made some improvements on how the encounters trigger

This commit is contained in:
Sebastian Bularca
2026-05-22 13:47:44 +02:00
parent 8aea6f7eb3
commit dd049642b0
8 changed files with 174 additions and 58 deletions

View File

@@ -1,7 +1,10 @@
using Jovian.SaveSystem; using Jovian.SaveSystem;
using Jovian.InGameLogging; using Jovian.InGameLogging;
using Jovian.EncounterSystem;
using Nox.Core; using Nox.Core;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq; using ZLinq;
using UnityEngine; using UnityEngine;
using PlayMode = Nox.Core.PlayMode; using PlayMode = Nox.Core.PlayMode;
@@ -36,14 +39,15 @@ namespace Nox.Game {
gameDataState.activeSessionId = latestSession.sessionId; gameDataState.activeSessionId = latestSession.sessionId;
gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3(); gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
gameDataState.ActiveParty = saveData.activeParty; gameDataState.ActiveParty = saveData.activeParty;
adventureData.isPartyMoving = saveData.adventureData.isPartyMoving; adventureData.isPartyMoving = saveData.adventureData.isPartyMoving;
adventureData.isEncounterActive = saveData.adventureData.isEncounterActive; adventureData.isEncounterActive = saveData.adventureData.isEncounterActive;
adventureData.currentDay = saveData.adventureData.currentDay; adventureData.currentDay = saveData.adventureData.currentDay;
adventureData.suppliesAvailable = saveData.adventureData.suppliesAvailable; adventureData.suppliesAvailable = saveData.adventureData.suppliesAvailable;
adventureData.currentTime = saveData.adventureData.currentTime; adventureData.currentTime = saveData.adventureData.currentTime;
adventureData.currentDayPhase = saveData.adventureData.currentDayPhase; adventureData.currentDayPhase = saveData.adventureData.currentDayPhase;
adventureData.completedEncounterIds.Clear();
adventureData.completedEncounterIds.AddRange(saveData.adventureData.completedEncounterIds); adventureData.completedEncounterIds.AddRange(saveData.adventureData.completedEncounterIds);
adventureData.abandonedEncounterIds.AddRange(saveData.adventureData.abandonedEncounterIds ?? Enumerable.Empty<string>());
adventureData.questLogEntries.AddRange(saveData.questLogEntries ?? Enumerable.Empty<QuestLogEntry>());
if(gameLogStore != null && saveData.gameLogData != null) { if(gameLogStore != null && saveData.gameLogData != null) {
gameLogStore.RestoreFromSaveData(saveData.gameLogData); gameLogStore.RestoreFromSaveData(saveData.gameLogData);
@@ -65,6 +69,9 @@ namespace Nox.Game {
//game mode specific data //game mode specific data
public AdventureData adventureData; public AdventureData adventureData;
// Quest progression
public List<QuestLogEntry> questLogEntries;
// Party // Party
public PartyDefinition activeParty; public PartyDefinition activeParty;
public SerializableVector3 partyPosition; public SerializableVector3 partyPosition;

View File

@@ -10,6 +10,7 @@ using Nox.Platform;
using Nox.Game.UI; using Nox.Game.UI;
using Nox.UI; using Nox.UI;
using System; using System;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
using ZLinq; using ZLinq;
@@ -25,7 +26,9 @@ namespace Nox.Game {
public int suppliesAvailable = -1; public int suppliesAvailable = -1;
public float currentTime = -1f; public float currentTime = -1f;
public DayPhase currentDayPhase = DayPhase.Morning; public DayPhase currentDayPhase = DayPhase.Morning;
public List<string> completedEncounterIds = new List<string>(); public List<string> completedEncounterIds = new ();
public List<string> abandonedEncounterIds = new ();
public List<QuestLogEntry> questLogEntries = new ();
} }
public class AdventurePlayMode : IPlayMode { public class AdventurePlayMode : IPlayMode {
@@ -85,6 +88,9 @@ namespace Nox.Game {
.WaitForCompletion().ActivateAsync().completed += InitializeGameMode; .WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
} }
private QuestProgress questProgress;
private QuestLog questLog;
private void InitializeGameMode(AsyncOperation obj) { private void InitializeGameMode(AsyncOperation obj) {
inputActions.Player.Enable(); inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable(); inputActions.UI.PauseMenu.Enable();
@@ -118,18 +124,29 @@ namespace Nox.Game {
adventureData.currentTime = 0.25f; adventureData.currentTime = 0.25f;
} }
var collection = encounterRegistry.encounterCollections?.FirstOrDefault(c => c?.encounterTables != null);
if(collection != null) {
questProgress = new QuestProgress(collection);
questLog = new QuestLog(questProgress);
if(adventureData.questLogEntries.Count > 0) {
questLog.Restore(adventureData.questLogEntries);
questProgress.LoadResolvedIds(questLog.ResolvedEncounterIds());
}
}
partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings); partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
partyInventoryHandler.Initialize(); partyInventoryHandler.Initialize();
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion(); var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
var worldClock = new WorldClock(calendarSettings); var worldClock = new WorldClock(calendarSettings);
var totalMinutes = adventureData.currentDay * calendarSettings.MinutesPerDay var totalMinutes = adventureData.currentDay * calendarSettings.MinutesPerDay
+ (int)(adventureData.currentTime * calendarSettings.MinutesPerDay); + (int)(adventureData.currentTime * calendarSettings.MinutesPerDay);
worldClock.AdvanceMinutes(totalMinutes); worldClock.AdvanceMinutes(totalMinutes);
worldClock.Tick(adventureData.currentTime);
timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock); timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder); zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData); encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData, questProgress);
partyMovementHandler ??= new PartyMovementHandler( partyMovementHandler ??= new PartyMovementHandler(
partyRef, partyRef,
cameraController, cameraController,
@@ -190,7 +207,8 @@ namespace Nox.Game {
activePlayMode = PlayMode.Adventure, activePlayMode = PlayMode.Adventure,
activeParty = partyDefinition, activeParty = partyDefinition,
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero, partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero,
adventureData = this.adventureData adventureData = this.adventureData,
questLogEntries = questLog?.CreateSnapshot() ?? new List<QuestLogEntry>()
}; };
} }

View File

@@ -9,20 +9,64 @@ namespace Nox.Game {
private readonly EncounterRegistry encounterRegistry; private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView; private readonly EncounterView encounterView;
private readonly AdventureData adventureData; private readonly AdventureData adventureData;
private readonly QuestProgress questProgress;
private readonly EncounterResolver resolver;
private Vector3 lastKnownPosition; private Vector3 lastKnownPosition;
private string previousZoneId; private string previousZoneId;
private IEncounter activeEncounter; private IEncounter activeEncounter;
private int lastCheckedDay; private int lastCheckedDay;
private float nextEncounterRollTime;
private bool encounterRolledToday;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs, AdventureData adventureData) { public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs, AdventureData adventureData, QuestProgress questProgress) {
this.zoneSystem = zoneSystem; this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry; this.encounterRegistry = encounterRegistry;
this.adventureData = adventureData; this.adventureData = adventureData;
this.questProgress = questProgress;
this.resolver = new EncounterResolver();
RegisterHandlers();
encounterView = new EncounterView(encounterPrefabs); encounterView = new EncounterView(encounterPrefabs);
encounterView.OptionSelected += OnOptionSelected; encounterView.OptionSelected += OnOptionSelected;
lastCheckedDay = adventureData.currentDay; lastCheckedDay = adventureData.currentDay;
} }
private void RegisterHandlers() {
resolver.Register<ChainToEncounterEvent>(HandleChain);
resolver.Register<LogEvent>(HandleLog);
resolver.Register<AbandonEncounterEvent>(HandleAbandon);
resolver.Register<StartCombatEvent>(HandleCombat);
resolver.Register<GiveRewardEvent>(HandleReward);
}
private bool HandleChain(ChainToEncounterEvent evt, EncounterContext ctx) {
if(encounterRegistry.GetEncounters().TryGetValue(evt.nextEncounterId, out var next)) {
RecordEncounterCompleted(activeEncounter);
TriggerEncounter(next);
return true;
}
return false;
}
private bool HandleLog(LogEvent evt, EncounterContext ctx) {
Debug.Log($"[Encounter '{ctx.CurrentEncounter?.EncounterDefinition?.id}'] {evt.message}");
return false;
}
private bool HandleAbandon(AbandonEncounterEvent evt, EncounterContext ctx) {
FinishEncounter(abandoned: true);
return true;
}
private bool HandleCombat(StartCombatEvent evt, EncounterContext ctx) {
Debug.Log($"[Encounter] unhandled event {evt.GetType().Name}");
return false;
}
private bool HandleReward(GiveRewardEvent evt, EncounterContext ctx) {
Debug.Log($"[Encounter] unhandled event {evt.GetType().Name}");
return false;
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) { public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter); return ResolveEncounter(zoneContext, encounterTableId, out encounter);
} }
@@ -49,7 +93,7 @@ namespace Nox.Game {
return false; return false;
} }
var filter = new Predicate<IEncounter>(e => e != null && !IsAlreadyCompleted(e)); var filter = new Predicate<IEncounter>(e => e != null && !IsAlreadyCompleted(e) && !IsGated(e));
if(encounterKind == null) { if(encounterKind == null) {
encounter = encounterRegistry.GetRandomEncounter(filter, encounterTableId); encounter = encounterRegistry.GetRandomEncounter(filter, encounterTableId);
@@ -88,9 +132,18 @@ namespace Nox.Game {
return false; return false;
} }
// abandoned non-repeatable encounters are re-triggerable
if(adventureData.abandonedEncounterIds.Contains(def.id)) {
return false;
}
return adventureData.completedEncounterIds.Contains(def.id); return adventureData.completedEncounterIds.Contains(def.id);
} }
private bool IsGated(IEncounter encounter) {
return questProgress != null && questProgress.IsGated(encounter);
}
private void RecordEncounterCompleted(IEncounter encounter) { private void RecordEncounterCompleted(IEncounter encounter) {
var def = encounter?.EncounterDefinition; var def = encounter?.EncounterDefinition;
if(def == null || string.IsNullOrEmpty(def.id)) { if(def == null || string.IsNullOrEmpty(def.id)) {
@@ -108,6 +161,19 @@ namespace Nox.Game {
} }
} }
private void RecordEncounterAbandoned(IEncounter encounter) {
var def = encounter?.EncounterDefinition;
if(def == null || string.IsNullOrEmpty(def.id)) {
return;
}
if(!adventureData.abandonedEncounterIds.Contains(def.id)) {
adventureData.abandonedEncounterIds.Add(def.id);
Debug.Log($"Recorded abandoned encounter: {def.id}");
questProgress?.OnEncounterAbandoned(encounter);
}
}
private void TrackZoneTransition(Vector3 position) { private void TrackZoneTransition(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position); var zoneContext = zoneSystem.QueryZone(position);
var currentZoneId = zoneContext.resolvedZoneId; var currentZoneId = zoneContext.resolvedZoneId;
@@ -115,6 +181,9 @@ namespace Nox.Game {
if(currentZoneId != previousZoneId) { if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) { if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})"); Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(!zoneContext.isSafe) {
RollForEncounter(zoneContext);
}
} }
else if(!string.IsNullOrEmpty(previousZoneId)) { else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}"); Debug.Log($"Left zone: {previousZoneId}");
@@ -123,8 +192,7 @@ namespace Nox.Game {
} }
} }
private void DailyEncounterCheck(Vector3 position) { private void RollForEncounter(ZoneContext zoneContext) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId) || zoneContext.isSafe) { if(string.IsNullOrEmpty(zoneContext.resolvedZoneId) || zoneContext.isSafe) {
return; return;
} }
@@ -140,14 +208,20 @@ namespace Nox.Game {
default: default:
activeEncounter = encounter; activeEncounter = encounter;
adventureData.isEncounterActive = true; adventureData.isEncounterActive = true;
questProgress?.OnEncounterTriggered(encounter);
encounterView?.SetCurrentEncounter(encounter); encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show(); encounterView?.Show();
break; break;
} }
} }
private void FinishEncounter() { private void FinishEncounter(bool abandoned = false) {
RecordEncounterCompleted(activeEncounter); if(abandoned) {
RecordEncounterAbandoned(activeEncounter);
}
else {
RecordEncounterCompleted(activeEncounter);
}
encounterView?.Hide(); encounterView?.Hide();
activeEncounter = null; activeEncounter = null;
adventureData.isEncounterActive = false; adventureData.isEncounterActive = false;
@@ -173,30 +247,14 @@ namespace Nox.Game {
return; return;
} }
for(var i = 0; i < option.events.Count; i++) { var context = new EncounterContext(encounter) {
var encounterEvent = option.events[i]; Registry = encounterRegistry
if(encounterEvent == null) { };
continue; resolver.Resolve(option.events, context);
}
switch(encounterEvent) {
case ChainToEncounterEvent chain:
if(AskForEncounter(chain.nextEncounterId, out var next)) {
RecordEncounterCompleted(activeEncounter);
TriggerEncounter(next);
return;
}
break;
case LogEvent log:
Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
break;
case StartCombatEvent _:
case GiveRewardEvent _:
Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
break;
}
}
FinishEncounter(); if(!context.ShouldStopEvents) {
FinishEncounter();
}
} }
public void CheckForEncounters(Vector3 position) { public void CheckForEncounters(Vector3 position) {
@@ -206,8 +264,14 @@ namespace Nox.Game {
public void Tick() { public void Tick() {
if(adventureData.currentDay != lastCheckedDay) { if(adventureData.currentDay != lastCheckedDay) {
nextEncounterRollTime = UnityEngine.Random.Range(adventureData.currentTime, 1f);
lastCheckedDay = adventureData.currentDay; lastCheckedDay = adventureData.currentDay;
DailyEncounterCheck(lastKnownPosition); encounterRolledToday = false;
}
if(!encounterRolledToday && adventureData.currentTime >= nextEncounterRollTime) {
encounterRolledToday = true;
RollForEncounter(zoneSystem.QueryZone(lastKnownPosition));
} }
} }

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@@ -2,6 +2,10 @@ namespace Jovian.EncounterSystem {
/// <summary>Per-resolution scratch object passed to every event handler. Extend with fields as handlers need them.</summary> /// <summary>Per-resolution scratch object passed to every event handler. Extend with fields as handlers need them.</summary>
public class EncounterContext { public class EncounterContext {
public IEncounter CurrentEncounter { get; } public IEncounter CurrentEncounter { get; }
public EncounterRegistry Registry { get; set; }
/// <summary>Set to <c>true</c> to halt processing of remaining events.</summary>
public bool ShouldStopEvents { get; set; }
public EncounterContext(IEncounter currentEncounter) { public EncounterContext(IEncounter currentEncounter) {
CurrentEncounter = currentEncounter; CurrentEncounter = currentEncounter;

View File

@@ -11,7 +11,9 @@ namespace Jovian.EncounterSystem {
private readonly Dictionary<string, IEncounter> encounters = new(); private readonly Dictionary<string, IEncounter> encounters = new();
public Dictionary<string, IEncounter> GetEncounters() => encounters; public Dictionary<string, IEncounter> GetEncounters() {
return encounters;
}
public void RegisterEncounter(IEncounter encounter) { public void RegisterEncounter(IEncounter encounter) {
var id = encounter?.EncounterDefinition?.internalId; var id = encounter?.EncounterDefinition?.internalId;
@@ -38,19 +40,19 @@ namespace Jovian.EncounterSystem {
return; return;
} }
for(int c = 0; c < encounterCollections.Length; c++) { for(var c = 0; c < encounterCollections.Length; c++) {
var collection = encounterCollections[c]; var collection = encounterCollections[c];
if(collection?.encounterTables == null) { if(collection?.encounterTables == null) {
continue; continue;
} }
for(int t = 0; t < collection.encounterTables.Length; t++) { for(var t = 0; t < collection.encounterTables.Length; t++) {
var table = collection.encounterTables[t]; var table = collection.encounterTables[t];
if(table?.encounters == null) { if(table?.encounters == null) {
continue; continue;
} }
for(int i = 0; i < table.encounters.Count; i++) { for(var i = 0; i < table.encounters.Count; i++) {
RegisterEncounter(table.encounters[i]); RegisterEncounter(table.encounters[i]);
} }
} }
@@ -67,12 +69,12 @@ namespace Jovian.EncounterSystem {
return null; return null;
} }
public IEncounter GetRandomEncounter(string encounterTableId) { public IEncounter GetRandomEncounter(string encounterTableId) {
var table = GetEncounterTable(encounterTableId); var table = GetEncounterTable(encounterTableId);
if(!table) { if(!table) {
return null; return null;
} }
var ec = table.encounters; var ec = table.encounters;
return ec[UnityEngine.Random.Range(0, ec.Count)]; return ec[UnityEngine.Random.Range(0, ec.Count)];
} }
@@ -86,7 +88,7 @@ namespace Jovian.EncounterSystem {
IEncounter selected = null; IEncounter selected = null;
var seen = 0; var seen = 0;
for(var i = 0; i < encounters.Count; i++) { for(var i = 0; i < table.encounters.Count; i++) {
var encounter = table.encounters[i]; var encounter = table.encounters[i];
if(encounter == null || encounter.GetType() != encounterKind.GetType()) { if(encounter == null || encounter.GetType() != encounterKind.GetType()) {
continue; continue;

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@@ -2,13 +2,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Jovian.EncounterSystem { namespace Jovian.EncounterSystem {
/// <summary>Dispatches <see cref="IEncounterEvent"/> instances to per-type handlers. Unknown types are skipped.</summary> /// <summary>Dispatches <see cref="IEncounterEvent"/> instances to per-type handlers.
/// Handlers return <c>true</c> to stop processing remaining events.</summary>
public class EncounterResolver { public class EncounterResolver {
private readonly Dictionary<Type, Action<IEncounterEvent, EncounterContext>> handlers = new(); private readonly Dictionary<Type, Func<IEncounterEvent, EncounterContext, bool>> handlers = new();
public void Register<T>(Action<T, EncounterContext> handler) where T : IEncounterEvent { public void Register<T>(Func<T, EncounterContext, bool> handler) where T : IEncounterEvent {
// Wrap the typed delegate so the dictionary can hold handlers for any event type uniformly.
// Cast is safe because the wrapper is only invoked via lookup under typeof(T).
handlers[typeof(T)] = (evt, ctx) => handler((T)evt, ctx); handlers[typeof(T)] = (evt, ctx) => handler((T)evt, ctx);
} }
@@ -17,22 +16,26 @@ namespace Jovian.EncounterSystem {
} }
/// <summary>Indexed iteration over <paramref name="events"/> — avoids the boxed enumerator /// <summary>Indexed iteration over <paramref name="events"/> — avoids the boxed enumerator
/// that an <c>IEnumerable&lt;T&gt;</c> parameter would force. <see cref="EncounterDialogOption.events"/> /// that an <c>IEnumerable&lt;T&gt;</c> parameter would force. Stops when a handler
/// is a <c>List</c>, which implements <c>IReadOnlyList</c>, so call sites just pass it directly.</summary> /// returns <c>true</c> or <see cref="EncounterContext.ShouldStopEvents"/> is set.</summary>
public void Resolve(IReadOnlyList<IEncounterEvent> events, EncounterContext context) { public void Resolve(IReadOnlyList<IEncounterEvent> events, EncounterContext context) {
if(events == null) { if(events == null) {
return; return;
} }
var count = events.Count; var count = events.Count;
for(int i = 0; i < count; i++) { for(var i = 0; i < count; i++) {
var evt = events[i]; var evt = events[i];
if(evt == null) { if(evt == null || context.ShouldStopEvents) {
continue; continue;
} }
if(handlers.TryGetValue(evt.GetType(), out var handler)) { if(!handlers.TryGetValue(evt.GetType(), out var handler)) {
handler(evt, context); continue;
}
if(handler(evt, context)) {
context.ShouldStopEvents = true;
} }
} }
} }

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@@ -24,4 +24,8 @@ namespace Jovian.EncounterSystem {
public class GiveRewardEvent : IEncounterEvent { public class GiveRewardEvent : IEncounterEvent {
public Reward reward; public Reward reward;
} }
[Serializable]
public class AbandonEncounterEvent : IEncounterEvent {
}
} }

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@@ -14,6 +14,7 @@ namespace Jovian.EncounterSystem {
public event Action<IEncounter> QuestStarted; public event Action<IEncounter> QuestStarted;
public event Action<IEncounter, IEncounter> QuestAdvanced; public event Action<IEncounter, IEncounter> QuestAdvanced;
public event Action<IEncounter> QuestCompleted; public event Action<IEncounter> QuestCompleted;
public event Action<IEncounter> QuestAbandoned;
public IReadOnlyCollection<string> ResolvedIds => resolvedIds; public IReadOnlyCollection<string> ResolvedIds => resolvedIds;
@@ -76,6 +77,19 @@ namespace Jovian.EncounterSystem {
} }
} }
public void OnEncounterAbandoned(IEncounter encounter) {
if(encounter?.EncounterDefinition.Kind is not QuestKind questKind) {
return;
}
var id = encounter.EncounterDefinition?.internalId;
if(string.IsNullOrEmpty(id) || !resolvedIds.Remove(id)) {
return;
}
QuestAbandoned?.Invoke(encounter);
}
public void LoadResolvedIds(IEnumerable<string> ids) { public void LoadResolvedIds(IEnumerable<string> ids) {
resolvedIds.Clear(); resolvedIds.Clear();
if(ids == null) { if(ids == null) {