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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor
{
public struct LabelWidth : IDisposable
{
public float PreviousWidth { get; }
public LabelWidth(float width)
{
PreviousWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = width;
}
public void Dispose()
{
EditorGUIUtility.labelWidth = PreviousWidth;
}
}
}