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122
Packages/com.jovian.encounter-system/Runtime/QuestProgress.cs
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122
Packages/com.jovian.encounter-system/Runtime/QuestProgress.cs
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using System;
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using System.Collections.Generic;
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namespace Jovian.EncounterSystem {
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/// <summary>
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/// Gated quest progression. Encounter E is gated iff some QuestKind encounter P has
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/// <c>P.nextEncounter == E</c> and P hasn't been resolved. Predecessor map is built once at
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/// construction; rolling and advancement are O(1).
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/// </summary>
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public class QuestProgress {
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private readonly HashSet<string> resolvedIds;
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private readonly Dictionary<string, IEncounter> predecessorOf;
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public event Action<IEncounter> QuestStarted;
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public event Action<IEncounter, IEncounter> QuestAdvanced;
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public event Action<IEncounter> QuestCompleted;
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public IReadOnlyCollection<string> ResolvedIds => resolvedIds;
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public QuestProgress(EncountersCollection encountersCollection) {
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var capacity = EstimateEncounterCount(encountersCollection);
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resolvedIds = new HashSet<string>(capacity);
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predecessorOf = new Dictionary<string, IEncounter>(capacity);
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IndexQuests(encountersCollection);
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}
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private static int EstimateEncounterCount(EncountersCollection collection) {
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if(collection?.encounterTables == null) {
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return 0;
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}
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var total = 0;
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for(int i = 0; i < collection.encounterTables.Length; i++) {
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var table = collection.encounterTables[i];
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if(table?.encounters != null) {
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total += table.encounters.Count;
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}
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}
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return total;
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}
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public bool IsGated(IEncounter encounter) {
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var id = encounter?.EncounterDefinition?.internalId;
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if(string.IsNullOrEmpty(id)) {
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return false;
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}
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if(!predecessorOf.TryGetValue(id, out var predecessor)) {
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return false;
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}
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return !resolvedIds.Contains(predecessor.EncounterDefinition.internalId);
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}
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public void OnEncounterTriggered(IEncounter encounter) {
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if(encounter?.EncounterDefinition.Kind is not QuestKind questKind) {
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return;
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}
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var id = encounter.EncounterDefinition?.internalId;
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if(string.IsNullOrEmpty(id) || !resolvedIds.Add(id)) {
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return;
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}
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var next = questKind.nextEncounter.Resolve();
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var hasPredecessor = predecessorOf.TryGetValue(id, out var predecessor);
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if(!hasPredecessor) {
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QuestStarted?.Invoke(encounter);
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}
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else {
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QuestAdvanced?.Invoke(predecessor, encounter);
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}
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if(next == null) {
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QuestCompleted?.Invoke(encounter);
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}
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}
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public void LoadResolvedIds(IEnumerable<string> ids) {
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resolvedIds.Clear();
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if(ids == null) {
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return;
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}
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foreach(var id in ids) {
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if(!string.IsNullOrEmpty(id)) {
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resolvedIds.Add(id);
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}
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}
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}
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private void IndexQuests(EncountersCollection collection) {
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if(collection?.encounterTables == null) {
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return;
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}
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for(int t = 0; t < collection.encounterTables.Length; t++) {
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var table = collection.encounterTables[t];
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if(table?.encounters == null) {
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continue;
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}
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for(int i = 0; i < table.encounters.Count; i++) {
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var encounter = table.encounters[i];
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if(encounter?.EncounterDefinition?.Kind is not QuestKind questKind) {
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continue;
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}
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var next = questKind.nextEncounter.Resolve();
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if(next == null) {
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continue;
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}
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var nextId = next.EncounterDefinition?.internalId;
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if(!string.IsNullOrEmpty(nextId)) {
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predecessorOf[nextId] = encounter;
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}
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}
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}
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}
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}
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}
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