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28
Assets/Code/GameState/Entities/PartyCreatorModel.cs
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28
Assets/Code/GameState/Entities/PartyCreatorModel.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Nox.Game {
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public class PartyCreatorModel {
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private readonly ICharacterFactory characterFactory;
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private readonly IPartyFactory partyFactory;
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private readonly List<CharacterCreationRequest> characterCreationRequests;
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private readonly PartySettings partySettings;
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public PartyCreatorModel(ICharacterFactory characterFactory,
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IPartyFactory partyFactory,
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List<CharacterCreationRequest> characterCreationRequests,
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PartySettings partySettings) {
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this.characterFactory = characterFactory;
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this.partyFactory = partyFactory;
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this.characterCreationRequests = characterCreationRequests;
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this.partySettings = partySettings;
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}
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public PartyDefinition CreatePartyForNewRun() {
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if(characterCreationRequests.Count > partySettings.maxPartySize) {
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throw new System.ArgumentException("Too many characters requested.");
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}
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var protagonist = characterFactory.CreateProtagonist(characterCreationRequests.Find(r => r.Role == CharacterRole.Protagonist));
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return partyFactory.Create(protagonist);
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}
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}
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}
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