Wired in the encounters triggering and saving
This commit is contained in:
@@ -36,7 +36,14 @@ namespace Nox.Game {
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gameDataState.activeSessionId = latestSession.sessionId;
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gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
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gameDataState.ActiveParty = saveData.activeParty;
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adventureData = saveData.adventureData;
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adventureData.isPartyMoving = saveData.adventureData.isPartyMoving;
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adventureData.isEncounterActive = saveData.adventureData.isEncounterActive;
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adventureData.currentDay = saveData.adventureData.currentDay;
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adventureData.suppliesAvailable = saveData.adventureData.suppliesAvailable;
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adventureData.currentTime = saveData.adventureData.currentTime;
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adventureData.currentDayPhase = saveData.adventureData.currentDayPhase;
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adventureData.completedEncounterIds.Clear();
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adventureData.completedEncounterIds.AddRange(saveData.adventureData.completedEncounterIds);
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if(gameLogStore != null && saveData.gameLogData != null) {
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gameLogStore.RestoreFromSaveData(saveData.gameLogData);
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using Jovian.Calendar;
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using Jovian.EncounterSystem;
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using Jovian.PopupSystem;
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@@ -8,18 +9,23 @@ using Nox.Core;
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using Nox.Platform;
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using Nox.Game.UI;
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using Nox.UI;
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using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using ZLinq;
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using Object = UnityEngine.Object;
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using PlayMode = Nox.Core.PlayMode;
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namespace Nox.Game {
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[Serializable]
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public class AdventureData {
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public bool isPartyMoving;
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public bool isEncounterActive;
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public int currentDay = 0;
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public int suppliesAvailable = -1;
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public float currentTime = -1f;
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public DayPhase currentDayPhase = DayPhase.Morning;
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public List<string> completedEncounterIds = new List<string>();
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}
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public class AdventurePlayMode : IPlayMode {
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@@ -117,10 +123,13 @@ namespace Nox.Game {
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var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
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var worldClock = new WorldClock(calendarSettings);
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var totalMinutes = adventureData.currentDay * calendarSettings.MinutesPerDay
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+ (int)(adventureData.currentTime * calendarSettings.MinutesPerDay);
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worldClock.AdvanceMinutes(totalMinutes);
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timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
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zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
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encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
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encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData);
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partyMovementHandler ??= new PartyMovementHandler(
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partyRef,
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cameraController,
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@@ -1,5 +1,6 @@
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using Jovian.EncounterSystem;
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using Jovian.ZoneSystem;
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using System;
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using UnityEngine;
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namespace Nox.Game {
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@@ -7,14 +8,19 @@ namespace Nox.Game {
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private readonly ZoneSystem zoneSystem;
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private readonly EncounterRegistry encounterRegistry;
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private readonly EncounterView encounterView;
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private readonly AdventureData adventureData;
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private Vector3 lastKnownPosition;
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private string previousZoneId;
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private IEncounter activeEncounter;
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private int lastCheckedDay;
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public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
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public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs, AdventureData adventureData) {
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this.zoneSystem = zoneSystem;
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this.encounterRegistry = encounterRegistry;
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this.adventureData = adventureData;
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encounterView = new EncounterView(encounterPrefabs);
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encounterView.OptionSelected += OnOptionSelected;
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lastCheckedDay = adventureData.currentDay;
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}
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public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
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@@ -35,7 +41,7 @@ namespace Nox.Game {
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return false;
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}
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var randomChance = Random.Range(0f, 1f);
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var randomChance = UnityEngine.Random.Range(0f, 1f);
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var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
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if(!shouldTrigger) {
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@@ -43,29 +49,72 @@ namespace Nox.Game {
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return false;
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}
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encounter = encounterKind == null
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? encounterRegistry.GetRandomEncounter(encounterTableId)
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: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
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var filter = new Predicate<IEncounter>(e => e != null && !IsAlreadyCompleted(e));
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var resultName = encounter?.EncounterDefinition?.name ?? "none";
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Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
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if(encounterKind == null) {
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encounter = encounterRegistry.GetRandomEncounter(filter, encounterTableId);
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}
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else {
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var table = encounterRegistry.GetEncounterTable(encounterTableId);
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if(table == null) {
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return false;
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}
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for(var attempt = 0; attempt <= table.encounters.Count; attempt++) {
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encounter = encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
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if(encounter == null || !IsAlreadyCompleted(encounter)) {
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break;
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}
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}
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if(encounter != null && IsAlreadyCompleted(encounter)) {
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return false;
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}
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}
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var name = encounter?.EncounterDefinition?.name ?? "none";
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Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {name}");
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return encounter != null;
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}
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private void VerifyZones(Vector3 position) {
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var zoneContext = zoneSystem.QueryZone(position);
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if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
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private bool IsAlreadyCompleted(IEncounter encounter) {
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var def = encounter?.EncounterDefinition;
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if(def == null || string.IsNullOrEmpty(def.id)) {
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return false;
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}
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// no properties → defaults to repeatable (true). So can't be "already completed".
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if(encounter.EncounterProperties is not { isRepeatable: false }) {
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return false;
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}
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return adventureData.completedEncounterIds.Contains(def.id);
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}
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private void RecordEncounterCompleted(IEncounter encounter) {
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var def = encounter?.EncounterDefinition;
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if(def == null || string.IsNullOrEmpty(def.id)) {
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return;
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}
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// only record non-repeatable encounters that have explicit properties
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if(encounter.EncounterProperties is not { isRepeatable: false }) {
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return;
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}
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if(!adventureData.completedEncounterIds.Contains(def.id)) {
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adventureData.completedEncounterIds.Add(def.id);
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Debug.Log($"Recorded non-repeatable encounter: {def.id}");
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}
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}
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private void TrackZoneTransition(Vector3 position) {
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var zoneContext = zoneSystem.QueryZone(position);
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var currentZoneId = zoneContext.resolvedZoneId;
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if(currentZoneId != previousZoneId) {
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if(!string.IsNullOrEmpty(currentZoneId)) {
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Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
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if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
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TriggerEncounter(encounter);
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}
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}
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else if(!string.IsNullOrEmpty(previousZoneId)) {
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Debug.Log($"Left zone: {previousZoneId}");
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@@ -74,18 +123,36 @@ namespace Nox.Game {
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}
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}
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private void DailyEncounterCheck(Vector3 position) {
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var zoneContext = zoneSystem.QueryZone(position);
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if(string.IsNullOrEmpty(zoneContext.resolvedZoneId) || zoneContext.isSafe) {
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return;
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}
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if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
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TriggerEncounter(encounter);
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}
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}
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private void TriggerEncounter(IEncounter encounter) {
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switch(encounter.EncounterDefinition.Kind) {
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case CombatKind:
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return;
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default:
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activeEncounter = encounter;
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adventureData.isEncounterActive = true;
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encounterView?.SetCurrentEncounter(encounter);
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encounterView?.Show();
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break;
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}
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}
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private void FinishEncounter() {
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RecordEncounterCompleted(activeEncounter);
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encounterView?.Hide();
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activeEncounter = null;
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adventureData.isEncounterActive = false;
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}
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private void OnOptionSelected(int optionIndex) {
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if(activeEncounter == null) {
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return;
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@@ -93,16 +160,16 @@ namespace Nox.Game {
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var options = activeEncounter.EncounterDialogOptionSet?.options;
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if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
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FinishEncounter();
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return;
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}
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ResolveOption(activeEncounter, options[optionIndex]);
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encounterView?.Hide();
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activeEncounter = null;
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}
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private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
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if(option?.events == null) {
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FinishEncounter();
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return;
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}
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@@ -114,6 +181,7 @@ namespace Nox.Game {
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switch(encounterEvent) {
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case ChainToEncounterEvent chain:
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if(AskForEncounter(chain.nextEncounterId, out var next)) {
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RecordEncounterCompleted(activeEncounter);
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TriggerEncounter(next);
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return;
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}
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@@ -127,13 +195,21 @@ namespace Nox.Game {
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break;
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}
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}
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FinishEncounter();
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}
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public void CheckForEncounters(Vector3 position) {
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VerifyZones(position);
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lastKnownPosition = position;
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TrackZoneTransition(position);
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}
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public void Tick() { }
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public void Tick() {
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if(adventureData.currentDay != lastCheckedDay) {
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lastCheckedDay = adventureData.currentDay;
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DailyEncounterCheck(lastKnownPosition);
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}
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}
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public void Dispose() {
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if(encounterView != null) {
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@@ -141,6 +217,7 @@ namespace Nox.Game {
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encounterView.Dispose();
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}
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activeEncounter = null;
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adventureData.isEncounterActive = false;
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}
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}
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}
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@@ -99,6 +99,12 @@ namespace Nox.Game {
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HandleClickableLocation();
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}
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if(adventureData.isEncounterActive) {
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partyCanMove = false;
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adventureData.isPartyMoving = false;
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return;
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}
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if(!partyCanMove) {
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adventureData.isPartyMoving = false;
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return;
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@@ -111,11 +117,12 @@ namespace Nox.Game {
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}
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adventureData.isPartyMoving = true;
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partyReference.transform.position = Vector3.MoveTowards(
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var pos = Vector3.MoveTowards(
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new Vector3(partyReference.transform.position.x, 0,
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partyReference.transform.position.z), targetPosition,
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Time.deltaTime * adventureSettings.partyBaseSpeed);
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encounterHandler?.CheckForEncounters(partyReference.transform.position);
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partyReference.transform.position = pos;
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encounterHandler?.CheckForEncounters(pos);
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}
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private void HandleHover() {
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@@ -44,6 +44,7 @@ namespace Nox.Game {
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if(localTime >= adventureSettings.dayLength) {
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localTime -= adventureSettings.dayLength;
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adventureData.currentDay++;
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}
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var normalized = localTime / adventureSettings.dayLength;
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@@ -24,6 +24,7 @@ MonoBehaviour:
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rid: 1352971465325281417
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<EncounterProperties>k__BackingField:
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difficulty: 0
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isRepeatable: 0
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<EncounterVisuals>k__BackingField:
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icon: {fileID: 21300000, guid: ea02ea44fa86ee445be0f7ca82098b75, type: 3}
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encounterColor: {r: 0, g: 0, b: 0, a: 0}
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@@ -38,6 +39,7 @@ MonoBehaviour:
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rid: 1352971465325281421
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<EncounterProperties>k__BackingField:
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difficulty: 0
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isRepeatable: 0
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<EncounterVisuals>k__BackingField:
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icon: {fileID: 21300000, guid: ea02ea44fa86ee445be0f7ca82098b75, type: 3}
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encounterColor: {r: 0, g: 0, b: 0, a: 0}
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@@ -52,11 +54,9 @@ MonoBehaviour:
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nextEncounter:
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table: {fileID: 11400000}
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internalId: 882ecaa9-29d9-452e-aa88-beb533f97882
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questTitle:
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- rid: 1352971465325281421
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type: {class: QuestKind, ns: Jovian.EncounterSystem, asm: Jovian.EncounterSystem}
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data:
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nextEncounter:
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table: {fileID: 0}
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internalId:
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questTitle:
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@@ -12,12 +12,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8497d766078e5764a9c7c0dd5d671561, type: 3}
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m_Name: South_Road
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m_EditorClassIdentifier: Jovian.ZoneSystem::Jovian.ZoneSystem.ZoneData
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zoneId: adventure_generic_!
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zoneId: adventure_generic_1
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zoneName: South Road
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role: 0
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priority: 10
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debugColor: {r: 0, g: 0.7563188, b: 1, a: 0.25}
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encounterTableId: Adventure_Random_Easy
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encounterTableId: TestEncounterTable
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baseDifficultyTier: 1
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baseEncounterChance: 1
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encounterChanceMultiplier: 1
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@@ -169,12 +169,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 15.55
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m_fontSize: 18.2
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 7.8
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m_fontSizeMax: 15.55
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m_fontSizeMax: 18.2
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 256
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@@ -323,7 +323,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.8264123}
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m_AnchorMax: {x: 0.6627312, y: 1}
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m_AnchoredPosition: {x: -0.80999756, y: -15.642975}
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m_AnchoredPosition: {x: -0.80999756, y: -15.64296}
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m_SizeDelta: {x: 1.62, y: -33.7364}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3458576624150439327
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@@ -381,12 +381,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 45.4
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m_fontSize: 30.36
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 13.94
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m_fontSizeMax: 45.4
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m_fontSizeMax: 30.36
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m_fontStyle: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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@@ -572,12 +572,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.CanvasScaler
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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@@ -654,8 +654,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -12.132874, y: 7.188507}
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m_SizeDelta: {x: -534.61, y: -277.0435}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -1120.4478, y: -616.4321}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7810011449154573601
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CanvasRenderer:
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@@ -49,5 +49,6 @@ namespace Jovian.EncounterSystem {
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[Serializable]
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public class EncounterProperties {
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public int difficulty;
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public bool isRepeatable = true;
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}
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}
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Block a user