Wired in the encounters triggering and saving
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@@ -99,6 +99,12 @@ namespace Nox.Game {
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HandleClickableLocation();
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}
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if(adventureData.isEncounterActive) {
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partyCanMove = false;
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adventureData.isPartyMoving = false;
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return;
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}
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if(!partyCanMove) {
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adventureData.isPartyMoving = false;
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return;
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@@ -111,11 +117,12 @@ namespace Nox.Game {
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}
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adventureData.isPartyMoving = true;
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partyReference.transform.position = Vector3.MoveTowards(
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var pos = Vector3.MoveTowards(
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new Vector3(partyReference.transform.position.x, 0,
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partyReference.transform.position.z), targetPosition,
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Time.deltaTime * adventureSettings.partyBaseSpeed);
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encounterHandler?.CheckForEncounters(partyReference.transform.position);
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partyReference.transform.position = pos;
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encounterHandler?.CheckForEncounters(pos);
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}
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private void HandleHover() {
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