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sbularca
2026-05-19 15:52:04 +02:00
commit 27b7aeee46
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using UnityEngine;
using UnityEditor;
namespace Jovian.Utilities.Editor {
[CustomPropertyDrawer(typeof(CustomRenderQueueMaterialList.MaterialRenderQueue))]
public class CustomRenderQueueMaterialListPropertyDrawer : PropertyDrawer {
private const float RENDERQUEUE_PROPERTY_WIDTH = 45f;
private const float GUI_PADDING = 2f;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var materialRect = new Rect(position.x, position.y, position.width - RENDERQUEUE_PROPERTY_WIDTH, position.height);
var renderQueueRect = new Rect(materialRect.xMax + GUI_PADDING, position.y, RENDERQUEUE_PROPERTY_WIDTH - GUI_PADDING, position.height);
EditorGUI.PropertyField(materialRect, property.FindPropertyRelative("material"), new GUIContent(string.Empty, "Material"));
EditorGUI.PropertyField(renderQueueRect, property.FindPropertyRelative("renderQueue"), new GUIContent(string.Empty, "RenderQueue"));
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
}