forked from Shardstone/trail-into-darkness
Some renaming and added more settings
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@@ -4,7 +4,7 @@ using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace InspectorToolkit {
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namespace Jovian.InspectorTools {
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/// <summary>
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/// Conditionally Show/Hide field in inspector, based on some other field value
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/// </summary>
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@@ -26,7 +26,7 @@ namespace InspectorToolkit {
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}
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#if UNITY_EDITOR
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namespace InspectorToolkit.Internal {
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namespace Jovian.InspectorTools.Internal {
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using EditorTools;
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using UnityEditor;
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