Wired in the encounters triggering and saving
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@@ -36,7 +36,14 @@ namespace Nox.Game {
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gameDataState.activeSessionId = latestSession.sessionId;
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gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
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gameDataState.ActiveParty = saveData.activeParty;
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adventureData = saveData.adventureData;
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adventureData.isPartyMoving = saveData.adventureData.isPartyMoving;
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adventureData.isEncounterActive = saveData.adventureData.isEncounterActive;
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adventureData.currentDay = saveData.adventureData.currentDay;
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adventureData.suppliesAvailable = saveData.adventureData.suppliesAvailable;
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adventureData.currentTime = saveData.adventureData.currentTime;
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adventureData.currentDayPhase = saveData.adventureData.currentDayPhase;
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adventureData.completedEncounterIds.Clear();
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adventureData.completedEncounterIds.AddRange(saveData.adventureData.completedEncounterIds);
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if(gameLogStore != null && saveData.gameLogData != null) {
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gameLogStore.RestoreFromSaveData(saveData.gameLogData);
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