Some renaming and added more settings

This commit is contained in:
Sebastian Bularca
2026-03-29 19:16:39 +02:00
parent 71b432e253
commit 00c1764fdb
59 changed files with 149 additions and 183 deletions

View File

@@ -8,7 +8,7 @@ using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace InspectorToolkit {
namespace Jovian.InspectorTools {
public static class AutoFindUtil {
public static void Search(AutoFindAttribute autoFindAttribute, SerializedProperty property, bool autoAddIfMissing = false) {
Type propertyType = EditorSerializationUtility.GetTypeFromProperty(property);

View File

@@ -2,7 +2,7 @@
using UnityEditor;
#endif
namespace InspectorToolkit {
namespace Jovian.InspectorTools {
public interface IActionableAttribute {
#if UNITY_EDITOR
void Trigger(SerializedProperty serializedProperty);

View File

@@ -2,7 +2,7 @@
using UnityEditor;
#endif
namespace InspectorToolkit {
namespace Jovian.InspectorTools {
public interface IPropertyCondition {
#if UNITY_EDITOR
bool DoesPropertyMeetCondition(SerializedProperty property, out string description);

View File

@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace InspectorToolkit {
namespace Jovian.InspectorTools {
public enum PlayModeVisibility {
Always,
EditMode,

View File

@@ -2,7 +2,7 @@
using UnityEngine;
#if UNITY_EDITOR
namespace InspectorToolkit.Internal {
namespace Jovian.InspectorTools.Internal {
public interface IGUILayoutPropertyField {
void GUILayoutPropertyField(SerializedProperty serializedProperty, params GUILayoutOption[] options);

View File

@@ -3,7 +3,7 @@ using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
namespace InspectorToolkit.Internal {
namespace Jovian.InspectorTools.Internal {
public static class RequiredUtil {
private const float ICON_X_OFFSET = 15f;