()
.Select(a => {
var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers, entityDefinition));
})
.ToArray()
};
}
}
}

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fileFormatVersion: 2
guid: 1c5d19a12e554fd981cec483ccfcff68
timeCreated: 1774183852

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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterFactory {
CharacterDefinition CreateProtagonist(CharacterCreationRequest request);
CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
[Serializable]
public sealed class CharacterTemplate : IEntityDefinition {
public Guid Id { get; set; } = Guid.NewGuid();
public string Name { get; set; } = "New Character";
public int PortraitIndex { get; set; }
public CharacterRace Race { get; set; } = (CharacterRace)GetRandomInt(1, Enum.GetValues(typeof(CharacterRace)).Length-1);
public CharacterClass Class { get; set; } = (CharacterClass)GetRandomInt(1, Enum.GetValues(typeof(CharacterClass)).Length-1);
public CharacterRole Role { get; set; } = CharacterRole.Companion;
public EntityAttributes Attributes { get; set; } = GetDefaultAttributes();
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
private static int GetRandomInt(int start, int end) => new Random().Next(start, end);
private static EntityAttributes GetDefaultAttributes() {
var attributes = new EntityAttributes {
attributes = new Attribute[] {
new (AttributeType.Might, 1),
new (AttributeType.Knowledge, 1),
new (AttributeType.Perception, 1),
new (AttributeType.Reflex, 1)
}
};
return attributes;
}
}
[Serializable]
public sealed class CharacterCreationRequest : IEntityDefinition {
public Guid Id { get; set; } = Guid.Empty;
public string Name { get; set; }
public int PortraitIndex { get; set; }
public CharacterRace Race { get; set; }
public CharacterClass Class { get; set; }
public CharacterRole Role { get; set; } = CharacterRole.Protagonist;
public EntityAttributes Attributes { get; set; }
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
private readonly IModifiersFactory modifiersFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory,
IModifiersFactory modifiersFactory) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
this.modifiersFactory = modifiersFactory ?? throw new ArgumentNullException(nameof(modifiersFactory));
}
public CharacterDefinition CreateProtagonist(CharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
var attributes = attributesFactory.Create(request);
var stats = statsFactory.Create(request);
var character = new CharacterDefinition {
Id = request.Id == Guid.Empty ? Guid.NewGuid() : request.Id,
Name = request.Name,
Race = request.Race,
Class = request.Class,
Role = CharacterRole.Protagonist,
PortraitIndex = request.PortraitIndex,
Attributes = attributes,
Stats = stats,
Perks = request.Perks ?? new PerksData(),
Modifiers = request.Modifiers ?? new ModifiersData()
};
AddStartingPerks(character, request.Perks);
return character;
}
public CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
template.Perks ??= new PerksData();
template.Modifiers ??= new ModifiersData();
var character = new CharacterDefinition {
Id = template.Id == Guid.Empty ? Guid.NewGuid() : template.Id,
Name = template.Name,
Race = template.Race,
Class = template.Class,
Role = role,
Attributes = attributesFactory.Create(template),
Stats = statsFactory.Create(template),
Perks = template.Perks,
Modifiers = template.Modifiers
};
AddStartingPerks(character, template.Perks);
AddStartingModifiers(character, template.Modifiers);
return character;
}
private void AddStartingPerks(CharacterDefinition character, PerksData perkData) {
if(perkData?.perks == null || perkData.perks.Count == 0) {
return;
}
foreach(var perkId in perkData.perks.AsValueEnumerable().Distinct()) {
perkFactory.TryAddPerk(character, perkId.Id);
}
}
private void AddStartingModifiers(CharacterDefinition character, ModifiersData modifiersData) {
if(modifiersData?.modifiers == null || modifiersData.modifiers.Count == 0) {
return;
}
foreach(var modifierId in modifiersData.modifiers.AsValueEnumerable().Distinct()) {
modifiersFactory.TryAddModifier(character, modifierId.Id);
}
}
}
}

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fileFormatVersion: 2
guid: 0033c4836b0d4fbbb6e4dde0ac23a2f6
timeCreated: 1774183767

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using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterRegistry", menuName = "Nox/Database/Entities/Character Registry")]
public class CharacterRegistry: ScriptableObject {
public CharacterDefinition defaultCharacter;
public List<CharacterDefinition> characters = new ();
}
}

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fileFormatVersion: 2
guid: 91e3086d6951456e9a8a59fcbac0f750
timeCreated: 1774179358

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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterStatsFactory {
EntityStats Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly StarterCharacterSettings baseSettings;
private readonly IModifierResolver modifierResolver;
public CharacterStatsFactory(StarterCharacterSettings baseSettings, IModifierResolver modifierResolver) {
this.baseSettings = baseSettings;
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityStats Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
var healthModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Health);
var manaModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Mana);
var levelModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Level);
var experienceModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Experience);
return new EntityStats {
stats = new[] {
new Stat(StatType.Health, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Health), healthModifiers, entityDefinition)),
new Stat(StatType.Mana, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Mana), manaModifiers, entityDefinition)),
new Stat(StatType.Level, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Level), levelModifiers, entityDefinition)),
new Stat(StatType.Experience, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Experience), experienceModifiers, entityDefinition))
}
};
}
}
}

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fileFormatVersion: 2
guid: 75a241c095744a518eb8d1c1b14d24e4
timeCreated: 1774183822

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namespace Nox.Game {
public interface ICharacterSystems {
IPerkFactory PerkFactory { get; }
IModifiersFactory ModifiersFactory { get; }
IModifierResolver ModifierResolver { get; }
ICharacterFactory CharacterFactory { get; }
IPartyFactory PartyFactory { get; }
}
public sealed class CharacterSystems : ICharacterSystems {
public CharacterSystems(IPerkFactory perkFactory, IModifiersFactory modifiersFactory, IModifierResolver modifierResolver, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
ModifiersFactory = modifiersFactory;
ModifierResolver = modifierResolver;
PerkFactory = perkFactory;
CharacterFactory = characterFactory;
PartyFactory = partyFactory;
}
public IPerkFactory PerkFactory { get; }
public IModifiersFactory ModifiersFactory { get; }
public IModifierResolver ModifierResolver { get; }
public ICharacterFactory CharacterFactory { get; }
public IPartyFactory PartyFactory { get; }
}
}

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fileFormatVersion: 2
guid: e9cec54a2252457595e3a97d3dcd755d
timeCreated: 1774184077

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using System;
namespace Nox.Game {
public static class CharacterSystemsFactory {
public static ICharacterSystems Create(
PartySettings partySettings,
StarterCharacterSettings starterCharacterSettings,
PerksRegistry perksRegistry,
CharacterRegistry characterRegistry,
ModifiersRegistry modifiersRegistry) {
IPerkFactory perkFactory = new PerkFactory(perksRegistry);
IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
IModifierResolver modifierResolver = new ModifierResolver();
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(modifierResolver);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory(starterCharacterSettings, modifierResolver);
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
IPartyFactory partyFactory = new PartyFactory(partySettings, starterCharacterSettings);
return new CharacterSystems(perkFactory, modifiersFactory, modifierResolver, characterFactory, partyFactory);
}
}
}

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fileFormatVersion: 2
guid: 60db4014b69d403db42ee766204eb2d7
timeCreated: 1774183978

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IEntityDefinition {
Guid Id { get; }
string Name { get; }
int PortraitIndex { get; }
CharacterRace Race { get; }
CharacterClass Class { get; }
CharacterRole Role { get; }
EntityAttributes Attributes { get; }
EntityStats Stats { get; }
PerksData Perks { get; }
ModifiersData Modifiers { get; }
}
public enum StatType {
None,
Health,
Mana,
Level,
Experience
}
public enum AttributeType {
None,
Might,
Reflex,
Knowledge,
Perception
}
public enum CombatScoreType {
None,
ATK,
DEF,
INIT,
SPD,
RES
}
public enum CharacterRole {
None,
Protagonist,
Companion
}
public enum CharacterClass {
None,
Warrior,
Rogue,
Mage,
Herald
}
public enum CharacterRace {
None,
Human,
DarkElf,
Tunneler
}
[Serializable]
public sealed record Stat {
public StatType stat;
public int value;
public Stat(StatType stat, int value) {
this.stat = stat;
this.value = value;
}
}
[Serializable]
public sealed record Attribute {
public AttributeType attribute;
public int value;
public Attribute(AttributeType attribute, int value) {
this.attribute = attribute;
this.value = value;
}
}
[Serializable]
public sealed class EntityAttributes {
public Attribute[] attributes;
public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
return new EntityAttributes {
attributes = a.attributes.AsValueEnumerable()
.Select(attr => {
var match = b.attributes?.AsValueEnumerable().FirstOrDefault(attr2 => attr2.attribute == attr.attribute);
return new Attribute(attr.attribute, attr.value + (match?.value ?? 0));
})
.ToArray()
};
}
public int GetValue(AttributeType attributeType) {
return attributes.AsValueEnumerable().First(attr => attr.attribute == attributeType).value;
}
public override string ToString() {
return $"Attributes: {string.Join(", ", attributes.Select(attr => $"{attr.attribute}: {attr.value}"))}";
}
}
[Serializable]
public sealed class EntityStats {
public Stat[] stats;
public int GetValue(StatType statType) {
if(stats == null) {
return 0;
}
var match = stats.AsValueEnumerable().FirstOrDefault(stat => stat.stat == statType);
return match?.value ?? 0;
}
public override string ToString() {
return $"Stats: {string.Join(", ", stats.Select(stat => $"{stat.stat}: {stat.value}"))}";
}
}
[Serializable]
public class CharacterDefinition : IEntityDefinition {
public Guid Id { get; set; }
public int PortraitIndex { get; set; } = 0;
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public CharacterRace Race { get; set; }
[field: SerializeField] public CharacterClass Class { get; set; }
[field: SerializeField] public CharacterRole Role { get; set; }
[field: SerializeField] public EntityAttributes Attributes { get; set; }
[field: SerializeField] public EntityStats Stats { get; set; }
[field: SerializeField] public PerksData Perks { get; set; }
[field: SerializeField] public ModifiersData Modifiers { get; set; }
public CharacterDefinition Clone() {
return new CharacterDefinition {
Id = Guid.NewGuid(),
Name = Name,
Role = Role,
Race = Race,
Class = Class,
PortraitIndex = PortraitIndex,
Attributes = new EntityAttributes {
attributes = Attributes?.attributes?.AsValueEnumerable().Select(a => new Attribute(a.attribute, a.value)).ToArray()
},
Stats = new EntityStats {
stats = Stats?.stats?.AsValueEnumerable().Select(s => new Stat(s.stat, s.value)).ToArray()
},
Perks = new PerksData {
perks = Perks?.perks?.AsValueEnumerable().Select(p => new PerkDefinition {
Id = p.Id,
Name = p.Name,
Modifiers = p.Modifiers
}).ToList() ?? new List<PerkDefinition>()
},
Modifiers = new ModifiersData {
modifiers = Modifiers?.modifiers?.AsValueEnumerable().Select(m => new ModifierDefinition {
Id = m.Id,
Name = m.Name,
Target = m.Target,
ScalingSource = m.ScalingSource,
Operation = m.Operation,
Value = m.Value,
Requirements = m.Requirements?.ToList() ?? new List<ModifierRequirement>()
}).ToList() ?? new List<ModifierDefinition>()
}
};
}
}
[Serializable]
public sealed class PartyDefinition {
public int maxPartySize;
public List<CharacterDefinition> members = new();
[JsonIgnore]
public CharacterDefinition Protagonist => members.AsValueEnumerable().FirstOrDefault(m => m.Role == CharacterRole.Protagonist);
[JsonIgnore]
public IReadOnlyList<CharacterDefinition> Companions => members.AsValueEnumerable().Where(m => m.Role == CharacterRole.Companion).ToList();
}
}

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fileFormatVersion: 2
guid: 98b50e969ea0412ca3575cd28b6018b7
timeCreated: 1772574533

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using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IModifier {
string Name { get; }
Guid Id { get; }
ModifierTarget Target { get; }
ModifierTarget ScalingSource { get; }
ModifierOperation Operation { get; }
float Value { get; }
IReadOnlyList<ModifierRequirement> Requirements { get; }
}
public interface IModifiersFactory {
IReadOnlyCollection<IModifier> GetAll();
IModifier GetById(Guid modifierId);
IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character);
bool TryAddModifier(IEntityDefinition character, Guid modiferId);
}
public enum ModifierOperation {
None,
Flat,
Addition,
Multiplication,
Percentage
}
public enum ModifierTargetType {
None,
Attribute,
Stat,
CombatScore
}
[Serializable]
public sealed class ModifierTarget {
[field: SerializeField] public ModifierTargetType Type { get; set; }
[field: SerializeField] public AttributeType AttributeType { get; set; }
[field: SerializeField] public StatType StatType { get; set; }
[field: SerializeField] public CombatScoreType CombatScoreType { get; set; }
public bool Matches(StatType statType) {
return Type == ModifierTargetType.Stat && StatType == statType;
}
public bool Matches(AttributeType attributeType) {
return Type == ModifierTargetType.Attribute && AttributeType == attributeType;
}
public bool Matches(CombatScoreType combatScoreType) {
return Type == ModifierTargetType.CombatScore && CombatScoreType == combatScoreType;
}
public bool IsSet => Type != ModifierTargetType.None;
public override string ToString() {
return Type switch {
ModifierTargetType.Attribute => AttributeType.ToString(),
ModifierTargetType.Stat => StatType.ToString(),
ModifierTargetType.CombatScore => CombatScoreType.ToString(),
_ => "None"
};
}
}
[Serializable]
public sealed class ModifierRequirement {
[field: SerializeField] public AttributeType Attribute { get; set; }
[field: SerializeField] public int MinimumValue { get; set; }
public bool IsMet(EntityAttributes attributes) {
if(Attribute == AttributeType.None || attributes?.attributes == null) {
return true;
}
return attributes.GetValue(Attribute) >= MinimumValue;
}
}
[Serializable]
public sealed class ModifierDefinition : IModifier {
[field: SerializeField] public string Name { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
[field: SerializeField] public ModifierTarget Target { get; set; }
[field: SerializeField] public ModifierTarget ScalingSource { get; set; }
[field: SerializeField] public ModifierOperation Operation { get; set; }
[field: SerializeField] public float Value { get; set; }
[field: SerializeField] public List<ModifierRequirement> Requirements { get; set; } = new();
IReadOnlyList<ModifierRequirement> IModifier.Requirements => Requirements;
}
[Serializable]
public sealed class ModifiersData {
public List<ModifierDefinition> modifiers = new();
public override string ToString() {
return $"Modifiers: {string.Join(", ", modifiers.Select(modifier => $"{modifier.Name}"))}";
}
}
public class ModifiersFactory : IModifiersFactory {
private readonly ModifiersRegistry modifiersRegistry;
private readonly Dictionary<Guid, IModifier> modifierPool = new();
public ModifiersFactory(ModifiersRegistry modifiersRegistry) {
this.modifiersRegistry = modifiersRegistry;
var allAvailableModifiers = modifiersRegistry.modifiersData;
foreach(var modifier in allAvailableModifiers.modifiers) {
modifierPool.Add(modifier.Id, modifier);
}
}
public IReadOnlyCollection<IModifier> GetAll() {
return modifiersRegistry.modifiersData.modifiers;
}
public IModifier GetById(Guid modifierId) {
return modifiersRegistry.modifiersData.modifiers.AsValueEnumerable().FirstOrDefault(m => m.Id == modifierId);
}
public IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character) {
return character.Modifiers.modifiers;
}
public bool TryAddModifier(IEntityDefinition character, Guid modifierId) {
if(character == null) {
return false;
}
if(modifierId == Guid.Empty) {
GlobalLogger.LogException("Cannot add a modifier with an empty ID!", LogCategory.GameLogic);
return false;
}
if(character.Modifiers.modifiers.AsValueEnumerable().Any(p => p != null && p.Id == modifierId)) {
return false;
}
if(!modifierPool.TryGetValue(modifierId, out var modifier)) {
return false;
}
character.Modifiers.modifiers.Add(new ModifierDefinition {
Id = modifier.Id,
Name = modifier.Name,
Target = modifier.Target,
ScalingSource = modifier.ScalingSource,
Operation = modifier.Operation,
Value = modifier.Value,
Requirements = modifier.Requirements?.ToList() ?? new List<ModifierRequirement>()
});
return true;
}
}
}

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fileFormatVersion: 2
guid: 882798d3e5a24150b1f11f486afdbc3e
timeCreated: 1774199617

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using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "ModifiersRegistry", menuName = "Nox/Database/Entities/Modifiers Registry")]
public class ModifiersRegistry : ScriptableObject {
public ModifiersData modifiersData;
}
}

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fileFormatVersion: 2
guid: e6ae0d7bf0164ff793609e7f161fd7e3
timeCreated: 1774200023

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using System;
using System.Collections.Generic;
using ZLinq;
namespace Nox.Game {
public interface IModifierResolver {
int Resolve(int baseValue, IEnumerable<IModifier> modifiers, IEntityDefinition entity = null);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, CombatScoreType combatScoreType);
}
/// <summary>
/// Collects modifiers from an entity's direct modifiers and perk-granted modifiers,
/// then resolves them against a base value.
///
/// Resolution order:
/// 1. Flat — sum of all flat values replaces the base
/// 2. Addition — summed and added to the running total
/// 3. Percentage — summed into a single multiplier applied to the post-addition total
/// 4. Multiplication — each factor applied sequentially to the running total
///
/// If a modifier has a ScalingSource set, its Value is multiplied by the entity's
/// current value for that source before being applied. For example, a modifier with
/// Target=Health, ScalingSource=Might, Operation=Addition, Value=2 means "+2 Health
/// per point of Might".
/// </summary>
public sealed class ModifierResolver : IModifierResolver {
public int Resolve(int baseValue, IEnumerable<IModifier> modifiers, IEntityDefinition entity = null) {
if(modifiers == null) {
return baseValue;
}
float flatSum = 0f;
float addSum = 0f;
float pctSum = 0f;
var mulValues = new List<float>();
var hasFlat = false;
foreach(var m in modifiers) {
if(m == null || m.Operation == ModifierOperation.None) {
continue;
}
var effectiveValue = ResolveScaling(m, entity);
switch(m.Operation) {
case ModifierOperation.Flat:
flatSum += effectiveValue;
hasFlat = true;
break;
case ModifierOperation.Addition:
addSum += effectiveValue;
break;
case ModifierOperation.Percentage:
pctSum += effectiveValue;
break;
case ModifierOperation.Multiplication:
mulValues.Add(effectiveValue);
break;
}
}
float result = hasFlat ? flatSum : baseValue;
result += addSum;
result *= 1f + (pctSum / 100f);
foreach(var mul in mulValues) {
result *= mul;
}
return (int)Math.Round(result);
}
private static float ResolveScaling(IModifier modifier, IEntityDefinition entity) {
var value = modifier.Value;
if(entity == null || modifier.ScalingSource == null || !modifier.ScalingSource.IsSet) {
return value;
}
var source = modifier.ScalingSource;
var sourceValue = source.Type switch {
ModifierTargetType.Attribute when entity.Attributes?.attributes != null =>
entity.Attributes.GetValue(source.AttributeType),
ModifierTargetType.Stat when entity.Stats?.stats != null =>
entity.Stats.GetValue(source.StatType),
_ => 0
};
return value * sourceValue;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(statType));
return result;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(attributeType));
return result;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, CombatScoreType combatScoreType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(combatScoreType));
return result;
}
private static bool MeetsRequirements(IModifier modifier, IEntityDefinition entity) {
var requirements = modifier.Requirements;
if(requirements == null || requirements.Count == 0) {
return true;
}
for(int i = 0; i < requirements.Count; i++) {
if(!requirements[i].IsMet(entity.Attributes)) {
return false;
}
}
return true;
}
private static void CollectFromEntity(IEntityDefinition entity, List<IModifier> result, Func<IModifier, bool> predicate) {
if(entity.Modifiers?.modifiers != null) {
foreach(var m in entity.Modifiers.modifiers) {
if(m != null && predicate(m) && MeetsRequirements(m, entity)) {
result.Add(m);
}
}
}
if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && predicate(m)) {
result.Add(m);
}
}
}
}
}
}
}

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fileFormatVersion: 2
guid: 130a7ebdbcf2417392d8fc3f9ae76eb2
timeCreated: 1774176049

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using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public class PartyCreatorModel {
private readonly ICharacterFactory characterFactory;
private readonly IPartyFactory partyFactory;
private readonly List<CharacterCreationRequest> characterCreationRequests;
private readonly PartySettings partySettings;
public PartyCreatorModel(ICharacterFactory characterFactory,
IPartyFactory partyFactory,
List<CharacterCreationRequest> characterCreationRequests,
PartySettings partySettings) {
this.characterFactory = characterFactory;
this.partyFactory = partyFactory;
this.characterCreationRequests = characterCreationRequests;
this.partySettings = partySettings;
}
public PartyDefinition CreatePartyForNewRun() {
if(characterCreationRequests.Count > partySettings.maxPartySize) {
throw new System.ArgumentException("Too many characters requested.");
}
var protagonist = characterFactory.CreateProtagonist(characterCreationRequests.Find(r => r.Role == CharacterRole.Protagonist));
return partyFactory.Create(protagonist);
}
}
}

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fileFormatVersion: 2
guid: f231d6e487bc4577847de98936498bde
timeCreated: 1772644731

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using System;
using System.Collections.Generic;
using ZLinq;
namespace Nox.Game {
public interface IPartyFactory {
PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null);
}
public sealed class PartyFactory : IPartyFactory {
private readonly PartySettings partySettings;
private readonly StarterCharacterSettings starterCharacterSettings;
public PartyFactory(PartySettings partySettings, StarterCharacterSettings starterCharacterSettings) {
this.partySettings = partySettings;
this.starterCharacterSettings = starterCharacterSettings;
}
public PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null) {
if(protagonist == null) {
throw new ArgumentNullException(nameof(protagonist));
}
var party = new PartyDefinition {
maxPartySize = partySettings.maxPartySize <= 0 ? int.MaxValue : partySettings.maxPartySize
};
var protagonistClone = protagonist.Clone();
protagonistClone.Role = CharacterRole.Protagonist;
party.members.Add(protagonistClone);
if(companions != null) {
foreach(var companion in companions.AsValueEnumerable().Where(c => c != null)) {
var companionClone = companion.Clone();
companionClone.Role = CharacterRole.Companion;
party.members.Add(companionClone);
}
}
ValidateParty(party);
return party;
}
private void ValidateParty(PartyDefinition party) {
if(party.members.Count > party.maxPartySize) {
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
}
var protagonistCount = party.members.AsValueEnumerable().Count(m => m.Role == CharacterRole.Protagonist);
if(protagonistCount != 1) {
throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
}
var uniqueIds = party.members.AsValueEnumerable()
.Where(m => m.Id != Guid.Empty)
.Select(m => m.Id)
.Distinct()
.Count();
if(uniqueIds != party.members.Count) {
throw new ArgumentException("Party contains duplicate or missing character ids.");
}
}
}
}

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fileFormatVersion: 2
guid: f54ae3aaf9da4f5eaeb6d1cafe83a74f
timeCreated: 1774183779

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using UnityEngine;
namespace Nox.Game {
public class PartyReference : MonoBehaviour {
}
}

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fileFormatVersion: 2
guid: 067750df0e87b834bbbb239b7c03abb4

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using System;
using System.Collections.Generic;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "DefaultPartySettings", menuName = "Nox/Database/Entities/Default Party Settings")]
public class PartySettings : ScriptableObject {
[Header("Party System Defaults")]
public int maxPartySize = 4;
[Header("This will be default starting set")]
public string testStartingSetId;
[Header("Party Definition Sets")]
public List<PartyDefinitionSet> testPartyDefinitionSets;
private void OnValidate() {
if(String.IsNullOrEmpty(testStartingSetId)) {
Debug.LogError("DefaultPartySettings: startingSetId cannot be null or empty");
return;
}
foreach(var partyDefinitionSet in testPartyDefinitionSets) {
var partyDefinition = partyDefinitionSet.partyDefinition;
if(partyDefinition == null) {
return;
}
for(var i = 0; i < partyDefinition.maxPartySize; i++) {
if (partyDefinition.members.Count <= i) {
partyDefinition.members.Add(new CharacterDefinition());
}
}
if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
continue;
}
Debug.LogError($"Party definition '{partyDefinitionSet.id}' has more members than the maximum allowed size.Removing extra members.");
partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
}
}
}
[Serializable]
public sealed class PartyDefinitionSet {
public string id;
public bool isTestingSet;
public PartyDefinition partyDefinition;
}
}

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fileFormatVersion: 2
guid: ff702898b3cd4100b9b8230f04711fa9
timeCreated: 1774195937

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using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IPerk {
Guid Id { get; }
string Name { get; }
ModifiersData Modifiers { get; }
}
public interface IPerkFactory {
IReadOnlyCollection<IPerk> GetAll();
IPerk GetById(Guid perkId);
IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character);
bool TryAddPerk(IEntityDefinition character, Guid perkId);
}
[Serializable]
public sealed class PerkDefinition : IPerk {
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public ModifiersData Modifiers { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
}
[Serializable]
public sealed class PerksData {
public List<PerkDefinition> perks = new ();
public override string ToString() {
return $"Perks: {string.Join(", ", perks.Select(perk => $"{perk.Name}"))}";
}
}
public sealed class PerkFactory : IPerkFactory {
private readonly Dictionary<Guid, IPerk> perkPool = new ();
public PerkFactory(PerksRegistry perksRegistry) {
if(!perksRegistry) {
throw new ArgumentNullException(nameof(perksRegistry));
}
var allAvailablePerks = perksRegistry.perksData;
foreach(var perk in allAvailablePerks.perks) {
perkPool.Add(perk.Id, perk);
}
}
public IReadOnlyCollection<IPerk> GetAll() {
return perkPool.Values.AsValueEnumerable().ToList();
}
public IPerk GetById(Guid perkId) {
perkPool.TryGetValue(perkId, out var perk);
return perk;
}
public IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character) {
if(character == null) {
return perkPool.Values.AsValueEnumerable().ToList();
}
var ownedPerkIds = character.Perks.perks.AsValueEnumerable()
.Select(p => p.Id)
.ToHashSet();
return perkPool.Values.AsValueEnumerable().Where(p => !ownedPerkIds.Contains(p.Id)).ToList();
}
public bool TryAddPerk(IEntityDefinition character, Guid perkId) {
if(character == null) {
return false;
}
if(perkId == Guid.Empty) {
GlobalLogger.LogException("Cannot add a perk with an empty Id!", LogCategory.GameLogic);
}
if(character.Perks.perks.AsValueEnumerable().Any(p => p != null && p.Id == perkId)) {
return false;
}
if(!perkPool.TryGetValue(perkId, out var perk)) {
return false;
}
character.Perks.perks.Add(new PerkDefinition {
Id = perk.Id,
Name = perk.Name,
Modifiers = perk.Modifiers
});
return true;
}
}
}

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fileFormatVersion: 2
guid: 1de2461f550e4ef8a324d5746222898f
timeCreated: 1774183789

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using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
public class PerksRegistry : ScriptableObject {
public PerksData perksData;
}
}

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fileFormatVersion: 2
guid: 0adb42b13ce44d8792247246a49e9c3f
timeCreated: 1774179294

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using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
public class StarterCharacterSettings: ScriptableObject {
[Header("Character Creation Defaults")]
public DistributionPointsPerClass[] distributionPointsPerClass;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
}
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class DistributionPointsPerClass {
public CharacterClass @class;
public int points;
}
}

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fileFormatVersion: 2
guid: 1bbecc15c7cd4a7ca90ce17b3d3d75f0
timeCreated: 1774184829

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using Jovian.SaveSystem;
using Jovian.InGameLogging;
using Nox.Core;
using System;
using ZLinq;
using UnityEngine;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.Game {
public class NoxSaveData {
public static NoxSavedDataSet RestoreSavedData(
ISaveSystem saveSystem,
GameDataState gameDataState,
ref AdventureData adventureData,
IGameLogStore gameLogStore = null) {
var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
if(sessions.Count == 0) {
return null;
}
var latestSession = sessions[0];
var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
if(slots.Count == 0) {
return null;
}
var latestSlot = slots[0];
var saveData = saveSystem.Load<NoxSavedDataSet>(latestSlot);
Debug.Log($"Loaded save {latestSlot.DisplayLabel}");
if(saveData == null) {
Debug.LogError("Failed to load save data");
return null;
}
gameDataState.activeSessionId = latestSession.sessionId;
gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
gameDataState.ActiveParty = saveData.activeParty;
adventureData = saveData.adventureData;
if(gameLogStore != null && saveData.gameLogData != null) {
gameLogStore.RestoreFromSaveData(saveData.gameLogData);
}
return saveData;
}
}
/// <summary>
/// The game's save data snapshot. Contains all state needed to restore a game session.
/// This is the TData passed to the save system package.
/// </summary>
[Serializable]
public sealed class NoxSavedDataSet {
// game state
public PlayMode activePlayMode;
//game mode specific data
public AdventureData adventureData;
// Party
public PartyDefinition activeParty;
public SerializableVector3 partyPosition;
// In-game log
public GameLogSaveData gameLogData;
}
/// <summary>
/// JSON-friendly Vector3 representation for save data.
/// </summary>
[Serializable]
public struct SerializableVector3 {
public float x;
public float y;
public float z;
public static SerializableVector3 Zero => new SerializableVector3 { x = 0, y = 0, z = 0 };
public static SerializableVector3 FromVector3(Vector3 value) {
return new SerializableVector3 { x = value.x, y = value.y, z = value.z };
}
public Vector3 ToVector3() {
return new Vector3(x, y, z);
}
}
}

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fileFormatVersion: 2
guid: b62368c672d7fde4d94dc19ae74e133d

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fileFormatVersion: 2
guid: 35a9294689c9454fba6e3cd8d818c38f
timeCreated: 1772367730

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using Nox.Game.UI;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
public class AdventureModePrefabs: ScenePrefabs {
public GuiReferences guiReferencesPrefab;
public MapReference mapReferencePrefab;
public MapLocationsReference mapLocationsReferencePrefab;
public PartyReference partyReferencePrefab;
}
}

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fileFormatVersion: 2
guid: e7cce6bb84bb20741a560389ab887769

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using Jovian.Calendar;
using Jovian.EncounterSystem;
using Jovian.PopupSystem;
using Jovian.PopupSystem.UI;
using Jovian.SaveSystem;
using Jovian.ZoneSystem;
using Nox.Core;
using Nox.Platform;
using Nox.Game.UI;
using Nox.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using ZLinq;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.Game {
public class AdventureData {
public bool isPartyMoving;
public int currentDay = 0;
public int suppliesAvailable = -1;
public float currentTime = -1f;
public DayPhase currentDayPhase = DayPhase.Morning;
}
public class AdventurePlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PlayModeSettings bootstrapSettings;
private readonly GameDataState gameDataState;
private readonly ISaveSystem saveSystem;
private readonly PartyDefinition partyDefinition;
private readonly AdventureSettings adventureSettings;
private AdventureData adventureData;
private AdventureModePrefabs scenePrefabs;
private ICameraController cameraController;
private MapReference mapRef;
private PartyMovementHandler partyMovementHandler;
private PartyReference partyRef;
private MapLocationsReference mapLocationsReference;
private InputSystem_Actions inputActions;
private AdventureView adventureView;
private ZoneSystem zoneSystem;
private GuiReferences guiReferences;
private TimeHandler timeHandler;
private PartyInventoryHandler partyInventoryHandler;
private PartyGuiView partyGuiView;
private IPopupSystem popupSystem;
private EncounterRegistry encounterRegistry;
private EncounterHandler encounterHandler;
private EncounterPrefabs encounterPrefabs;
public AdventurePlayMode(
PlatformSettings platformSettings,
PartyDefinition partyDefinition,
PlayModeSettings bootstrapSettings,
GameDataState gameDataState,
ISaveSystem saveSystem,
AdventureSettings adventureSettings,
AdventureData adventureData) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
this.bootstrapSettings = bootstrapSettings;
this.gameDataState = gameDataState;
this.saveSystem = saveSystem;
this.adventureSettings = adventureSettings;
this.adventureData = adventureData;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
inputActions = platformSettings.inputSettings.inputActions;
if(IsGameModeInitialized) {
inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable();
partyMovementHandler.ConsumeNextClick();
return;
}
Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.AsValueEnumerable().FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
.WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
}
private void InitializeGameMode(AsyncOperation obj) {
inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable();
Debug.Log("Entering Adventure Play Mode");
if(partyDefinition == null) {
var restoreResult = NoxSaveData.RestoreSavedData(saveSystem, gameDataState, ref adventureData);
if(restoreResult == null) {
Debug.LogError("AdventurePlayMode: no save data found for auto-recovery. Party will be null.");
}
}
encounterRegistry ??= Addressables.LoadAssetAsync<EncounterRegistry>("EncounterRegistry").WaitForCompletion();
scenePrefabs ??= Addressables.LoadAssetAsync<AdventureModePrefabs>("AdventureMapPrefabs").WaitForCompletion();
encounterPrefabs = Addressables.LoadAssetAsync<EncounterPrefabs>("EncounterPrefabs").WaitForCompletion();
mapRef ??= Object.FindFirstObjectByType<MapReference>();
partyRef ??= Object.FindFirstObjectByType<PartyReference>();
if(partyRef && gameDataState.savedPartyPosition.HasValue) {
partyRef.transform.position = gameDataState.savedPartyPosition.Value;
}
mapLocationsReference ??= Object.FindFirstObjectByType<MapLocationsReference>();
if(!mapRef) {
mapRef ??= Object.Instantiate(scenePrefabs.mapReferencePrefab);
}
cameraController ??= new CameraController(platformSettings, mapRef);
cameraController.Initialize();
if(adventureData.suppliesAvailable == -1) {
adventureData.suppliesAvailable = adventureSettings.maxSupplies;
}
if(Mathf.Approximately(adventureData.currentTime, -1f)) {
adventureData.currentTime = 0.25f;
}
partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
partyInventoryHandler.Initialize();
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
var worldClock = new WorldClock(calendarSettings);
timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
partyMovementHandler ??= new PartyMovementHandler(
partyRef,
cameraController,
mapLocationsReference,
platformSettings.inputSettings,
encounterHandler,
adventureData,
adventureSettings);
partyMovementHandler.Initialize();
guiReferences ??= Object.FindFirstObjectByType<GuiReferences>();
adventureView ??= new AdventureView(gameDataState, guiReferences, inputActions, adventureData, adventureSettings, worldClock);
adventureView.Initialize();
if(partyGuiView == null && guiReferences.partyMemberSlotPrefab != null) {
var portraitsHolder = Addressables.LoadAssetAsync<PortraitsHolder>("PortraitsHolder").WaitForCompletion();
if(popupSystem == null) {
var popupSettings = Addressables.LoadAssetAsync<PopupSettings>("PopupSettings").WaitForCompletion();
var popupViewPrefab = Addressables.LoadAssetAsync<GameObject>("PopupReferencePrefab").WaitForCompletion().GetComponent<PopupReference>();
var guiCanvas = guiReferences.GetComponentInParent<Canvas>().transform;
popupSystem = new PopupSystem(popupSettings, popupViewPrefab, guiCanvas);
popupSystem.RegisterCategory(PopupCategory.Character, priority: 10);
}
partyGuiView = new PartyGuiView(guiReferences.portraitsContainer, guiReferences.partyMemberSlotPrefab, portraitsHolder, popupSystem);
partyGuiView.Initialize(partyDefinition);
}
IsGameModeInitialized = true;
}
public void Tick() {
if(!IsGameModeInitialized || gameDataState.ActiveParty == null) {
return;
}
timeHandler.Tick();
partyInventoryHandler.Tick();
partyMovementHandler.Tick();
encounterHandler.Tick();
adventureView.Tick();
partyGuiView?.Tick();
popupSystem?.Tick(Time.deltaTime);
if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
gameDataState.ChangePlayMode(PlayMode.PauseMenu);
}
}
public void LateTick() {
if(!IsGameModeInitialized) {
return;
}
cameraController.Tick();
}
public NoxSavedDataSet CaptureNoxSaveData() {
return new NoxSavedDataSet {
activePlayMode = PlayMode.Adventure,
activeParty = partyDefinition,
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero,
adventureData = this.adventureData
};
}
public void ExitGameMode() {
inputActions.Player.Disable();
inputActions.UI.PauseMenu.Disable();
}
public void Dispose() {
partyGuiView?.Dispose();
popupSystem?.Dispose();
cameraController?.Dispose();
partyMovementHandler?.Dispose();
encounterHandler?.Dispose();
encounterRegistry = null;
Resources.UnloadUnusedAssets();
}
}
}

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fileFormatVersion: 2
guid: eb1c247bb12a45a587e8ae7d013038d7
timeCreated: 1771156737

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using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
public class AdventureSettings : ScriptableObject {
public int dayLength = 10;
public int maxSupplies = 20;
[Header("Party Data")]
public float partyBaseSpeed = 3f;
}
}

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fileFormatVersion: 2
guid: 1d2424482c4843c0b7a33a9cc67411b2
timeCreated: 1771786400

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class CombatPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public CombatPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("CombatPlayMode started without PartyData.");
}
Debug.Log("Entering Combat Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: 087dc559ae894cd8b9a9dee5c6e3b64c
timeCreated: 1772367690

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d6216fd41db9494aaa6c127d9d790b93
timeCreated: 1776506857

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Nox.Game {
public class AnswerReference : MonoBehaviour {
public TextMeshProUGUI number;
public TextMeshProUGUI dialogText;
public Button button;
}
}

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fileFormatVersion: 2
guid: 0c14350aeeed44a28d98d22c6ef048dc
timeCreated: 1777235448

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using Jovian.EncounterSystem;
using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class EncounterHandler {
private readonly ZoneSystem zoneSystem;
private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView;
private string previousZoneId;
private IEncounter activeEncounter;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry;
encounterView = new EncounterView(encounterPrefabs);
encounterView.OptionSelected += OnOptionSelected;
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
}
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
}
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
}
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
encounter = null;
if(zoneContext.isSafe) {
return false;
}
var randomChance = Random.Range(0f, 1f);
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
if(!shouldTrigger) {
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> none");
return false;
}
encounter = encounterKind == null
? encounterRegistry.GetRandomEncounter(encounterTableId)
: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
var resultName = encounter?.EncounterDefinition?.name ?? "none";
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
return encounter != null;
}
private void VerifyZones(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
return;
}
var currentZoneId = zoneContext.resolvedZoneId;
if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}");
}
previousZoneId = currentZoneId;
}
}
private void TriggerEncounter(IEncounter encounter) {
switch(encounter.EncounterDefinition.Kind) {
case CombatKind:
return;
default:
activeEncounter = encounter;
encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show();
break;
}
}
private void OnOptionSelected(int optionIndex) {
if(activeEncounter == null) {
return;
}
var options = activeEncounter.EncounterDialogOptionSet?.options;
if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
return;
}
ResolveOption(activeEncounter, options[optionIndex]);
encounterView?.Hide();
activeEncounter = null;
}
private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
if(option?.events == null) {
return;
}
for(var i = 0; i < option.events.Count; i++) {
var encounterEvent = option.events[i];
if(encounterEvent == null) {
continue;
}
switch(encounterEvent) {
case ChainToEncounterEvent chain:
if(AskForEncounter(chain.nextEncounterId, out var next)) {
TriggerEncounter(next);
return;
}
break;
case LogEvent log:
Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
break;
case StartCombatEvent _:
case GiveRewardEvent _:
Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
break;
}
}
}
public void CheckForEncounters(Vector3 position) {
VerifyZones(position);
}
public void Tick() { }
public void Dispose() {
if(encounterView != null) {
encounterView.OptionSelected -= OnOptionSelected;
encounterView.Dispose();
}
activeEncounter = null;
}
}
}

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fileFormatVersion: 2
guid: 523274f9158f453dbfac02601a77c3f7
timeCreated: 1776506833

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using Jovian.EncounterSystem;
using System;
namespace Nox.Game {
[Serializable]
public class CombatKind : IEncounterKind { }
[Serializable]
public class SocialKind : IEncounterKind { }
[Serializable]
public class PuzzleKind : IEncounterKind { }
[Serializable]
public class ExplorationKind : IEncounterKind { }
[Serializable]
public class TutorialKind : IEncounterKind { }
[Serializable]
public class HazardKind : IEncounterKind { }
[Serializable]
public class OtherKind : IEncounterKind { }
}

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fileFormatVersion: 2
guid: abf01048c404a0240ad538b65a15f5fb

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using Jovian.EncounterSystem;
using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "EncounterPrefabs", menuName = "Nox/EncounterPrefabs")]
public class EncounterPrefabs : ScriptableObject {
public EncounterSet[] encounterSets;
}
[Serializable]
public class EncounterSet {
[field: SerializeReference, SubclassSelector]
public IEncounterKind encounterKind;
public EncounterReference encounterReference;
public AnswerReference answerReference;
}
}

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fileFormatVersion: 2
guid: 7fc36c84acd04836b1280aba57a64e24
timeCreated: 1777229589

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using Jovian.EncounterSystem;
using Nox.Game.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Nox.Game {
public class EncounterView : IMenuView {
private const int MaxAnswers = 4;
private readonly EncounterPrefabs encounterPrefabs;
private readonly Dictionary<Type, EncounterReference> kindToReference = new();
private readonly Dictionary<Type, List<AnswerReference>> kindToAnswerPool = new();
private IEncounter currentEncounter;
private EncounterReference currentReference;
private List<AnswerReference> currentAnswerPool;
public event Action<int> OptionSelected;
public EncounterView(EncounterPrefabs encounterPrefabs) {
this.encounterPrefabs = encounterPrefabs;
}
public void SetCurrentEncounter(IEncounter encounter) {
currentEncounter = encounter;
}
public void Initialize() { }
public void Show() {
if(currentEncounter?.EncounterDefinition?.Kind == null) {
return;
}
if(currentReference) {
currentReference.gameObject.SetActive(false);
}
var kindType = currentEncounter.EncounterDefinition.Kind.GetType();
var set = encounterPrefabs.encounterSets
.FirstOrDefault(s => s.encounterKind != null && s.encounterKind.GetType() == kindType);
if(set == null || !set.encounterReference) {
return;
}
if(!kindToReference.TryGetValue(kindType, out var reference) || !reference) {
reference = UnityEngine.Object.Instantiate(set.encounterReference);
kindToReference[kindType] = reference;
}
currentReference = reference;
currentAnswerPool = GetOrBuildAnswerPool(kindType, set);
PopulateEncounterReference();
currentReference.gameObject.SetActive(true);
}
public void Hide() {
if(currentReference) {
currentReference.gameObject.SetActive(false);
}
DeactivateAnswers(currentAnswerPool);
}
public void Tick() { }
private List<AnswerReference> GetOrBuildAnswerPool(Type kindType, EncounterSet set) {
if(kindToAnswerPool.TryGetValue(kindType, out var pool) && pool != null) {
return pool;
}
pool = new List<AnswerReference>(MaxAnswers);
kindToAnswerPool[kindType] = pool;
if(!set.answerReference || !currentReference.encounterOptionsContainer) {
return pool;
}
for(var i = 0; i < MaxAnswers; i++) {
var answer = UnityEngine.Object.Instantiate(set.answerReference, currentReference.encounterOptionsContainer);
answer.gameObject.SetActive(false);
pool.Add(answer);
}
return pool;
}
private void PopulateEncounterReference() {
var definition = currentEncounter.EncounterDefinition;
var visuals = currentEncounter.EncounterVisuals;
if(currentReference.encounterName) {
currentReference.encounterName.text = definition.name;
}
if(currentReference.encounterDescription) {
currentReference.encounterDescription.text = definition.description;
}
if(currentReference.encounterArt && visuals != null) {
currentReference.encounterArt.sprite = visuals.encounterArt;
}
PopulateAnswers();
}
private void PopulateAnswers() {
DeactivateAnswers(currentAnswerPool);
var optionSet = currentEncounter.EncounterDialogOptionSet;
if(currentAnswerPool == null || optionSet?.options == null) {
return;
}
var count = Mathf.Min(optionSet.options.Count, currentAnswerPool.Count);
for(var i = 0; i < count; i++) {
var option = optionSet.options[i];
var answer = currentAnswerPool[i];
if(option == null || !answer) {
continue;
}
if(answer.number) {
answer.number.text = (i + 1).ToString();
}
if(answer.dialogText) {
answer.dialogText.text = option.text.Resolve(optionSet.library);
}
BindAnswerButton(answer, i);
answer.gameObject.SetActive(true);
}
}
private void BindAnswerButton(AnswerReference answer, int optionIndex) {
var button = answer.button ? answer.button : answer.GetComponentInChildren<UnityEngine.UI.Button>(true);
if(!button) {
return;
}
button.onClick.RemoveAllListeners();
button.onClick.AddListener(() => OptionSelected?.Invoke(optionIndex));
}
private static void DeactivateAnswers(List<AnswerReference> pool) {
if(pool == null) {
return;
}
for(var i = 0; i < pool.Count; i++) {
if(pool[i]) {
pool[i].gameObject.SetActive(false);
}
}
}
public void Dispose() {
foreach(var reference in kindToReference.Values) {
if(reference) {
UnityEngine.Object.Destroy(reference.gameObject);
}
}
kindToReference.Clear();
kindToAnswerPool.Clear();
currentReference = null;
currentAnswerPool = null;
currentEncounter = null;
OptionSelected = null;
}
}
}

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fileFormatVersion: 2
guid: b69490c9f1d8471a84b4594d1b1be117
timeCreated: 1776590016

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using Jovian.EncounterSystem;
using System;
namespace Nox.Game {
[Serializable]
public class CurrencyRewardKind : IRewardKind {
public string currencyId;
public int amount;
}
[Serializable]
public class ItemRewardKind : IRewardKind {
public string itemId;
public int quantity;
}
[Serializable]
public class ExperienceRewardKind : IRewardKind {
public int amount;
}
[Serializable]
public class UnlockableRewardKind : IRewardKind {
public string unlockableId;
}
[Serializable]
public class OtherRewardKind : IRewardKind {
}
}

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fileFormatVersion: 2
guid: 7895041af87249e4c8458a07b0bc6b2c

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#nullable enable
namespace Nox.Game.UI {
public interface IMenuView {
void Initialize();
void Show();
void Hide();
void Tick();
}
}

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fileFormatVersion: 2
guid: e99c535c23cc449984dcd145f4c1bec8
timeCreated: 1772374016

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using TMPro;
using UnityEngine;
namespace Nox.Game {
public class MapLocation : MonoBehaviour {
public SpriteRenderer icon;
public SpriteRenderer highlight;
public TextMeshProUGUI nameText;
}
}

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fileFormatVersion: 2
guid: 436b68ae9b9d347469b78e52a5aa7b53

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@@ -0,0 +1,7 @@
using UnityEngine;
namespace Nox.Game {
public class MapLocationsReference : MonoBehaviour {
public NoxLocationInfo [] mapLocations;
}
}

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fileFormatVersion: 2
guid: bdd66cc132efc3640b46bf53dedcbcb4

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using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class MapReference : MonoBehaviour {
public GameObject mapPlane;
public ZonesObjectHolder zonesObjectHolder;
}
}

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fileFormatVersion: 2
guid: 7c173f913efc6004faf5dd75e96b32fe

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using System;
using UnityEngine;
namespace Nox.Game {
public enum NoxMapLocations {
None,
City1,
City2,
Village1,
Village2,
Ruin1,
Ruin2
}
[Serializable]
public class NoxLocationInfo {
public NoxMapLocations locationId;
public MapLocation mapLocation;
}
}

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fileFormatVersion: 2
guid: 535e7fdf7ddb4c1f9edf7254c3bb0acd
timeCreated: 1771763769

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namespace Nox.Game {
public class PartyInventoryHandler {
private readonly AdventureData adventureData;
private readonly AdventureSettings adventureSettings;
private int currentDay;
public PartyInventoryHandler(AdventureData adventureData, AdventureSettings adventureSettings) {
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
}
public void Initialize() {
currentDay = adventureData.currentDay;
}
public void Tick() {
if(currentDay != adventureData.currentDay) {
currentDay = adventureData.currentDay;
if(adventureData.suppliesAvailable > 0) {
adventureData.suppliesAvailable--;
}
}
}
}
}

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fileFormatVersion: 2
guid: c4a1ab7b529042ca8bf42714b383f918
timeCreated: 1773614576

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
namespace Nox.Game {
public class PartyMovementHandler {
private readonly PartyReference partyReference;
private readonly ICameraController cameraController;
private readonly InputSystem_Actions inputActions;
private readonly MapLocationsReference mapLocationsReference;
private readonly EncounterHandler encounterHandler;
private readonly AdventureSettings adventureSettings;
private readonly float maxDistance = 100f;
private readonly AdventureData adventureData;
private bool partyCanMove;
private Vector3 targetPosition;
private bool shouldHover;
private MapLocation currentSelectedPoi;
private bool hasClicked;
private bool skipNextClick;
public LayerMask clickToMoveMask = LayerMask.GetMask("Clickable");
public LayerMask hoverOverMask = LayerMask.GetMask("Hoverable");
public PartyMovementHandler(
PartyReference partyReference,
ICameraController cameraController,
MapLocationsReference mapLocationsReference,
Input.InputSettings inputSettings,
EncounterHandler encounterHandler,
AdventureData adventureData,
AdventureSettings adventureSettings) {
this.partyReference = partyReference;
this.cameraController = cameraController;
this.mapLocationsReference = mapLocationsReference;
this.encounterHandler = encounterHandler;
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
inputActions = inputSettings.inputActions;
}
public void Initialize() {
inputActions.Player.ClickOnMap.performed += OnClickOnMap;
}
public void ConsumeNextClick() {
skipNextClick = true;
}
private void OnClickOnMap(InputAction.CallbackContext obj) {
if(!obj.action.WasReleasedThisFrame()) {
return;
}
hasClicked = true;
}
private void HandleHoverableLocation(RaycastHit hitInfo) {
var go = hitInfo.collider.gameObject;
if(!go.transform.parent.TryGetComponent(out MapLocation mapLocation)) {
return;
}
currentSelectedPoi = mapLocation;
mapLocation.highlight.gameObject.SetActive(true);
}
private void HandleClickableLocation() {
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
if(!Physics.Raycast(ray, out var clickHit, maxDistance, clickToMoveMask, QueryTriggerInteraction.Ignore)) {
return;
}
if(!clickHit.collider.gameObject.transform.parent.TryGetComponent(out MapReference mapReference)) {
return;
}
if(ValidateMoveLocation(clickHit)) {
targetPosition = clickHit.point;
partyCanMove = true;
}
}
private bool ValidateMoveLocation(object hitInfoPoint) {
return true;
}
public void Tick() {
HandleHover();
if(hasClicked) {
hasClicked = false;
// should it skip next click to avoid click-through from the pause menu?
if(skipNextClick) {
skipNextClick = false;
return;
}
if(EventSystem.current.IsPointerOverGameObject()) {
return;
}
HandleClickableLocation();
}
if(!partyCanMove) {
adventureData.isPartyMoving = false;
return;
}
if(Vector3.Distance(partyReference.transform.position, targetPosition) < 0.05f) {
partyReference.transform.position = targetPosition;
VerifyPointsOfInterest();
partyCanMove = false;
}
adventureData.isPartyMoving = true;
partyReference.transform.position = Vector3.MoveTowards(
new Vector3(partyReference.transform.position.x, 0,
partyReference.transform.position.z), targetPosition,
Time.deltaTime * adventureSettings.partyBaseSpeed);
encounterHandler?.CheckForEncounters(partyReference.transform.position);
}
private void HandleHover() {
if(EventSystem.current.IsPointerOverGameObject()) {
return;
}
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
if(Physics.Raycast(ray, out var hoverHit, maxDistance, hoverOverMask, QueryTriggerInteraction.Ignore)) {
HandleHoverableLocation(hoverHit);
}
else {
currentSelectedPoi?.highlight.gameObject.SetActive(false);
currentSelectedPoi = null;
}
}
private void VerifyPointsOfInterest() {
foreach(var location in mapLocationsReference.mapLocations) {
if(Vector3.Distance(location.mapLocation.transform.position, partyReference.transform.position) < 0.4f) {
Debug.Log($"Arrived at {location.locationId}");
break;
}
}
}
public void Dispose() {
inputActions.Player.ClickOnMap.performed -= OnClickOnMap;
}
}
}

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fileFormatVersion: 2
guid: d2f697207298f2242aa2a8d36ef6a9b4

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#nullable enable
using Nox.Core;
using Nox.Platform;
using Nox.Game.UI;
using UnityEngine;
namespace Nox.Game {
public class PauseMenuPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly GameDataState gameDataState;
private PauseMenuReferences? pauseMenuReference;
private readonly IMenuView? pauseMenuView;
private readonly InputSystem_Actions inputActions;
public PauseMenuPlayMode(PlatformSettings platformSettings, GameDataState gameDataState, IMenuView pauseMenuView) {
this.platformSettings = platformSettings;
this.gameDataState = gameDataState;
this.pauseMenuView = pauseMenuView;
inputActions = platformSettings.inputSettings.inputActions;
inputActions.UI.Enable();
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
Debug.Log("Entering PauseMenu Play Mode");
pauseMenuView?.Initialize();
IsGameModeInitialized = true;
}
public void Tick() {
if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
pauseMenuView?.Hide();
gameDataState.ChangePlayMode(gameDataState.PreviousPlayMode);
}
pauseMenuView?.Tick();
}
public void LateTick() { }
public void ExitGameMode() {
pauseMenuView?.Hide();
}
public void Dispose() {
inputActions.UI.Disable();
}
}
}

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fileFormatVersion: 2
guid: eab5b722cabf4ec7b79af55838d24ed4
timeCreated: 1772367657

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class RestPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public RestPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("RestPlayMode started without PartyData.");
}
Debug.Log("Entering Rest Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: 67cb7d9e318d474694bc0addab3e8511
timeCreated: 1772367678

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using Jovian.Calendar;
using UnityEngine;
namespace Nox.Game {
public enum DayPhase {
Midnight,
Dawn,
Morning,
Afternoon,
Dusk,
Night
}
public class TimeHandler {
private readonly AdventureSettings adventureSettings;
private readonly AdventureData adventureData;
private readonly WorldClock worldClock;
private float localTime;
private static readonly (float start, DayPhase phase)[] PhaseThresholds = {
(0.00f, DayPhase.Midnight),
(0.05f, DayPhase.Night),
(0.17f, DayPhase.Dawn),
(0.25f, DayPhase.Morning),
(0.50f, DayPhase.Afternoon),
(0.75f, DayPhase.Dusk),
(0.90f, DayPhase.Night)
};
public TimeHandler(AdventureSettings adventureSettings, AdventureData adventureData, WorldClock worldClock) {
this.adventureSettings = adventureSettings;
this.adventureData = adventureData;
this.worldClock = worldClock;
localTime = adventureData.currentTime * adventureSettings.dayLength;
}
public void Tick() {
if(!adventureData.isPartyMoving) {
return;
}
localTime += Time.deltaTime;
if(localTime >= adventureSettings.dayLength) {
localTime -= adventureSettings.dayLength;
}
var normalized = localTime / adventureSettings.dayLength;
worldClock.Tick(normalized);
adventureData.currentTime = normalized;
adventureData.currentDayPhase = GetPhase(normalized);
}
private static DayPhase GetPhase(float t) {
var phase = DayPhase.Midnight;
foreach(var (start, p) in PhaseThresholds) {
if(t >= start) {
phase = p;
}
else {
break;
}
}
return phase;
}
}
}

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fileFormatVersion: 2
guid: 071a61f838db8e640b460ce029a8d5a5

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class TownPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public TownPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("TownPlayMode started without PartyData.");
}
Debug.Log("Entering Town Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: bd57598925a54bad93fe730e15023d94
timeCreated: 1772367666

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using UnityEngine;
namespace Nox.Game {
public class ScenePrefabs : ScriptableObject {
}
}

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fileFormatVersion: 2
guid: c8ae54c0cc79451c8aa69e22800962a4
timeCreated: 1771160087

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fileFormatVersion: 2
guid: 6db6b719820b72d42912937d4b633a05
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using Jovian.Calendar;
using Nox.Core;
namespace Nox.Game.UI {
public class AdventureView : IMenuView {
private readonly GameDataState gameDataState;
private readonly GuiReferences guiReferences;
private readonly InputSystem_Actions inputActions;
private readonly AdventureData adventureData;
private readonly AdventureSettings adventureSettings;
private readonly WorldClock worldClock;
private int currentDay;
private int previousTime;
public AdventureView(GameDataState gameDataState,
GuiReferences guiReferences,
InputSystem_Actions inputActions,
AdventureData adventureData,
AdventureSettings adventureSettings,
WorldClock worldClock) {
this.gameDataState = gameDataState;
this.guiReferences = guiReferences;
this.inputActions = inputActions;
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
this.worldClock = worldClock;
}
private void InvokePauseMenu() {
gameDataState.ChangePlayMode(PlayMode.PauseMenu);
}
public void Initialize() {
guiReferences.pauseMenuButton.onClick.AddListener(InvokePauseMenu);
guiReferences.dayText.text = $"{worldClock.FullStringNamed()}";
previousTime = -1;
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
}
public void Show() {
throw new System.NotImplementedException();
}
public void Hide() {
throw new System.NotImplementedException();
}
public void Tick() {
var time = worldClock.Now.minute;
if (time != previousTime) {
previousTime = time;
}
guiReferences.dayText.text = $"{worldClock.FullStringNamed()}";
if(currentDay != adventureData.currentDay) {
currentDay = adventureData.currentDay;
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
}
}
}
}

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fileFormatVersion: 2
guid: cd45a685ea554bd7ad15745f836a6de9
timeCreated: 1772572300

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Nox.UI {
public class AttributeReference : MonoBehaviour {
public Button removePointsButton;
public Button addPointsButton;
public TextMeshProUGUI attributeName;
public TextMeshProUGUI attributeValue;
}
}

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fileFormatVersion: 2
guid: f51aaf11e81876845b289f5f7d310469

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using Jovian.InGameLogging.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Nox.UI {
public class CharacterCreationReference : MonoBehaviour {
public Canvas canvas;
//top
public Button backButton;
public Button settingsButton;
//left
public TMP_Dropdown raceDropdown;
public TMP_Dropdown classDropdown;
public TMP_Dropdown perksDropdown;
public TextMeshProUGUI pointsToDistribute;
public AttributeReference[] attributeReference;
public StatReference[] statReference;
//center
public Button backButtonCenter;
public Button acceptButton;
public GameLogView gameLogView;
//right
public Image portraitImage;
public Button portraitSelectionLeftButton;
public Button portraitSelectionRightButton;
public TMP_InputField nameInputField;
public Button startGameButton;
}
}

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fileFormatVersion: 2
guid: 15f5fb19d1765bb49b9dd5956f172398

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using Jovian.InGameLogging;
using Jovian.InGameLogging.UI;
using Jovian.SaveSystem;
using Nox.Core;
using Nox.Game;
using Nox.Game.UI;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using ZLinq;
using Attribute = Nox.Game.Attribute;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.UI {
public class CharacterCreationView : IGameLifecycle, IMenuView {
public ISaveSystem SaveSystem { get; }
private readonly CharacterCreationReference characterCreationReference;
private readonly MenuGameStateData menuGameStateData;
private readonly GameDataState gameDataState;
private readonly PartySettings partySettings;
private readonly ICharacterSystems characterSystems;
private readonly PortraitsHolder portraitsHolder;
private readonly StarterCharacterSettings starterCharacterSettings;
// Logger
private GameLogView gameLogView;
private InGameLogger inGameLogger;
// Working state
private CharacterRace selectedRace;
private CharacterClass selectedClass;
private int currentPortraitIndex;
private int remainingPoints;
private readonly int[] allocatedPoints = new int[4]; // Might, Reflex, Knowledge, Perception (AttributeType 1-4)
private int previousHealth;
private int previousMana;
// Modifier source tracking
private PerksData racialPerks = new();
private ModifiersData racialModifiers = new();
private PerksData classPerks = new();
private ModifiersData classModifiers = new();
private readonly List<PerkDefinition> playerPerks = new();
private List<IPerk> availablePerks = new();
// Computed state
private EntityAttributes workingAttributes;
private EntityStats workingStats;
// Output
private List<CharacterCreationRequest> characterCreationRequests;
private Action canStartCheck;
// Back confirmation (null until popup is implemented)
private Action confirmBackAction;
public CharacterCreationView(CharacterCreationReference characterCreationReference,
MenuGameStateData menuGameStateData,
ISaveSystem saveSystem,
GameDataState gameDataState,
PartySettings partySettings,
ICharacterSystems characterSystems,
PortraitsHolder portraitsHolder,
StarterCharacterSettings starterCharacterSettings) {
SaveSystem = saveSystem;
this.characterCreationReference = characterCreationReference;
this.menuGameStateData = menuGameStateData;
this.gameDataState = gameDataState;
this.partySettings = partySettings;
this.characterSystems = characterSystems;
this.portraitsHolder = portraitsHolder;
this.starterCharacterSettings = starterCharacterSettings;
}
public void Initialize() {
// Logger
var store = new GameLogStore(500);
gameLogView = characterCreationReference.gameLogView;
gameLogView.Initialize(store);
inGameLogger = new InGameLogger(store, LogChannel.CharacterCreation);
inGameLogger.Enable();
// Start Game button
canStartCheck = () => {
var canStart = characterCreationRequests is { Count: > 0 };
characterCreationReference.startGameButton.interactable = canStart;
};
characterCreationReference.startGameButton.onClick.AddListener(() => {
if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
inGameLogger.Log("You must accept your character before starting the game.", "#FF4444");
return;
}
Hide();
menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure);
});
// Back buttons with popup check
characterCreationReference.backButton.onClick.AddListener(OnBackClicked);
characterCreationReference.backButtonCenter.onClick.AddListener(OnBackClicked);
// Accept button
characterCreationReference.acceptButton.onClick.AddListener(OnAcceptClicked);
// Race dropdown
PopulateEnumDropdown<CharacterRace>(characterCreationReference.raceDropdown);
characterCreationReference.raceDropdown.onValueChanged.AddListener(OnRaceChanged);
// Class dropdown
PopulateEnumDropdown<CharacterClass>(characterCreationReference.classDropdown);
characterCreationReference.classDropdown.onValueChanged.AddListener(OnClassChanged);
// Perks dropdown
PopulatePerksDropdown();
characterCreationReference.perksDropdown.onValueChanged.AddListener(OnPerkSelected);
// Attribute +/- buttons
var attrTypes = new[] { AttributeType.Might, AttributeType.Reflex, AttributeType.Knowledge, AttributeType.Perception };
var attrRefs = characterCreationReference.attributeReference;
for(int i = 0; i < attrRefs.Length && i < attrTypes.Length; i++) {
var type = attrTypes[i];
attrRefs[i].attributeName.text = type.ToString();
attrRefs[i].addPointsButton.onClick.AddListener(() => OnAttributeAdd(type));
attrRefs[i].removePointsButton.onClick.AddListener(() => OnAttributeRemove(type));
}
// Portrait navigation
currentPortraitIndex = 0;
if(portraitsHolder != null && portraitsHolder.portraits.Length > 0) {
characterCreationReference.portraitImage.sprite = portraitsHolder.portraits[0];
}
characterCreationReference.portraitSelectionLeftButton.onClick.AddListener(OnPortraitLeft);
characterCreationReference.portraitSelectionRightButton.onClick.AddListener(OnPortraitRight);
// Initial state
selectedRace = CharacterRace.Human;
selectedClass = CharacterClass.Warrior;
characterCreationReference.raceDropdown.SetValueWithoutNotify(0);
characterCreationReference.classDropdown.SetValueWithoutNotify(0);
ResetWorkingState();
}
// --- Dropdown helpers ---
private void PopulateEnumDropdown<T>(TMP_Dropdown dropdown) where T : Enum {
dropdown.ClearOptions();
var options = new List<string>();
foreach(T value in Enum.GetValues(typeof(T))) {
if(Convert.ToInt32(value) == 0) {
continue; // skip None
}
options.Add(value.ToString());
}
dropdown.AddOptions(options);
}
private void PopulatePerksDropdown() {
var dropdown = characterCreationReference.perksDropdown;
dropdown.ClearOptions();
availablePerks = new List<IPerk>(characterSystems.PerkFactory.GetAll());
var options = new List<string> { "Select a perk..." };
foreach(var perk in availablePerks) {
options.Add(perk.Name);
}
dropdown.AddOptions(options);
dropdown.SetValueWithoutNotify(0);
}
// --- State management ---
private void ResetWorkingState() {
Array.Clear(allocatedPoints, 0, allocatedPoints.Length);
racialPerks = new PerksData();
racialModifiers = new ModifiersData();
classPerks = new PerksData();
classModifiers = new ModifiersData();
playerPerks.Clear();
ApplyRacialBonuses();
ApplyClassBonuses();
UpdateRemainingPoints();
RecalculateAll();
// Initialize previous values so first change doesn't log a delta from 0
previousHealth = workingStats.GetValue(StatType.Health);
previousMana = workingStats.GetValue(StatType.Mana);
}
private void ApplyRacialBonuses() {
racialPerks = new PerksData();
racialModifiers = new ModifiersData();
var bonuses = starterCharacterSettings.racialBonuses;
if(bonuses == null) {
return;
}
foreach(var rb in bonuses) {
if(rb.race == selectedRace) {
racialPerks = rb.startingPerks ?? new PerksData();
racialModifiers = rb.permanentModifiers ?? new ModifiersData();
break;
}
}
}
private void ApplyClassBonuses() {
classPerks = new PerksData();
classModifiers = new ModifiersData();
var bonuses = starterCharacterSettings.classBonuses;
if(bonuses == null) {
return;
}
foreach(var cb in bonuses) {
if(cb.@class == selectedClass) {
classPerks = cb.startingPerks ?? new PerksData();
classModifiers = cb.permanentModifiers ?? new ModifiersData();
break;
}
}
}
private void UpdateRemainingPoints() {
var totalPoints = 0;
if(starterCharacterSettings.distributionPointsPerClass != null) {
foreach(var dpc in starterCharacterSettings.distributionPointsPerClass) {
if(dpc.@class == selectedClass) {
totalPoints = dpc.points;
break;
}
}
}
var spent = 0;
for(int i = 0; i < allocatedPoints.Length; i++) {
spent += allocatedPoints[i];
}
remainingPoints = totalPoints - spent;
}
// --- Core calculation ---
private void RecalculateAll() {
// 1. Start from default attributes + player allocations
var baseAttrs = starterCharacterSettings.defaultEntityAttributes;
var attrTypes = new[] { AttributeType.Might, AttributeType.Reflex, AttributeType.Knowledge, AttributeType.Perception };
var finalAttrs = new Attribute[attrTypes.Length];
for(int i = 0; i < attrTypes.Length; i++) {
var baseVal = baseAttrs.GetValue(attrTypes[i]);
finalAttrs[i] = new Attribute(attrTypes[i], baseVal + allocatedPoints[i]);
}
workingAttributes = new EntityAttributes { attributes = finalAttrs };
// 2. Build combined perks and modifiers (defaults + racial + class + player)
// Racial/class attribute and stat bonuses flow through permanentModifiers
var combinedPerks = BuildCombinedPerks();
var combinedModifiers = BuildCombinedModifiers();
// 3. Build temp entity for modifier collection
var tempEntity = new CharacterCreationRequest {
Id = Guid.NewGuid(),
Race = selectedRace,
Class = selectedClass,
Role = CharacterRole.Protagonist,
Attributes = workingAttributes,
Perks = combinedPerks,
Modifiers = combinedModifiers
};
// 4. Resolve attributes through modifiers (racial/class attribute bonuses come via modifiers)
var resolver = characterSystems.ModifierResolver;
var resolvedAttrs = new Attribute[attrTypes.Length];
for(int i = 0; i < attrTypes.Length; i++) {
var mods = resolver.CollectModifiers(tempEntity, attrTypes[i]);
resolvedAttrs[i] = new Attribute(attrTypes[i], resolver.Resolve(finalAttrs[i].value, mods, tempEntity));
}
workingAttributes = new EntityAttributes { attributes = resolvedAttrs };
tempEntity.Attributes = workingAttributes;
// 5. Calculate stats through modifiers (racial/class stat bonuses come via modifiers)
var baseStats = starterCharacterSettings.defaultEntityStats;
var statTypes = new[] { StatType.Health, StatType.Mana, StatType.Level, StatType.Experience };
var resolvedStats = new Stat[statTypes.Length];
for(int i = 0; i < statTypes.Length; i++) {
var baseVal = baseStats.GetValue(statTypes[i]);
var mods = resolver.CollectModifiers(tempEntity, statTypes[i]);
resolvedStats[i] = new Stat(statTypes[i], resolver.Resolve(baseVal, mods, tempEntity));
}
workingStats = new EntityStats { stats = resolvedStats };
// 9. Update UI
UpdateAttributeUI();
UpdateStatUI();
UpdatePointsDisplay();
// 10. Log stat deltas
var newHealth = workingStats.GetValue(StatType.Health);
var newMana = workingStats.GetValue(StatType.Mana);
if(newHealth != previousHealth && previousHealth != 0) {
var delta = newHealth - previousHealth;
var sign = delta > 0 ? "+" : "";
inGameLogger.Log($"Health: {previousHealth} -> {newHealth} ({sign}{delta})", "#87CEEB");
}
if(newMana != previousMana && previousMana != 0) {
var delta = newMana - previousMana;
var sign = delta > 0 ? "+" : "";
inGameLogger.Log($"Mana: {previousMana} -> {newMana} ({sign}{delta})", "#FFFF99");
}
previousHealth = newHealth;
previousMana = newMana;
}
private PerksData BuildCombinedPerks() {
// Start with defaults, add racial/class/player perks (deduplicate by Id)
var combined = new PerksData { perks = new List<PerkDefinition>() };
var seenIds = new HashSet<Guid>();
void AddPerks(PerksData source) {
if(source?.perks == null) {
return;
}
foreach(var perk in source.perks) {
if(perk != null && seenIds.Add(perk.Id)) {
combined.perks.Add(perk);
}
}
}
AddPerks(starterCharacterSettings.defaultPerksData);
AddPerks(racialPerks);
AddPerks(classPerks);
foreach(var perk in playerPerks) {
if(perk != null && seenIds.Add(perk.Id)) {
combined.perks.Add(perk);
}
}
return combined;
}
private ModifiersData BuildCombinedModifiers() {
// Start with defaults. Racial/class modifiers override defaults that target the same
// thing, but ONLY if the override's requirements are currently met. If requirements
// are not met, the default stays and the override is still added — the resolver will
// skip the unqualified override at resolution time, leaving the default active.
var combined = new ModifiersData { modifiers = new List<ModifierDefinition>() };
// Seed with defaults
if(starterCharacterSettings.defaultModifiersData?.modifiers != null) {
combined.modifiers.AddRange(starterCharacterSettings.defaultModifiersData.modifiers);
}
// Override with racial modifiers
OverrideModifiers(combined, racialModifiers, workingAttributes);
// Override with class modifiers
OverrideModifiers(combined, classModifiers, workingAttributes);
return combined;
}
private static void OverrideModifiers(ModifiersData combined, ModifiersData overrides, EntityAttributes currentAttributes) {
if(overrides?.modifiers == null) {
return;
}
foreach(var mod in overrides.modifiers) {
if(mod?.Target == null) {
continue;
}
// Only remove the default if the override's requirements are currently met.
// Both are added regardless — the resolver skips unqualified modifiers at
// resolution time, so if requirements aren't met, the default still applies.
var requirementsMet = AreRequirementsMet(mod, currentAttributes);
if(requirementsMet) {
for(int i = combined.modifiers.Count - 1; i >= 0; i--) {
var existing = combined.modifiers[i];
if(existing?.Target != null && TargetsMatch(existing.Target, mod.Target)) {
combined.modifiers.RemoveAt(i);
}
}
}
combined.modifiers.Add(mod);
}
}
private static bool AreRequirementsMet(ModifierDefinition mod, EntityAttributes attributes) {
if(mod.Requirements == null || mod.Requirements.Count == 0) {
return true;
}
foreach(var req in mod.Requirements) {
if(!req.IsMet(attributes)) {
return false;
}
}
return true;
}
private static bool TargetsMatch(ModifierTarget a, ModifierTarget b) {
if(a.Type != b.Type) {
return false;
}
return a.Type switch {
ModifierTargetType.Attribute => a.AttributeType == b.AttributeType,
ModifierTargetType.Stat => a.StatType == b.StatType,
ModifierTargetType.CombatScore => a.CombatScoreType == b.CombatScoreType,
_ => false
};
}
// --- UI updates ---
private void UpdateAttributeUI() {
var attrTypes = new[] { AttributeType.Might, AttributeType.Reflex, AttributeType.Knowledge, AttributeType.Perception };
var attrRefs = characterCreationReference.attributeReference;
for(int i = 0; i < attrRefs.Length && i < attrTypes.Length; i++) {
attrRefs[i].attributeValue.text = workingAttributes.GetValue(attrTypes[i]).ToString();
attrRefs[i].addPointsButton.interactable = remainingPoints > 0;
attrRefs[i].removePointsButton.interactable = allocatedPoints[i] > 0;
}
}
private void UpdateStatUI() {
var statTypes = new[] { StatType.Health, StatType.Mana };
var statRefs = characterCreationReference.statReference;
for(int i = 0; i < statRefs.Length && i < statTypes.Length; i++) {
var value = workingStats.GetValue(statTypes[i]);
statRefs[i].statName.text = statTypes[i].ToString();
statRefs[i].statValue.text = value.ToString();
statRefs[i].statBar.fillAmount = Mathf.Clamp01(value / 200f);
}
}
private void UpdatePointsDisplay() {
characterCreationReference.pointsToDistribute.text = remainingPoints.ToString();
}
// --- Event handlers ---
private void OnRaceChanged(int index) {
selectedRace = (CharacterRace)(index + 1);
Array.Clear(allocatedPoints, 0, allocatedPoints.Length);
ApplyRacialBonuses();
UpdateRemainingPoints();
RecalculateAll();
inGameLogger.Log($"Race changed to {selectedRace}");
}
private void OnClassChanged(int index) {
selectedClass = (CharacterClass)(index + 1);
Array.Clear(allocatedPoints, 0, allocatedPoints.Length);
ApplyClassBonuses();
UpdateRemainingPoints();
RecalculateAll();
inGameLogger.Log($"Class changed to {selectedClass}");
}
private void OnPerkSelected(int index) {
if(index <= 0 || index > availablePerks.Count) {
return; // "Select a perk..." placeholder
}
var perkIndex = index - 1; // offset for placeholder
var perk = availablePerks[perkIndex];
playerPerks.Add(new PerkDefinition {
Id = perk.Id,
Name = perk.Name,
Modifiers = perk.Modifiers
});
availablePerks.RemoveAt(perkIndex);
PopulatePerksDropdown();
RecalculateAll();
inGameLogger.Log($"Perk added: {perk.Name}");
}
private void OnAttributeAdd(AttributeType type) {
if(remainingPoints <= 0) {
return;
}
var idx = (int)type - 1;
allocatedPoints[idx]++;
remainingPoints--;
RecalculateAll();
}
private void OnAttributeRemove(AttributeType type) {
var idx = (int)type - 1;
if(allocatedPoints[idx] <= 0) {
return;
}
allocatedPoints[idx]--;
remainingPoints++;
RecalculateAll();
}
private void OnPortraitLeft() {
if(portraitsHolder == null || portraitsHolder.portraits.Length == 0) {
return;
}
currentPortraitIndex--;
if(currentPortraitIndex < 0) {
currentPortraitIndex = portraitsHolder.portraits.Length - 1;
}
characterCreationReference.portraitImage.sprite = portraitsHolder.portraits[currentPortraitIndex];
}
private void OnPortraitRight() {
if(portraitsHolder == null || portraitsHolder.portraits.Length == 0) {
return;
}
currentPortraitIndex++;
if(currentPortraitIndex >= portraitsHolder.portraits.Length) {
currentPortraitIndex = 0;
}
characterCreationReference.portraitImage.sprite = portraitsHolder.portraits[currentPortraitIndex];
}
private void OnBackClicked() {
if(confirmBackAction != null) {
confirmBackAction();
return;
}
Hide();
}
// --- Accept ---
private void OnAcceptClicked() {
var errors = new List<string>();
if(selectedRace == CharacterRace.None) {
errors.Add("Race must be selected");
}
if(selectedClass == CharacterClass.None) {
errors.Add("Class must be selected");
}
if(remainingPoints > 0) {
errors.Add($"{remainingPoints} distribution points remaining");
}
var characterName = characterCreationReference.nameInputField.text;
if(string.IsNullOrWhiteSpace(characterName)) {
errors.Add("Name cannot be empty");
}
if(errors.Count > 0) {
foreach(var error in errors) {
inGameLogger.Log(error, "#FF4444");
}
return;
}
var request = new CharacterCreationRequest {
Id = Guid.NewGuid(),
Name = characterName,
Race = selectedRace,
Class = selectedClass,
Role = CharacterRole.Protagonist,
PortraitIndex = currentPortraitIndex,
Attributes = workingAttributes,
Stats = workingStats,
Perks = BuildCombinedPerks(),
Modifiers = BuildCombinedModifiers()
};
characterCreationRequests = new List<CharacterCreationRequest> { request };
// Log full breakdown
inGameLogger.Log("--- Character Accepted ---");
inGameLogger.Log($"Name: {request.Name}", "#FFBF00");
inGameLogger.Log($"Race: {request.Race}");
inGameLogger.Log($"Class: {request.Class}");
inGameLogger.Log($"Portrait: #{request.PortraitIndex}");
inGameLogger.Log($"{request.Attributes}");
inGameLogger.Log($"{request.Stats}");
if(request.Perks?.perks != null && request.Perks.perks.Count > 0) {
foreach(var perk in request.Perks.perks) {
inGameLogger.Log($"Perk: {perk.Name}");
}
}
CreateParty();
canStartCheck.Invoke();
}
private void CreateParty() {
var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory, characterCreationRequests, partySettings);
var party = partyCreatorModel.CreatePartyForNewRun();
gameDataState.ActiveParty = party;
}
// --- Lifecycle ---
public void Tick() {
}
public void Show() {
characterCreationReference.gameObject.SetActive(true);
}
public void Hide() {
characterCreationReference.gameObject.SetActive(false);
}
public void Dispose() {
inGameLogger.Disable();
}
}
}

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