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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterAttributesFactory {
EntityAttributes Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
private readonly IModifierResolver modifierResolver;
public CharacterAttributesFactory(IModifierResolver modifierResolver) {
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityAttributes Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
return new EntityAttributes {
attributes = attributes.attributes.AsValueEnumerable()
.Select(a => {
var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers, entityDefinition));
})
.ToArray()
};
}
}
}

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fileFormatVersion: 2
guid: 1c5d19a12e554fd981cec483ccfcff68
timeCreated: 1774183852

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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterFactory {
CharacterDefinition CreateProtagonist(CharacterCreationRequest request);
CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
[Serializable]
public sealed class CharacterTemplate : IEntityDefinition {
public Guid Id { get; set; } = Guid.NewGuid();
public string Name { get; set; } = "New Character";
public int PortraitIndex { get; set; }
public CharacterRace Race { get; set; } = (CharacterRace)GetRandomInt(1, Enum.GetValues(typeof(CharacterRace)).Length-1);
public CharacterClass Class { get; set; } = (CharacterClass)GetRandomInt(1, Enum.GetValues(typeof(CharacterClass)).Length-1);
public CharacterRole Role { get; set; } = CharacterRole.Companion;
public EntityAttributes Attributes { get; set; } = GetDefaultAttributes();
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
private static int GetRandomInt(int start, int end) => new Random().Next(start, end);
private static EntityAttributes GetDefaultAttributes() {
var attributes = new EntityAttributes {
attributes = new Attribute[] {
new (AttributeType.Might, 1),
new (AttributeType.Knowledge, 1),
new (AttributeType.Perception, 1),
new (AttributeType.Reflex, 1)
}
};
return attributes;
}
}
[Serializable]
public sealed class CharacterCreationRequest : IEntityDefinition {
public Guid Id { get; set; } = Guid.Empty;
public string Name { get; set; }
public int PortraitIndex { get; set; }
public CharacterRace Race { get; set; }
public CharacterClass Class { get; set; }
public CharacterRole Role { get; set; } = CharacterRole.Protagonist;
public EntityAttributes Attributes { get; set; }
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
private readonly IModifiersFactory modifiersFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory,
IModifiersFactory modifiersFactory) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
this.modifiersFactory = modifiersFactory ?? throw new ArgumentNullException(nameof(modifiersFactory));
}
public CharacterDefinition CreateProtagonist(CharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
var attributes = attributesFactory.Create(request);
var stats = statsFactory.Create(request);
var character = new CharacterDefinition {
Id = request.Id == Guid.Empty ? Guid.NewGuid() : request.Id,
Name = request.Name,
Race = request.Race,
Class = request.Class,
Role = CharacterRole.Protagonist,
PortraitIndex = request.PortraitIndex,
Attributes = attributes,
Stats = stats,
Perks = request.Perks ?? new PerksData(),
Modifiers = request.Modifiers ?? new ModifiersData()
};
AddStartingPerks(character, request.Perks);
return character;
}
public CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
template.Perks ??= new PerksData();
template.Modifiers ??= new ModifiersData();
var character = new CharacterDefinition {
Id = template.Id == Guid.Empty ? Guid.NewGuid() : template.Id,
Name = template.Name,
Race = template.Race,
Class = template.Class,
Role = role,
Attributes = attributesFactory.Create(template),
Stats = statsFactory.Create(template),
Perks = template.Perks,
Modifiers = template.Modifiers
};
AddStartingPerks(character, template.Perks);
AddStartingModifiers(character, template.Modifiers);
return character;
}
private void AddStartingPerks(CharacterDefinition character, PerksData perkData) {
if(perkData?.perks == null || perkData.perks.Count == 0) {
return;
}
foreach(var perkId in perkData.perks.AsValueEnumerable().Distinct()) {
perkFactory.TryAddPerk(character, perkId.Id);
}
}
private void AddStartingModifiers(CharacterDefinition character, ModifiersData modifiersData) {
if(modifiersData?.modifiers == null || modifiersData.modifiers.Count == 0) {
return;
}
foreach(var modifierId in modifiersData.modifiers.AsValueEnumerable().Distinct()) {
modifiersFactory.TryAddModifier(character, modifierId.Id);
}
}
}
}

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fileFormatVersion: 2
guid: 0033c4836b0d4fbbb6e4dde0ac23a2f6
timeCreated: 1774183767

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using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterRegistry", menuName = "Nox/Database/Entities/Character Registry")]
public class CharacterRegistry: ScriptableObject {
public CharacterDefinition defaultCharacter;
public List<CharacterDefinition> characters = new ();
}
}

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fileFormatVersion: 2
guid: 91e3086d6951456e9a8a59fcbac0f750
timeCreated: 1774179358

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using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterStatsFactory {
EntityStats Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly StarterCharacterSettings baseSettings;
private readonly IModifierResolver modifierResolver;
public CharacterStatsFactory(StarterCharacterSettings baseSettings, IModifierResolver modifierResolver) {
this.baseSettings = baseSettings;
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityStats Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
var healthModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Health);
var manaModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Mana);
var levelModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Level);
var experienceModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Experience);
return new EntityStats {
stats = new[] {
new Stat(StatType.Health, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Health), healthModifiers, entityDefinition)),
new Stat(StatType.Mana, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Mana), manaModifiers, entityDefinition)),
new Stat(StatType.Level, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Level), levelModifiers, entityDefinition)),
new Stat(StatType.Experience, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Experience), experienceModifiers, entityDefinition))
}
};
}
}
}

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fileFormatVersion: 2
guid: 75a241c095744a518eb8d1c1b14d24e4
timeCreated: 1774183822

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namespace Nox.Game {
public interface ICharacterSystems {
IPerkFactory PerkFactory { get; }
IModifiersFactory ModifiersFactory { get; }
IModifierResolver ModifierResolver { get; }
ICharacterFactory CharacterFactory { get; }
IPartyFactory PartyFactory { get; }
}
public sealed class CharacterSystems : ICharacterSystems {
public CharacterSystems(IPerkFactory perkFactory, IModifiersFactory modifiersFactory, IModifierResolver modifierResolver, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
ModifiersFactory = modifiersFactory;
ModifierResolver = modifierResolver;
PerkFactory = perkFactory;
CharacterFactory = characterFactory;
PartyFactory = partyFactory;
}
public IPerkFactory PerkFactory { get; }
public IModifiersFactory ModifiersFactory { get; }
public IModifierResolver ModifierResolver { get; }
public ICharacterFactory CharacterFactory { get; }
public IPartyFactory PartyFactory { get; }
}
}

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fileFormatVersion: 2
guid: e9cec54a2252457595e3a97d3dcd755d
timeCreated: 1774184077

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using System;
namespace Nox.Game {
public static class CharacterSystemsFactory {
public static ICharacterSystems Create(
PartySettings partySettings,
StarterCharacterSettings starterCharacterSettings,
PerksRegistry perksRegistry,
CharacterRegistry characterRegistry,
ModifiersRegistry modifiersRegistry) {
IPerkFactory perkFactory = new PerkFactory(perksRegistry);
IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
IModifierResolver modifierResolver = new ModifierResolver();
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(modifierResolver);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory(starterCharacterSettings, modifierResolver);
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
IPartyFactory partyFactory = new PartyFactory(partySettings, starterCharacterSettings);
return new CharacterSystems(perkFactory, modifiersFactory, modifierResolver, characterFactory, partyFactory);
}
}
}

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fileFormatVersion: 2
guid: 60db4014b69d403db42ee766204eb2d7
timeCreated: 1774183978

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IEntityDefinition {
Guid Id { get; }
string Name { get; }
int PortraitIndex { get; }
CharacterRace Race { get; }
CharacterClass Class { get; }
CharacterRole Role { get; }
EntityAttributes Attributes { get; }
EntityStats Stats { get; }
PerksData Perks { get; }
ModifiersData Modifiers { get; }
}
public enum StatType {
None,
Health,
Mana,
Level,
Experience
}
public enum AttributeType {
None,
Might,
Reflex,
Knowledge,
Perception
}
public enum CombatScoreType {
None,
ATK,
DEF,
INIT,
SPD,
RES
}
public enum CharacterRole {
None,
Protagonist,
Companion
}
public enum CharacterClass {
None,
Warrior,
Rogue,
Mage,
Herald
}
public enum CharacterRace {
None,
Human,
DarkElf,
Tunneler
}
[Serializable]
public sealed record Stat {
public StatType stat;
public int value;
public Stat(StatType stat, int value) {
this.stat = stat;
this.value = value;
}
}
[Serializable]
public sealed record Attribute {
public AttributeType attribute;
public int value;
public Attribute(AttributeType attribute, int value) {
this.attribute = attribute;
this.value = value;
}
}
[Serializable]
public sealed class EntityAttributes {
public Attribute[] attributes;
public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
return new EntityAttributes {
attributes = a.attributes.AsValueEnumerable()
.Select(attr => {
var match = b.attributes?.AsValueEnumerable().FirstOrDefault(attr2 => attr2.attribute == attr.attribute);
return new Attribute(attr.attribute, attr.value + (match?.value ?? 0));
})
.ToArray()
};
}
public int GetValue(AttributeType attributeType) {
return attributes.AsValueEnumerable().First(attr => attr.attribute == attributeType).value;
}
public override string ToString() {
return $"Attributes: {string.Join(", ", attributes.Select(attr => $"{attr.attribute}: {attr.value}"))}";
}
}
[Serializable]
public sealed class EntityStats {
public Stat[] stats;
public int GetValue(StatType statType) {
if(stats == null) {
return 0;
}
var match = stats.AsValueEnumerable().FirstOrDefault(stat => stat.stat == statType);
return match?.value ?? 0;
}
public override string ToString() {
return $"Stats: {string.Join(", ", stats.Select(stat => $"{stat.stat}: {stat.value}"))}";
}
}
[Serializable]
public class CharacterDefinition : IEntityDefinition {
public Guid Id { get; set; }
public int PortraitIndex { get; set; } = 0;
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public CharacterRace Race { get; set; }
[field: SerializeField] public CharacterClass Class { get; set; }
[field: SerializeField] public CharacterRole Role { get; set; }
[field: SerializeField] public EntityAttributes Attributes { get; set; }
[field: SerializeField] public EntityStats Stats { get; set; }
[field: SerializeField] public PerksData Perks { get; set; }
[field: SerializeField] public ModifiersData Modifiers { get; set; }
public CharacterDefinition Clone() {
return new CharacterDefinition {
Id = Guid.NewGuid(),
Name = Name,
Role = Role,
Race = Race,
Class = Class,
PortraitIndex = PortraitIndex,
Attributes = new EntityAttributes {
attributes = Attributes?.attributes?.AsValueEnumerable().Select(a => new Attribute(a.attribute, a.value)).ToArray()
},
Stats = new EntityStats {
stats = Stats?.stats?.AsValueEnumerable().Select(s => new Stat(s.stat, s.value)).ToArray()
},
Perks = new PerksData {
perks = Perks?.perks?.AsValueEnumerable().Select(p => new PerkDefinition {
Id = p.Id,
Name = p.Name,
Modifiers = p.Modifiers
}).ToList() ?? new List<PerkDefinition>()
},
Modifiers = new ModifiersData {
modifiers = Modifiers?.modifiers?.AsValueEnumerable().Select(m => new ModifierDefinition {
Id = m.Id,
Name = m.Name,
Target = m.Target,
ScalingSource = m.ScalingSource,
Operation = m.Operation,
Value = m.Value,
Requirements = m.Requirements?.ToList() ?? new List<ModifierRequirement>()
}).ToList() ?? new List<ModifierDefinition>()
}
};
}
}
[Serializable]
public sealed class PartyDefinition {
public int maxPartySize;
public List<CharacterDefinition> members = new();
[JsonIgnore]
public CharacterDefinition Protagonist => members.AsValueEnumerable().FirstOrDefault(m => m.Role == CharacterRole.Protagonist);
[JsonIgnore]
public IReadOnlyList<CharacterDefinition> Companions => members.AsValueEnumerable().Where(m => m.Role == CharacterRole.Companion).ToList();
}
}

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fileFormatVersion: 2
guid: 98b50e969ea0412ca3575cd28b6018b7
timeCreated: 1772574533

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using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IModifier {
string Name { get; }
Guid Id { get; }
ModifierTarget Target { get; }
ModifierTarget ScalingSource { get; }
ModifierOperation Operation { get; }
float Value { get; }
IReadOnlyList<ModifierRequirement> Requirements { get; }
}
public interface IModifiersFactory {
IReadOnlyCollection<IModifier> GetAll();
IModifier GetById(Guid modifierId);
IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character);
bool TryAddModifier(IEntityDefinition character, Guid modiferId);
}
public enum ModifierOperation {
None,
Flat,
Addition,
Multiplication,
Percentage
}
public enum ModifierTargetType {
None,
Attribute,
Stat,
CombatScore
}
[Serializable]
public sealed class ModifierTarget {
[field: SerializeField] public ModifierTargetType Type { get; set; }
[field: SerializeField] public AttributeType AttributeType { get; set; }
[field: SerializeField] public StatType StatType { get; set; }
[field: SerializeField] public CombatScoreType CombatScoreType { get; set; }
public bool Matches(StatType statType) {
return Type == ModifierTargetType.Stat && StatType == statType;
}
public bool Matches(AttributeType attributeType) {
return Type == ModifierTargetType.Attribute && AttributeType == attributeType;
}
public bool Matches(CombatScoreType combatScoreType) {
return Type == ModifierTargetType.CombatScore && CombatScoreType == combatScoreType;
}
public bool IsSet => Type != ModifierTargetType.None;
public override string ToString() {
return Type switch {
ModifierTargetType.Attribute => AttributeType.ToString(),
ModifierTargetType.Stat => StatType.ToString(),
ModifierTargetType.CombatScore => CombatScoreType.ToString(),
_ => "None"
};
}
}
[Serializable]
public sealed class ModifierRequirement {
[field: SerializeField] public AttributeType Attribute { get; set; }
[field: SerializeField] public int MinimumValue { get; set; }
public bool IsMet(EntityAttributes attributes) {
if(Attribute == AttributeType.None || attributes?.attributes == null) {
return true;
}
return attributes.GetValue(Attribute) >= MinimumValue;
}
}
[Serializable]
public sealed class ModifierDefinition : IModifier {
[field: SerializeField] public string Name { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
[field: SerializeField] public ModifierTarget Target { get; set; }
[field: SerializeField] public ModifierTarget ScalingSource { get; set; }
[field: SerializeField] public ModifierOperation Operation { get; set; }
[field: SerializeField] public float Value { get; set; }
[field: SerializeField] public List<ModifierRequirement> Requirements { get; set; } = new();
IReadOnlyList<ModifierRequirement> IModifier.Requirements => Requirements;
}
[Serializable]
public sealed class ModifiersData {
public List<ModifierDefinition> modifiers = new();
public override string ToString() {
return $"Modifiers: {string.Join(", ", modifiers.Select(modifier => $"{modifier.Name}"))}";
}
}
public class ModifiersFactory : IModifiersFactory {
private readonly ModifiersRegistry modifiersRegistry;
private readonly Dictionary<Guid, IModifier> modifierPool = new();
public ModifiersFactory(ModifiersRegistry modifiersRegistry) {
this.modifiersRegistry = modifiersRegistry;
var allAvailableModifiers = modifiersRegistry.modifiersData;
foreach(var modifier in allAvailableModifiers.modifiers) {
modifierPool.Add(modifier.Id, modifier);
}
}
public IReadOnlyCollection<IModifier> GetAll() {
return modifiersRegistry.modifiersData.modifiers;
}
public IModifier GetById(Guid modifierId) {
return modifiersRegistry.modifiersData.modifiers.AsValueEnumerable().FirstOrDefault(m => m.Id == modifierId);
}
public IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character) {
return character.Modifiers.modifiers;
}
public bool TryAddModifier(IEntityDefinition character, Guid modifierId) {
if(character == null) {
return false;
}
if(modifierId == Guid.Empty) {
GlobalLogger.LogException("Cannot add a modifier with an empty ID!", LogCategory.GameLogic);
return false;
}
if(character.Modifiers.modifiers.AsValueEnumerable().Any(p => p != null && p.Id == modifierId)) {
return false;
}
if(!modifierPool.TryGetValue(modifierId, out var modifier)) {
return false;
}
character.Modifiers.modifiers.Add(new ModifierDefinition {
Id = modifier.Id,
Name = modifier.Name,
Target = modifier.Target,
ScalingSource = modifier.ScalingSource,
Operation = modifier.Operation,
Value = modifier.Value,
Requirements = modifier.Requirements?.ToList() ?? new List<ModifierRequirement>()
});
return true;
}
}
}

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fileFormatVersion: 2
guid: 882798d3e5a24150b1f11f486afdbc3e
timeCreated: 1774199617

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using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "ModifiersRegistry", menuName = "Nox/Database/Entities/Modifiers Registry")]
public class ModifiersRegistry : ScriptableObject {
public ModifiersData modifiersData;
}
}

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fileFormatVersion: 2
guid: e6ae0d7bf0164ff793609e7f161fd7e3
timeCreated: 1774200023

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using System;
using System.Collections.Generic;
using ZLinq;
namespace Nox.Game {
public interface IModifierResolver {
int Resolve(int baseValue, IEnumerable<IModifier> modifiers, IEntityDefinition entity = null);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, CombatScoreType combatScoreType);
}
/// <summary>
/// Collects modifiers from an entity's direct modifiers and perk-granted modifiers,
/// then resolves them against a base value.
///
/// Resolution order:
/// 1. Flat — sum of all flat values replaces the base
/// 2. Addition — summed and added to the running total
/// 3. Percentage — summed into a single multiplier applied to the post-addition total
/// 4. Multiplication — each factor applied sequentially to the running total
///
/// If a modifier has a ScalingSource set, its Value is multiplied by the entity's
/// current value for that source before being applied. For example, a modifier with
/// Target=Health, ScalingSource=Might, Operation=Addition, Value=2 means "+2 Health
/// per point of Might".
/// </summary>
public sealed class ModifierResolver : IModifierResolver {
public int Resolve(int baseValue, IEnumerable<IModifier> modifiers, IEntityDefinition entity = null) {
if(modifiers == null) {
return baseValue;
}
float flatSum = 0f;
float addSum = 0f;
float pctSum = 0f;
var mulValues = new List<float>();
var hasFlat = false;
foreach(var m in modifiers) {
if(m == null || m.Operation == ModifierOperation.None) {
continue;
}
var effectiveValue = ResolveScaling(m, entity);
switch(m.Operation) {
case ModifierOperation.Flat:
flatSum += effectiveValue;
hasFlat = true;
break;
case ModifierOperation.Addition:
addSum += effectiveValue;
break;
case ModifierOperation.Percentage:
pctSum += effectiveValue;
break;
case ModifierOperation.Multiplication:
mulValues.Add(effectiveValue);
break;
}
}
float result = hasFlat ? flatSum : baseValue;
result += addSum;
result *= 1f + (pctSum / 100f);
foreach(var mul in mulValues) {
result *= mul;
}
return (int)Math.Round(result);
}
private static float ResolveScaling(IModifier modifier, IEntityDefinition entity) {
var value = modifier.Value;
if(entity == null || modifier.ScalingSource == null || !modifier.ScalingSource.IsSet) {
return value;
}
var source = modifier.ScalingSource;
var sourceValue = source.Type switch {
ModifierTargetType.Attribute when entity.Attributes?.attributes != null =>
entity.Attributes.GetValue(source.AttributeType),
ModifierTargetType.Stat when entity.Stats?.stats != null =>
entity.Stats.GetValue(source.StatType),
_ => 0
};
return value * sourceValue;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(statType));
return result;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(attributeType));
return result;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, CombatScoreType combatScoreType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
CollectFromEntity(entity, result, m => m.Target != null && m.Target.Matches(combatScoreType));
return result;
}
private static bool MeetsRequirements(IModifier modifier, IEntityDefinition entity) {
var requirements = modifier.Requirements;
if(requirements == null || requirements.Count == 0) {
return true;
}
for(int i = 0; i < requirements.Count; i++) {
if(!requirements[i].IsMet(entity.Attributes)) {
return false;
}
}
return true;
}
private static void CollectFromEntity(IEntityDefinition entity, List<IModifier> result, Func<IModifier, bool> predicate) {
if(entity.Modifiers?.modifiers != null) {
foreach(var m in entity.Modifiers.modifiers) {
if(m != null && predicate(m) && MeetsRequirements(m, entity)) {
result.Add(m);
}
}
}
if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && predicate(m)) {
result.Add(m);
}
}
}
}
}
}
}

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fileFormatVersion: 2
guid: 130a7ebdbcf2417392d8fc3f9ae76eb2
timeCreated: 1774176049

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using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public class PartyCreatorModel {
private readonly ICharacterFactory characterFactory;
private readonly IPartyFactory partyFactory;
private readonly List<CharacterCreationRequest> characterCreationRequests;
private readonly PartySettings partySettings;
public PartyCreatorModel(ICharacterFactory characterFactory,
IPartyFactory partyFactory,
List<CharacterCreationRequest> characterCreationRequests,
PartySettings partySettings) {
this.characterFactory = characterFactory;
this.partyFactory = partyFactory;
this.characterCreationRequests = characterCreationRequests;
this.partySettings = partySettings;
}
public PartyDefinition CreatePartyForNewRun() {
if(characterCreationRequests.Count > partySettings.maxPartySize) {
throw new System.ArgumentException("Too many characters requested.");
}
var protagonist = characterFactory.CreateProtagonist(characterCreationRequests.Find(r => r.Role == CharacterRole.Protagonist));
return partyFactory.Create(protagonist);
}
}
}

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fileFormatVersion: 2
guid: f231d6e487bc4577847de98936498bde
timeCreated: 1772644731

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using System;
using System.Collections.Generic;
using ZLinq;
namespace Nox.Game {
public interface IPartyFactory {
PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null);
}
public sealed class PartyFactory : IPartyFactory {
private readonly PartySettings partySettings;
private readonly StarterCharacterSettings starterCharacterSettings;
public PartyFactory(PartySettings partySettings, StarterCharacterSettings starterCharacterSettings) {
this.partySettings = partySettings;
this.starterCharacterSettings = starterCharacterSettings;
}
public PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null) {
if(protagonist == null) {
throw new ArgumentNullException(nameof(protagonist));
}
var party = new PartyDefinition {
maxPartySize = partySettings.maxPartySize <= 0 ? int.MaxValue : partySettings.maxPartySize
};
var protagonistClone = protagonist.Clone();
protagonistClone.Role = CharacterRole.Protagonist;
party.members.Add(protagonistClone);
if(companions != null) {
foreach(var companion in companions.AsValueEnumerable().Where(c => c != null)) {
var companionClone = companion.Clone();
companionClone.Role = CharacterRole.Companion;
party.members.Add(companionClone);
}
}
ValidateParty(party);
return party;
}
private void ValidateParty(PartyDefinition party) {
if(party.members.Count > party.maxPartySize) {
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
}
var protagonistCount = party.members.AsValueEnumerable().Count(m => m.Role == CharacterRole.Protagonist);
if(protagonistCount != 1) {
throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
}
var uniqueIds = party.members.AsValueEnumerable()
.Where(m => m.Id != Guid.Empty)
.Select(m => m.Id)
.Distinct()
.Count();
if(uniqueIds != party.members.Count) {
throw new ArgumentException("Party contains duplicate or missing character ids.");
}
}
}
}

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fileFormatVersion: 2
guid: f54ae3aaf9da4f5eaeb6d1cafe83a74f
timeCreated: 1774183779

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using UnityEngine;
namespace Nox.Game {
public class PartyReference : MonoBehaviour {
}
}

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fileFormatVersion: 2
guid: 067750df0e87b834bbbb239b7c03abb4

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using System;
using System.Collections.Generic;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "DefaultPartySettings", menuName = "Nox/Database/Entities/Default Party Settings")]
public class PartySettings : ScriptableObject {
[Header("Party System Defaults")]
public int maxPartySize = 4;
[Header("This will be default starting set")]
public string testStartingSetId;
[Header("Party Definition Sets")]
public List<PartyDefinitionSet> testPartyDefinitionSets;
private void OnValidate() {
if(String.IsNullOrEmpty(testStartingSetId)) {
Debug.LogError("DefaultPartySettings: startingSetId cannot be null or empty");
return;
}
foreach(var partyDefinitionSet in testPartyDefinitionSets) {
var partyDefinition = partyDefinitionSet.partyDefinition;
if(partyDefinition == null) {
return;
}
for(var i = 0; i < partyDefinition.maxPartySize; i++) {
if (partyDefinition.members.Count <= i) {
partyDefinition.members.Add(new CharacterDefinition());
}
}
if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
continue;
}
Debug.LogError($"Party definition '{partyDefinitionSet.id}' has more members than the maximum allowed size.Removing extra members.");
partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
}
}
}
[Serializable]
public sealed class PartyDefinitionSet {
public string id;
public bool isTestingSet;
public PartyDefinition partyDefinition;
}
}

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fileFormatVersion: 2
guid: ff702898b3cd4100b9b8230f04711fa9
timeCreated: 1774195937

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using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
public interface IPerk {
Guid Id { get; }
string Name { get; }
ModifiersData Modifiers { get; }
}
public interface IPerkFactory {
IReadOnlyCollection<IPerk> GetAll();
IPerk GetById(Guid perkId);
IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character);
bool TryAddPerk(IEntityDefinition character, Guid perkId);
}
[Serializable]
public sealed class PerkDefinition : IPerk {
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public ModifiersData Modifiers { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
}
[Serializable]
public sealed class PerksData {
public List<PerkDefinition> perks = new ();
public override string ToString() {
return $"Perks: {string.Join(", ", perks.Select(perk => $"{perk.Name}"))}";
}
}
public sealed class PerkFactory : IPerkFactory {
private readonly Dictionary<Guid, IPerk> perkPool = new ();
public PerkFactory(PerksRegistry perksRegistry) {
if(!perksRegistry) {
throw new ArgumentNullException(nameof(perksRegistry));
}
var allAvailablePerks = perksRegistry.perksData;
foreach(var perk in allAvailablePerks.perks) {
perkPool.Add(perk.Id, perk);
}
}
public IReadOnlyCollection<IPerk> GetAll() {
return perkPool.Values.AsValueEnumerable().ToList();
}
public IPerk GetById(Guid perkId) {
perkPool.TryGetValue(perkId, out var perk);
return perk;
}
public IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character) {
if(character == null) {
return perkPool.Values.AsValueEnumerable().ToList();
}
var ownedPerkIds = character.Perks.perks.AsValueEnumerable()
.Select(p => p.Id)
.ToHashSet();
return perkPool.Values.AsValueEnumerable().Where(p => !ownedPerkIds.Contains(p.Id)).ToList();
}
public bool TryAddPerk(IEntityDefinition character, Guid perkId) {
if(character == null) {
return false;
}
if(perkId == Guid.Empty) {
GlobalLogger.LogException("Cannot add a perk with an empty Id!", LogCategory.GameLogic);
}
if(character.Perks.perks.AsValueEnumerable().Any(p => p != null && p.Id == perkId)) {
return false;
}
if(!perkPool.TryGetValue(perkId, out var perk)) {
return false;
}
character.Perks.perks.Add(new PerkDefinition {
Id = perk.Id,
Name = perk.Name,
Modifiers = perk.Modifiers
});
return true;
}
}
}

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fileFormatVersion: 2
guid: 1de2461f550e4ef8a324d5746222898f
timeCreated: 1774183789

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using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
public class PerksRegistry : ScriptableObject {
public PerksData perksData;
}
}

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fileFormatVersion: 2
guid: 0adb42b13ce44d8792247246a49e9c3f
timeCreated: 1774179294

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using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
public class StarterCharacterSettings: ScriptableObject {
[Header("Character Creation Defaults")]
public DistributionPointsPerClass[] distributionPointsPerClass;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
}
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class DistributionPointsPerClass {
public CharacterClass @class;
public int points;
}
}

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fileFormatVersion: 2
guid: 1bbecc15c7cd4a7ca90ce17b3d3d75f0
timeCreated: 1774184829