First commit

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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
public class AdventureSettings : ScriptableObject {
public int dayLength = 10;
public int maxSupplies = 20;
[Header("Party Data")]
public float partyBaseSpeed = 3f;
}
}