forked from Shardstone/trail-into-darkness
a bit more work on the system to create a default character set and testable environment for that
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9
Assets/Code/GameState/Entities/PerksRegistry.cs
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9
Assets/Code/GameState/Entities/PerksRegistry.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
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public class PerksRegistry : ScriptableObject {
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public PerksData perksData;
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}
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}
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