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50
Assets/Code/GameState/Entities/PartySettings.cs
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50
Assets/Code/GameState/Entities/PartySettings.cs
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using System;
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using System.Collections.Generic;
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using ZLinq;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "DefaultPartySettings", menuName = "Nox/Database/Entities/Default Party Settings")]
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public class PartySettings : ScriptableObject {
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[Header("Party System Defaults")]
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public int maxPartySize = 4;
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[Header("This will be default starting set")]
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public string testStartingSetId;
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[Header("Party Definition Sets")]
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public List<PartyDefinitionSet> testPartyDefinitionSets;
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private void OnValidate() {
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if(String.IsNullOrEmpty(testStartingSetId)) {
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Debug.LogError("DefaultPartySettings: startingSetId cannot be null or empty");
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return;
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}
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foreach(var partyDefinitionSet in testPartyDefinitionSets) {
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var partyDefinition = partyDefinitionSet.partyDefinition;
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if(partyDefinition == null) {
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return;
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}
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for(var i = 0; i < partyDefinition.maxPartySize; i++) {
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if (partyDefinition.members.Count <= i) {
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partyDefinition.members.Add(new CharacterDefinition());
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}
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}
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if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
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continue;
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}
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Debug.LogError($"Party definition '{partyDefinitionSet.id}' has more members than the maximum allowed size.Removing extra members.");
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partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
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}
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}
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}
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[Serializable]
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public sealed class PartyDefinitionSet {
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public string id;
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public bool isTestingSet;
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public PartyDefinition partyDefinition;
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}
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}
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