forked from Shardstone/trail-into-darkness
Added full cycle, now the gui shows the proper party data
This commit is contained in:
107
Assets/Code/GameState/UI/PartyGuiView.cs
Normal file
107
Assets/Code/GameState/UI/PartyGuiView.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System.Collections.Generic;
|
||||
using Nox.UI;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Nox.Game.UI {
|
||||
public class PartyGuiView {
|
||||
private readonly Transform portraitsContainer;
|
||||
private readonly PartyMemberSlot slotPrefab;
|
||||
private readonly PortraitsHolder portraitsHolder;
|
||||
private readonly List<PartyMemberSlot> activeSlots = new();
|
||||
|
||||
private PartyDefinition trackedParty;
|
||||
private int trackedMemberCount;
|
||||
|
||||
public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder) {
|
||||
this.portraitsContainer = portraitsContainer;
|
||||
this.slotPrefab = slotPrefab;
|
||||
this.portraitsHolder = portraitsHolder;
|
||||
}
|
||||
|
||||
public void Initialize(PartyDefinition party) {
|
||||
trackedParty = party;
|
||||
trackedMemberCount = 0;
|
||||
RebuildSlots();
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if(trackedParty == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Rebuild if member count changed
|
||||
if(trackedParty.members.Count != trackedMemberCount) {
|
||||
RebuildSlots();
|
||||
}
|
||||
|
||||
// Update dynamic values (health, mana)
|
||||
for(int i = 0; i < activeSlots.Count && i < trackedParty.members.Count; i++) {
|
||||
var member = trackedParty.members[i];
|
||||
var slot = activeSlots[i];
|
||||
UpdateSlotStats(slot, member);
|
||||
}
|
||||
}
|
||||
|
||||
private void RebuildSlots() {
|
||||
// Clear existing
|
||||
foreach(var slot in activeSlots) {
|
||||
Object.Destroy(slot.gameObject);
|
||||
}
|
||||
activeSlots.Clear();
|
||||
|
||||
if(trackedParty?.members == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
trackedMemberCount = trackedParty.members.Count;
|
||||
|
||||
foreach(var member in trackedParty.members) {
|
||||
var slot = Object.Instantiate(slotPrefab, portraitsContainer);
|
||||
slot.gameObject.SetActive(true);
|
||||
|
||||
// Portrait
|
||||
if(portraitsHolder != null && portraitsHolder.portraits.Length > 0) {
|
||||
var idx = Mathf.Clamp(member.PortraitIndex, 0, portraitsHolder.portraits.Length - 1);
|
||||
slot.portrait.sprite = portraitsHolder.portraits[idx];
|
||||
}
|
||||
|
||||
// Name
|
||||
if(slot.nameText != null) {
|
||||
slot.nameText.text = member.Name;
|
||||
}
|
||||
|
||||
UpdateSlotStats(slot, member);
|
||||
activeSlots.Add(slot);
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateSlotStats(PartyMemberSlot slot, CharacterDefinition member) {
|
||||
var health = member.Stats.GetValue(StatType.Health);
|
||||
var mana = member.Stats.GetValue(StatType.Mana);
|
||||
|
||||
if(slot.healthBar != null) {
|
||||
slot.healthBar.fillAmount = Mathf.Clamp01(health / 100f);
|
||||
}
|
||||
if(slot.healthText != null) {
|
||||
slot.healthText.text = health.ToString();
|
||||
}
|
||||
|
||||
if(slot.manaBar != null) {
|
||||
slot.manaBar.fillAmount = Mathf.Clamp01(mana / 100f);
|
||||
}
|
||||
if(slot.manaText != null) {
|
||||
slot.manaText.text = mana.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
foreach(var slot in activeSlots) {
|
||||
if(slot != null) {
|
||||
Object.Destroy(slot.gameObject);
|
||||
}
|
||||
}
|
||||
activeSlots.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user