First commit
This commit is contained in:
33
Assets/Code/GameState/Entities/CharacterAttributesFactory.cs
Normal file
33
Assets/Code/GameState/Entities/CharacterAttributesFactory.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using ZLinq;
|
||||
|
||||
namespace Nox.Game {
|
||||
public interface ICharacterAttributesFactory {
|
||||
EntityAttributes Create(IEntityDefinition entityDefinition);
|
||||
}
|
||||
|
||||
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
|
||||
private readonly IModifierResolver modifierResolver;
|
||||
|
||||
public CharacterAttributesFactory(IModifierResolver modifierResolver) {
|
||||
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
|
||||
}
|
||||
|
||||
public EntityAttributes Create(IEntityDefinition entityDefinition) {
|
||||
var attributes = entityDefinition.Attributes;
|
||||
|
||||
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
|
||||
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
|
||||
}
|
||||
|
||||
return new EntityAttributes {
|
||||
attributes = attributes.attributes.AsValueEnumerable()
|
||||
.Select(a => {
|
||||
var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
|
||||
return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers, entityDefinition));
|
||||
})
|
||||
.ToArray()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user