forked from Shardstone/trail-into-darkness
Work on hooking the character system into the character creation
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22
Assets/Code/GameState/Entities/CharacterSystemsFactory.cs
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22
Assets/Code/GameState/Entities/CharacterSystemsFactory.cs
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using System;
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namespace Nox.Game {
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public static class CharacterSystemsFactory {
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public static ICharacterSystems Create(
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PartySettings partySettings,
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StarterCharacterSettings starterCharacterSettings,
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PerksRegistry perksRegistry,
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CharacterRegistry characterRegistry,
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ModifiersRegistry modifiersRegistry) {
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IPerkFactory perkFactory = new PerkFactory(perksRegistry);
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IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
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IModifierResolver modifierResolver = new ModifierResolver();
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ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(modifierResolver);
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ICharacterStatsFactory statsFactory = new CharacterStatsFactory(starterCharacterSettings, modifierResolver);
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ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
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IPartyFactory partyFactory = new PartyFactory(partySettings, starterCharacterSettings);
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return new CharacterSystems(perkFactory, modifiersFactory, modifierResolver, characterFactory, partyFactory);
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}
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}
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}
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