a bit more work on the system to create a default character set and testable environment for that

This commit is contained in:
Sebastian Bularca
2026-03-22 18:11:58 +01:00
parent da74abb039
commit 47d30c0c49
16 changed files with 241 additions and 59 deletions

View File

@@ -2,13 +2,10 @@ using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "EntitiesBaseSettings", menuName = "Nox/Database/Entities/EntitiesBaseSettings")]
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
public class CharacterBaseSettings: ScriptableObject {
[Header("Character General Defaults")]
public int startAttributesPool = 12;
[Header("Character Creation Defaults")]
public DistributionPointsPerClass distributionPointsPerClass;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
@@ -25,18 +22,24 @@ namespace Nox.Game {
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData perksData;
public ModifiersData modifiersData;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData perksData;
public ModifiersData modifiersData;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class DistributionPointsPerClass {
public CharacterClass @class;
public int points;
}
}