Wired in the encounters triggering and saving

This commit is contained in:
Sebastian Bularca
2026-05-21 23:49:28 +02:00
parent 27b7aeee46
commit 8aea6f7eb3
9 changed files with 140 additions and 38 deletions

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using Jovian.Calendar;
using Jovian.EncounterSystem;
using Jovian.PopupSystem;
@@ -8,18 +9,23 @@ using Nox.Core;
using Nox.Platform;
using Nox.Game.UI;
using Nox.UI;
using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
using ZLinq;
using Object = UnityEngine.Object;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.Game {
[Serializable]
public class AdventureData {
public bool isPartyMoving;
public bool isEncounterActive;
public int currentDay = 0;
public int suppliesAvailable = -1;
public float currentTime = -1f;
public DayPhase currentDayPhase = DayPhase.Morning;
public List<string> completedEncounterIds = new List<string>();
}
public class AdventurePlayMode : IPlayMode {
@@ -115,12 +121,15 @@ namespace Nox.Game {
partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
partyInventoryHandler.Initialize();
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
var worldClock = new WorldClock(calendarSettings);
var totalMinutes = adventureData.currentDay * calendarSettings.MinutesPerDay
+ (int)(adventureData.currentTime * calendarSettings.MinutesPerDay);
worldClock.AdvanceMinutes(totalMinutes);
timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData);
partyMovementHandler ??= new PartyMovementHandler(
partyRef,
cameraController,

View File

@@ -1,5 +1,6 @@
using Jovian.EncounterSystem;
using Jovian.ZoneSystem;
using System;
using UnityEngine;
namespace Nox.Game {
@@ -7,14 +8,19 @@ namespace Nox.Game {
private readonly ZoneSystem zoneSystem;
private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView;
private readonly AdventureData adventureData;
private Vector3 lastKnownPosition;
private string previousZoneId;
private IEncounter activeEncounter;
private int lastCheckedDay;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs, AdventureData adventureData) {
this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry;
this.adventureData = adventureData;
encounterView = new EncounterView(encounterPrefabs);
encounterView.OptionSelected += OnOptionSelected;
lastCheckedDay = adventureData.currentDay;
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
@@ -35,7 +41,7 @@ namespace Nox.Game {
return false;
}
var randomChance = Random.Range(0f, 1f);
var randomChance = UnityEngine.Random.Range(0f, 1f);
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
if(!shouldTrigger) {
@@ -43,29 +49,72 @@ namespace Nox.Game {
return false;
}
encounter = encounterKind == null
? encounterRegistry.GetRandomEncounter(encounterTableId)
: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
var filter = new Predicate<IEncounter>(e => e != null && !IsAlreadyCompleted(e));
var resultName = encounter?.EncounterDefinition?.name ?? "none";
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
if(encounterKind == null) {
encounter = encounterRegistry.GetRandomEncounter(filter, encounterTableId);
}
else {
var table = encounterRegistry.GetEncounterTable(encounterTableId);
if(table == null) {
return false;
}
for(var attempt = 0; attempt <= table.encounters.Count; attempt++) {
encounter = encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
if(encounter == null || !IsAlreadyCompleted(encounter)) {
break;
}
}
if(encounter != null && IsAlreadyCompleted(encounter)) {
return false;
}
}
var name = encounter?.EncounterDefinition?.name ?? "none";
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {name}");
return encounter != null;
}
private void VerifyZones(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
private bool IsAlreadyCompleted(IEncounter encounter) {
var def = encounter?.EncounterDefinition;
if(def == null || string.IsNullOrEmpty(def.id)) {
return false;
}
// no properties → defaults to repeatable (true). So can't be "already completed".
if(encounter.EncounterProperties is not { isRepeatable: false }) {
return false;
}
return adventureData.completedEncounterIds.Contains(def.id);
}
private void RecordEncounterCompleted(IEncounter encounter) {
var def = encounter?.EncounterDefinition;
if(def == null || string.IsNullOrEmpty(def.id)) {
return;
}
// only record non-repeatable encounters that have explicit properties
if(encounter.EncounterProperties is not { isRepeatable: false }) {
return;
}
if(!adventureData.completedEncounterIds.Contains(def.id)) {
adventureData.completedEncounterIds.Add(def.id);
Debug.Log($"Recorded non-repeatable encounter: {def.id}");
}
}
private void TrackZoneTransition(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
var currentZoneId = zoneContext.resolvedZoneId;
if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}");
@@ -74,18 +123,36 @@ namespace Nox.Game {
}
}
private void DailyEncounterCheck(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId) || zoneContext.isSafe) {
return;
}
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
private void TriggerEncounter(IEncounter encounter) {
switch(encounter.EncounterDefinition.Kind) {
case CombatKind:
return;
default:
activeEncounter = encounter;
adventureData.isEncounterActive = true;
encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show();
break;
}
}
private void FinishEncounter() {
RecordEncounterCompleted(activeEncounter);
encounterView?.Hide();
activeEncounter = null;
adventureData.isEncounterActive = false;
}
private void OnOptionSelected(int optionIndex) {
if(activeEncounter == null) {
return;
@@ -93,16 +160,16 @@ namespace Nox.Game {
var options = activeEncounter.EncounterDialogOptionSet?.options;
if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
FinishEncounter();
return;
}
ResolveOption(activeEncounter, options[optionIndex]);
encounterView?.Hide();
activeEncounter = null;
}
private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
if(option?.events == null) {
FinishEncounter();
return;
}
@@ -114,6 +181,7 @@ namespace Nox.Game {
switch(encounterEvent) {
case ChainToEncounterEvent chain:
if(AskForEncounter(chain.nextEncounterId, out var next)) {
RecordEncounterCompleted(activeEncounter);
TriggerEncounter(next);
return;
}
@@ -127,13 +195,21 @@ namespace Nox.Game {
break;
}
}
FinishEncounter();
}
public void CheckForEncounters(Vector3 position) {
VerifyZones(position);
lastKnownPosition = position;
TrackZoneTransition(position);
}
public void Tick() { }
public void Tick() {
if(adventureData.currentDay != lastCheckedDay) {
lastCheckedDay = adventureData.currentDay;
DailyEncounterCheck(lastKnownPosition);
}
}
public void Dispose() {
if(encounterView != null) {
@@ -141,6 +217,7 @@ namespace Nox.Game {
encounterView.Dispose();
}
activeEncounter = null;
adventureData.isEncounterActive = false;
}
}
}

View File

@@ -99,6 +99,12 @@ namespace Nox.Game {
HandleClickableLocation();
}
if(adventureData.isEncounterActive) {
partyCanMove = false;
adventureData.isPartyMoving = false;
return;
}
if(!partyCanMove) {
adventureData.isPartyMoving = false;
return;
@@ -111,11 +117,12 @@ namespace Nox.Game {
}
adventureData.isPartyMoving = true;
partyReference.transform.position = Vector3.MoveTowards(
var pos = Vector3.MoveTowards(
new Vector3(partyReference.transform.position.x, 0,
partyReference.transform.position.z), targetPosition,
Time.deltaTime * adventureSettings.partyBaseSpeed);
encounterHandler?.CheckForEncounters(partyReference.transform.position);
partyReference.transform.position = pos;
encounterHandler?.CheckForEncounters(pos);
}
private void HandleHover() {

View File

@@ -44,6 +44,7 @@ namespace Nox.Game {
if(localTime >= adventureSettings.dayLength) {
localTime -= adventureSettings.dayLength;
adventureData.currentDay++;
}
var normalized = localTime / adventureSettings.dayLength;