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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using Nox.Game.UI;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
public class AdventureModePrefabs: ScenePrefabs {
public GuiReferences guiReferencesPrefab;
public MapReference mapReferencePrefab;
public MapLocationsReference mapLocationsReferencePrefab;
public PartyReference partyReferencePrefab;
}
}

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fileFormatVersion: 2
guid: e7cce6bb84bb20741a560389ab887769

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using Jovian.Calendar;
using Jovian.EncounterSystem;
using Jovian.PopupSystem;
using Jovian.PopupSystem.UI;
using Jovian.SaveSystem;
using Jovian.ZoneSystem;
using Nox.Core;
using Nox.Platform;
using Nox.Game.UI;
using Nox.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using ZLinq;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.Game {
public class AdventureData {
public bool isPartyMoving;
public int currentDay = 0;
public int suppliesAvailable = -1;
public float currentTime = -1f;
public DayPhase currentDayPhase = DayPhase.Morning;
}
public class AdventurePlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PlayModeSettings bootstrapSettings;
private readonly GameDataState gameDataState;
private readonly ISaveSystem saveSystem;
private readonly PartyDefinition partyDefinition;
private readonly AdventureSettings adventureSettings;
private AdventureData adventureData;
private AdventureModePrefabs scenePrefabs;
private ICameraController cameraController;
private MapReference mapRef;
private PartyMovementHandler partyMovementHandler;
private PartyReference partyRef;
private MapLocationsReference mapLocationsReference;
private InputSystem_Actions inputActions;
private AdventureView adventureView;
private ZoneSystem zoneSystem;
private GuiReferences guiReferences;
private TimeHandler timeHandler;
private PartyInventoryHandler partyInventoryHandler;
private PartyGuiView partyGuiView;
private IPopupSystem popupSystem;
private EncounterRegistry encounterRegistry;
private EncounterHandler encounterHandler;
private EncounterPrefabs encounterPrefabs;
public AdventurePlayMode(
PlatformSettings platformSettings,
PartyDefinition partyDefinition,
PlayModeSettings bootstrapSettings,
GameDataState gameDataState,
ISaveSystem saveSystem,
AdventureSettings adventureSettings,
AdventureData adventureData) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
this.bootstrapSettings = bootstrapSettings;
this.gameDataState = gameDataState;
this.saveSystem = saveSystem;
this.adventureSettings = adventureSettings;
this.adventureData = adventureData;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
inputActions = platformSettings.inputSettings.inputActions;
if(IsGameModeInitialized) {
inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable();
partyMovementHandler.ConsumeNextClick();
return;
}
Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.AsValueEnumerable().FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
.WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
}
private void InitializeGameMode(AsyncOperation obj) {
inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable();
Debug.Log("Entering Adventure Play Mode");
if(partyDefinition == null) {
var restoreResult = NoxSaveData.RestoreSavedData(saveSystem, gameDataState, ref adventureData);
if(restoreResult == null) {
Debug.LogError("AdventurePlayMode: no save data found for auto-recovery. Party will be null.");
}
}
encounterRegistry ??= Addressables.LoadAssetAsync<EncounterRegistry>("EncounterRegistry").WaitForCompletion();
scenePrefabs ??= Addressables.LoadAssetAsync<AdventureModePrefabs>("AdventureMapPrefabs").WaitForCompletion();
encounterPrefabs = Addressables.LoadAssetAsync<EncounterPrefabs>("EncounterPrefabs").WaitForCompletion();
mapRef ??= Object.FindFirstObjectByType<MapReference>();
partyRef ??= Object.FindFirstObjectByType<PartyReference>();
if(partyRef && gameDataState.savedPartyPosition.HasValue) {
partyRef.transform.position = gameDataState.savedPartyPosition.Value;
}
mapLocationsReference ??= Object.FindFirstObjectByType<MapLocationsReference>();
if(!mapRef) {
mapRef ??= Object.Instantiate(scenePrefabs.mapReferencePrefab);
}
cameraController ??= new CameraController(platformSettings, mapRef);
cameraController.Initialize();
if(adventureData.suppliesAvailable == -1) {
adventureData.suppliesAvailable = adventureSettings.maxSupplies;
}
if(Mathf.Approximately(adventureData.currentTime, -1f)) {
adventureData.currentTime = 0.25f;
}
partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
partyInventoryHandler.Initialize();
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
var worldClock = new WorldClock(calendarSettings);
timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
partyMovementHandler ??= new PartyMovementHandler(
partyRef,
cameraController,
mapLocationsReference,
platformSettings.inputSettings,
encounterHandler,
adventureData,
adventureSettings);
partyMovementHandler.Initialize();
guiReferences ??= Object.FindFirstObjectByType<GuiReferences>();
adventureView ??= new AdventureView(gameDataState, guiReferences, inputActions, adventureData, adventureSettings, worldClock);
adventureView.Initialize();
if(partyGuiView == null && guiReferences.partyMemberSlotPrefab != null) {
var portraitsHolder = Addressables.LoadAssetAsync<PortraitsHolder>("PortraitsHolder").WaitForCompletion();
if(popupSystem == null) {
var popupSettings = Addressables.LoadAssetAsync<PopupSettings>("PopupSettings").WaitForCompletion();
var popupViewPrefab = Addressables.LoadAssetAsync<GameObject>("PopupReferencePrefab").WaitForCompletion().GetComponent<PopupReference>();
var guiCanvas = guiReferences.GetComponentInParent<Canvas>().transform;
popupSystem = new PopupSystem(popupSettings, popupViewPrefab, guiCanvas);
popupSystem.RegisterCategory(PopupCategory.Character, priority: 10);
}
partyGuiView = new PartyGuiView(guiReferences.portraitsContainer, guiReferences.partyMemberSlotPrefab, portraitsHolder, popupSystem);
partyGuiView.Initialize(partyDefinition);
}
IsGameModeInitialized = true;
}
public void Tick() {
if(!IsGameModeInitialized || gameDataState.ActiveParty == null) {
return;
}
timeHandler.Tick();
partyInventoryHandler.Tick();
partyMovementHandler.Tick();
encounterHandler.Tick();
adventureView.Tick();
partyGuiView?.Tick();
popupSystem?.Tick(Time.deltaTime);
if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
gameDataState.ChangePlayMode(PlayMode.PauseMenu);
}
}
public void LateTick() {
if(!IsGameModeInitialized) {
return;
}
cameraController.Tick();
}
public NoxSavedDataSet CaptureNoxSaveData() {
return new NoxSavedDataSet {
activePlayMode = PlayMode.Adventure,
activeParty = partyDefinition,
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero,
adventureData = this.adventureData
};
}
public void ExitGameMode() {
inputActions.Player.Disable();
inputActions.UI.PauseMenu.Disable();
}
public void Dispose() {
partyGuiView?.Dispose();
popupSystem?.Dispose();
cameraController?.Dispose();
partyMovementHandler?.Dispose();
encounterHandler?.Dispose();
encounterRegistry = null;
Resources.UnloadUnusedAssets();
}
}
}

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fileFormatVersion: 2
guid: eb1c247bb12a45a587e8ae7d013038d7
timeCreated: 1771156737

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using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
public class AdventureSettings : ScriptableObject {
public int dayLength = 10;
public int maxSupplies = 20;
[Header("Party Data")]
public float partyBaseSpeed = 3f;
}
}

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fileFormatVersion: 2
guid: 1d2424482c4843c0b7a33a9cc67411b2
timeCreated: 1771786400

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class CombatPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public CombatPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("CombatPlayMode started without PartyData.");
}
Debug.Log("Entering Combat Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: 087dc559ae894cd8b9a9dee5c6e3b64c
timeCreated: 1772367690

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fileFormatVersion: 2
guid: d6216fd41db9494aaa6c127d9d790b93
timeCreated: 1776506857

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Nox.Game {
public class AnswerReference : MonoBehaviour {
public TextMeshProUGUI number;
public TextMeshProUGUI dialogText;
public Button button;
}
}

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fileFormatVersion: 2
guid: 0c14350aeeed44a28d98d22c6ef048dc
timeCreated: 1777235448

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using Jovian.EncounterSystem;
using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class EncounterHandler {
private readonly ZoneSystem zoneSystem;
private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView;
private string previousZoneId;
private IEncounter activeEncounter;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry;
encounterView = new EncounterView(encounterPrefabs);
encounterView.OptionSelected += OnOptionSelected;
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
}
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
}
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
}
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
encounter = null;
if(zoneContext.isSafe) {
return false;
}
var randomChance = Random.Range(0f, 1f);
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
if(!shouldTrigger) {
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> none");
return false;
}
encounter = encounterKind == null
? encounterRegistry.GetRandomEncounter(encounterTableId)
: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
var resultName = encounter?.EncounterDefinition?.name ?? "none";
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
return encounter != null;
}
private void VerifyZones(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
return;
}
var currentZoneId = zoneContext.resolvedZoneId;
if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}");
}
previousZoneId = currentZoneId;
}
}
private void TriggerEncounter(IEncounter encounter) {
switch(encounter.EncounterDefinition.Kind) {
case CombatKind:
return;
default:
activeEncounter = encounter;
encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show();
break;
}
}
private void OnOptionSelected(int optionIndex) {
if(activeEncounter == null) {
return;
}
var options = activeEncounter.EncounterDialogOptionSet?.options;
if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
return;
}
ResolveOption(activeEncounter, options[optionIndex]);
encounterView?.Hide();
activeEncounter = null;
}
private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
if(option?.events == null) {
return;
}
for(var i = 0; i < option.events.Count; i++) {
var encounterEvent = option.events[i];
if(encounterEvent == null) {
continue;
}
switch(encounterEvent) {
case ChainToEncounterEvent chain:
if(AskForEncounter(chain.nextEncounterId, out var next)) {
TriggerEncounter(next);
return;
}
break;
case LogEvent log:
Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
break;
case StartCombatEvent _:
case GiveRewardEvent _:
Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
break;
}
}
}
public void CheckForEncounters(Vector3 position) {
VerifyZones(position);
}
public void Tick() { }
public void Dispose() {
if(encounterView != null) {
encounterView.OptionSelected -= OnOptionSelected;
encounterView.Dispose();
}
activeEncounter = null;
}
}
}

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fileFormatVersion: 2
guid: 523274f9158f453dbfac02601a77c3f7
timeCreated: 1776506833

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using Jovian.EncounterSystem;
using System;
namespace Nox.Game {
[Serializable]
public class CombatKind : IEncounterKind { }
[Serializable]
public class SocialKind : IEncounterKind { }
[Serializable]
public class PuzzleKind : IEncounterKind { }
[Serializable]
public class ExplorationKind : IEncounterKind { }
[Serializable]
public class TutorialKind : IEncounterKind { }
[Serializable]
public class HazardKind : IEncounterKind { }
[Serializable]
public class OtherKind : IEncounterKind { }
}

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fileFormatVersion: 2
guid: abf01048c404a0240ad538b65a15f5fb

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using Jovian.EncounterSystem;
using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "EncounterPrefabs", menuName = "Nox/EncounterPrefabs")]
public class EncounterPrefabs : ScriptableObject {
public EncounterSet[] encounterSets;
}
[Serializable]
public class EncounterSet {
[field: SerializeReference, SubclassSelector]
public IEncounterKind encounterKind;
public EncounterReference encounterReference;
public AnswerReference answerReference;
}
}

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fileFormatVersion: 2
guid: 7fc36c84acd04836b1280aba57a64e24
timeCreated: 1777229589

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using Jovian.EncounterSystem;
using Nox.Game.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Nox.Game {
public class EncounterView : IMenuView {
private const int MaxAnswers = 4;
private readonly EncounterPrefabs encounterPrefabs;
private readonly Dictionary<Type, EncounterReference> kindToReference = new();
private readonly Dictionary<Type, List<AnswerReference>> kindToAnswerPool = new();
private IEncounter currentEncounter;
private EncounterReference currentReference;
private List<AnswerReference> currentAnswerPool;
public event Action<int> OptionSelected;
public EncounterView(EncounterPrefabs encounterPrefabs) {
this.encounterPrefabs = encounterPrefabs;
}
public void SetCurrentEncounter(IEncounter encounter) {
currentEncounter = encounter;
}
public void Initialize() { }
public void Show() {
if(currentEncounter?.EncounterDefinition?.Kind == null) {
return;
}
if(currentReference) {
currentReference.gameObject.SetActive(false);
}
var kindType = currentEncounter.EncounterDefinition.Kind.GetType();
var set = encounterPrefabs.encounterSets
.FirstOrDefault(s => s.encounterKind != null && s.encounterKind.GetType() == kindType);
if(set == null || !set.encounterReference) {
return;
}
if(!kindToReference.TryGetValue(kindType, out var reference) || !reference) {
reference = UnityEngine.Object.Instantiate(set.encounterReference);
kindToReference[kindType] = reference;
}
currentReference = reference;
currentAnswerPool = GetOrBuildAnswerPool(kindType, set);
PopulateEncounterReference();
currentReference.gameObject.SetActive(true);
}
public void Hide() {
if(currentReference) {
currentReference.gameObject.SetActive(false);
}
DeactivateAnswers(currentAnswerPool);
}
public void Tick() { }
private List<AnswerReference> GetOrBuildAnswerPool(Type kindType, EncounterSet set) {
if(kindToAnswerPool.TryGetValue(kindType, out var pool) && pool != null) {
return pool;
}
pool = new List<AnswerReference>(MaxAnswers);
kindToAnswerPool[kindType] = pool;
if(!set.answerReference || !currentReference.encounterOptionsContainer) {
return pool;
}
for(var i = 0; i < MaxAnswers; i++) {
var answer = UnityEngine.Object.Instantiate(set.answerReference, currentReference.encounterOptionsContainer);
answer.gameObject.SetActive(false);
pool.Add(answer);
}
return pool;
}
private void PopulateEncounterReference() {
var definition = currentEncounter.EncounterDefinition;
var visuals = currentEncounter.EncounterVisuals;
if(currentReference.encounterName) {
currentReference.encounterName.text = definition.name;
}
if(currentReference.encounterDescription) {
currentReference.encounterDescription.text = definition.description;
}
if(currentReference.encounterArt && visuals != null) {
currentReference.encounterArt.sprite = visuals.encounterArt;
}
PopulateAnswers();
}
private void PopulateAnswers() {
DeactivateAnswers(currentAnswerPool);
var optionSet = currentEncounter.EncounterDialogOptionSet;
if(currentAnswerPool == null || optionSet?.options == null) {
return;
}
var count = Mathf.Min(optionSet.options.Count, currentAnswerPool.Count);
for(var i = 0; i < count; i++) {
var option = optionSet.options[i];
var answer = currentAnswerPool[i];
if(option == null || !answer) {
continue;
}
if(answer.number) {
answer.number.text = (i + 1).ToString();
}
if(answer.dialogText) {
answer.dialogText.text = option.text.Resolve(optionSet.library);
}
BindAnswerButton(answer, i);
answer.gameObject.SetActive(true);
}
}
private void BindAnswerButton(AnswerReference answer, int optionIndex) {
var button = answer.button ? answer.button : answer.GetComponentInChildren<UnityEngine.UI.Button>(true);
if(!button) {
return;
}
button.onClick.RemoveAllListeners();
button.onClick.AddListener(() => OptionSelected?.Invoke(optionIndex));
}
private static void DeactivateAnswers(List<AnswerReference> pool) {
if(pool == null) {
return;
}
for(var i = 0; i < pool.Count; i++) {
if(pool[i]) {
pool[i].gameObject.SetActive(false);
}
}
}
public void Dispose() {
foreach(var reference in kindToReference.Values) {
if(reference) {
UnityEngine.Object.Destroy(reference.gameObject);
}
}
kindToReference.Clear();
kindToAnswerPool.Clear();
currentReference = null;
currentAnswerPool = null;
currentEncounter = null;
OptionSelected = null;
}
}
}

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fileFormatVersion: 2
guid: b69490c9f1d8471a84b4594d1b1be117
timeCreated: 1776590016

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using Jovian.EncounterSystem;
using System;
namespace Nox.Game {
[Serializable]
public class CurrencyRewardKind : IRewardKind {
public string currencyId;
public int amount;
}
[Serializable]
public class ItemRewardKind : IRewardKind {
public string itemId;
public int quantity;
}
[Serializable]
public class ExperienceRewardKind : IRewardKind {
public int amount;
}
[Serializable]
public class UnlockableRewardKind : IRewardKind {
public string unlockableId;
}
[Serializable]
public class OtherRewardKind : IRewardKind {
}
}

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fileFormatVersion: 2
guid: 7895041af87249e4c8458a07b0bc6b2c

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#nullable enable
namespace Nox.Game.UI {
public interface IMenuView {
void Initialize();
void Show();
void Hide();
void Tick();
}
}

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fileFormatVersion: 2
guid: e99c535c23cc449984dcd145f4c1bec8
timeCreated: 1772374016

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using TMPro;
using UnityEngine;
namespace Nox.Game {
public class MapLocation : MonoBehaviour {
public SpriteRenderer icon;
public SpriteRenderer highlight;
public TextMeshProUGUI nameText;
}
}

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fileFormatVersion: 2
guid: 436b68ae9b9d347469b78e52a5aa7b53

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using UnityEngine;
namespace Nox.Game {
public class MapLocationsReference : MonoBehaviour {
public NoxLocationInfo [] mapLocations;
}
}

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fileFormatVersion: 2
guid: bdd66cc132efc3640b46bf53dedcbcb4

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using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class MapReference : MonoBehaviour {
public GameObject mapPlane;
public ZonesObjectHolder zonesObjectHolder;
}
}

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fileFormatVersion: 2
guid: 7c173f913efc6004faf5dd75e96b32fe

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using System;
using UnityEngine;
namespace Nox.Game {
public enum NoxMapLocations {
None,
City1,
City2,
Village1,
Village2,
Ruin1,
Ruin2
}
[Serializable]
public class NoxLocationInfo {
public NoxMapLocations locationId;
public MapLocation mapLocation;
}
}

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fileFormatVersion: 2
guid: 535e7fdf7ddb4c1f9edf7254c3bb0acd
timeCreated: 1771763769

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namespace Nox.Game {
public class PartyInventoryHandler {
private readonly AdventureData adventureData;
private readonly AdventureSettings adventureSettings;
private int currentDay;
public PartyInventoryHandler(AdventureData adventureData, AdventureSettings adventureSettings) {
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
}
public void Initialize() {
currentDay = adventureData.currentDay;
}
public void Tick() {
if(currentDay != adventureData.currentDay) {
currentDay = adventureData.currentDay;
if(adventureData.suppliesAvailable > 0) {
adventureData.suppliesAvailable--;
}
}
}
}
}

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fileFormatVersion: 2
guid: c4a1ab7b529042ca8bf42714b383f918
timeCreated: 1773614576

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
namespace Nox.Game {
public class PartyMovementHandler {
private readonly PartyReference partyReference;
private readonly ICameraController cameraController;
private readonly InputSystem_Actions inputActions;
private readonly MapLocationsReference mapLocationsReference;
private readonly EncounterHandler encounterHandler;
private readonly AdventureSettings adventureSettings;
private readonly float maxDistance = 100f;
private readonly AdventureData adventureData;
private bool partyCanMove;
private Vector3 targetPosition;
private bool shouldHover;
private MapLocation currentSelectedPoi;
private bool hasClicked;
private bool skipNextClick;
public LayerMask clickToMoveMask = LayerMask.GetMask("Clickable");
public LayerMask hoverOverMask = LayerMask.GetMask("Hoverable");
public PartyMovementHandler(
PartyReference partyReference,
ICameraController cameraController,
MapLocationsReference mapLocationsReference,
Input.InputSettings inputSettings,
EncounterHandler encounterHandler,
AdventureData adventureData,
AdventureSettings adventureSettings) {
this.partyReference = partyReference;
this.cameraController = cameraController;
this.mapLocationsReference = mapLocationsReference;
this.encounterHandler = encounterHandler;
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
inputActions = inputSettings.inputActions;
}
public void Initialize() {
inputActions.Player.ClickOnMap.performed += OnClickOnMap;
}
public void ConsumeNextClick() {
skipNextClick = true;
}
private void OnClickOnMap(InputAction.CallbackContext obj) {
if(!obj.action.WasReleasedThisFrame()) {
return;
}
hasClicked = true;
}
private void HandleHoverableLocation(RaycastHit hitInfo) {
var go = hitInfo.collider.gameObject;
if(!go.transform.parent.TryGetComponent(out MapLocation mapLocation)) {
return;
}
currentSelectedPoi = mapLocation;
mapLocation.highlight.gameObject.SetActive(true);
}
private void HandleClickableLocation() {
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
if(!Physics.Raycast(ray, out var clickHit, maxDistance, clickToMoveMask, QueryTriggerInteraction.Ignore)) {
return;
}
if(!clickHit.collider.gameObject.transform.parent.TryGetComponent(out MapReference mapReference)) {
return;
}
if(ValidateMoveLocation(clickHit)) {
targetPosition = clickHit.point;
partyCanMove = true;
}
}
private bool ValidateMoveLocation(object hitInfoPoint) {
return true;
}
public void Tick() {
HandleHover();
if(hasClicked) {
hasClicked = false;
// should it skip next click to avoid click-through from the pause menu?
if(skipNextClick) {
skipNextClick = false;
return;
}
if(EventSystem.current.IsPointerOverGameObject()) {
return;
}
HandleClickableLocation();
}
if(!partyCanMove) {
adventureData.isPartyMoving = false;
return;
}
if(Vector3.Distance(partyReference.transform.position, targetPosition) < 0.05f) {
partyReference.transform.position = targetPosition;
VerifyPointsOfInterest();
partyCanMove = false;
}
adventureData.isPartyMoving = true;
partyReference.transform.position = Vector3.MoveTowards(
new Vector3(partyReference.transform.position.x, 0,
partyReference.transform.position.z), targetPosition,
Time.deltaTime * adventureSettings.partyBaseSpeed);
encounterHandler?.CheckForEncounters(partyReference.transform.position);
}
private void HandleHover() {
if(EventSystem.current.IsPointerOverGameObject()) {
return;
}
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
if(Physics.Raycast(ray, out var hoverHit, maxDistance, hoverOverMask, QueryTriggerInteraction.Ignore)) {
HandleHoverableLocation(hoverHit);
}
else {
currentSelectedPoi?.highlight.gameObject.SetActive(false);
currentSelectedPoi = null;
}
}
private void VerifyPointsOfInterest() {
foreach(var location in mapLocationsReference.mapLocations) {
if(Vector3.Distance(location.mapLocation.transform.position, partyReference.transform.position) < 0.4f) {
Debug.Log($"Arrived at {location.locationId}");
break;
}
}
}
public void Dispose() {
inputActions.Player.ClickOnMap.performed -= OnClickOnMap;
}
}
}

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fileFormatVersion: 2
guid: d2f697207298f2242aa2a8d36ef6a9b4

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#nullable enable
using Nox.Core;
using Nox.Platform;
using Nox.Game.UI;
using UnityEngine;
namespace Nox.Game {
public class PauseMenuPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly GameDataState gameDataState;
private PauseMenuReferences? pauseMenuReference;
private readonly IMenuView? pauseMenuView;
private readonly InputSystem_Actions inputActions;
public PauseMenuPlayMode(PlatformSettings platformSettings, GameDataState gameDataState, IMenuView pauseMenuView) {
this.platformSettings = platformSettings;
this.gameDataState = gameDataState;
this.pauseMenuView = pauseMenuView;
inputActions = platformSettings.inputSettings.inputActions;
inputActions.UI.Enable();
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
Debug.Log("Entering PauseMenu Play Mode");
pauseMenuView?.Initialize();
IsGameModeInitialized = true;
}
public void Tick() {
if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
pauseMenuView?.Hide();
gameDataState.ChangePlayMode(gameDataState.PreviousPlayMode);
}
pauseMenuView?.Tick();
}
public void LateTick() { }
public void ExitGameMode() {
pauseMenuView?.Hide();
}
public void Dispose() {
inputActions.UI.Disable();
}
}
}

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fileFormatVersion: 2
guid: eab5b722cabf4ec7b79af55838d24ed4
timeCreated: 1772367657

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class RestPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public RestPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("RestPlayMode started without PartyData.");
}
Debug.Log("Entering Rest Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: 67cb7d9e318d474694bc0addab3e8511
timeCreated: 1772367678

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using Jovian.Calendar;
using UnityEngine;
namespace Nox.Game {
public enum DayPhase {
Midnight,
Dawn,
Morning,
Afternoon,
Dusk,
Night
}
public class TimeHandler {
private readonly AdventureSettings adventureSettings;
private readonly AdventureData adventureData;
private readonly WorldClock worldClock;
private float localTime;
private static readonly (float start, DayPhase phase)[] PhaseThresholds = {
(0.00f, DayPhase.Midnight),
(0.05f, DayPhase.Night),
(0.17f, DayPhase.Dawn),
(0.25f, DayPhase.Morning),
(0.50f, DayPhase.Afternoon),
(0.75f, DayPhase.Dusk),
(0.90f, DayPhase.Night)
};
public TimeHandler(AdventureSettings adventureSettings, AdventureData adventureData, WorldClock worldClock) {
this.adventureSettings = adventureSettings;
this.adventureData = adventureData;
this.worldClock = worldClock;
localTime = adventureData.currentTime * adventureSettings.dayLength;
}
public void Tick() {
if(!adventureData.isPartyMoving) {
return;
}
localTime += Time.deltaTime;
if(localTime >= adventureSettings.dayLength) {
localTime -= adventureSettings.dayLength;
}
var normalized = localTime / adventureSettings.dayLength;
worldClock.Tick(normalized);
adventureData.currentTime = normalized;
adventureData.currentDayPhase = GetPhase(normalized);
}
private static DayPhase GetPhase(float t) {
var phase = DayPhase.Midnight;
foreach(var (start, p) in PhaseThresholds) {
if(t >= start) {
phase = p;
}
else {
break;
}
}
return phase;
}
}
}

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fileFormatVersion: 2
guid: 071a61f838db8e640b460ce029a8d5a5

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using Nox.Core;
using Nox.Platform;
using UnityEngine;
namespace Nox.Game {
public class TownPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyDefinition partyDefinition;
public TownPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyDefinition == null) {
Debug.LogWarning("TownPlayMode started without PartyData.");
}
Debug.Log("Entering Town Play Mode");
IsGameModeInitialized = true;
}
public void Tick() { }
public void LateTick() { }
public void ExitGameMode() { }
public void Dispose() { }
}
}

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fileFormatVersion: 2
guid: bd57598925a54bad93fe730e15023d94
timeCreated: 1772367666