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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections
{
public static class SerializedCollectionsUtility
{
public static bool IsValidKey(object obj)
{
// we catch this error if we are not on the main thread and simply return false as we assume the object is null
try
{
return !(obj is Object unityObject && unityObject == null);
}
catch
{
return false;
}
}
}
}