forked from Shardstone/trail-into-darkness
added portraits and others
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@@ -80,11 +80,11 @@ namespace Nox.Core {
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var perKRegistry = Addressables.LoadAssetAsync<PerksRegistry>("PerksRegistry").WaitForCompletion();
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var characterRegistry = Addressables.LoadAssetAsync<CharacterRegistry>("CharacterRegistry").WaitForCompletion();
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var modifiersRegistry = Addressables.LoadAssetAsync<ModifiersRegistry>("ModifiersRegistry").WaitForCompletion();
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var partySettings = Addressables.LoadAssetAsync<PartySettings>("DefaultPartySettings").WaitForCompletion();
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var portraitsHolder = Addressables.LoadAssetAsync<PortraitsHolder>("PortraitsHolder").WaitForCompletion();
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var characterSystems = CharacterSystemsFactory.Create(partySettings, characterBaseSettings, perKRegistry, characterRegistry, modifiersRegistry);
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mainMenuView = new MainMenuView(assetHandle.Result, menuGameStateData, saveSystem, gameDataState, partySettings, characterSystems);
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mainMenuView = new MainMenuView(assetHandle.Result, menuGameStateData, saveSystem, gameDataState, partySettings, characterSystems, portraitsHolder);
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mainMenuView.Initialize();
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mainMenuView.Show();
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IsGameStateInitialized = true;
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