forked from Shardstone/trail-into-darkness
Some renaming and added more settings
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@@ -10,7 +10,7 @@ using Jovian.Utilities;
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using UnityObject = UnityEngine.Object;
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#endif
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namespace InspectorToolkit {
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namespace Jovian.InspectorTools {
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class ShowInInspectorAttribute : PropertyAttribute {
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public readonly PlayModeVisibility Visibility;
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@@ -29,7 +29,7 @@ namespace InspectorToolkit {
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}
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#if UNITY_EDITOR
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namespace InspectorToolkit.Internal {
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namespace Jovian.InspectorTools.Internal {
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public class ShowInInspectorAttributeHandler {
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private const int MAX_DEPTH = 10;
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