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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace AYellowpaper.SerializedCollections
{
[Conditional("UNITY_EDITOR")]
public class SerializedDictionaryAttribute : Attribute
{
public readonly string KeyName;
public readonly string ValueName;
public SerializedDictionaryAttribute(string keyName = null, string valueName = null)
{
KeyName = keyName;
ValueName = valueName;
}
}
}