forked from Shardstone/trail-into-darkness
should trigger encounters now
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@@ -137,7 +137,7 @@ namespace Nox.Game {
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timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
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zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
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encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData);
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encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
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partyMovementHandler ??= new PartyMovementHandler(
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partyRef,
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cameraController,
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